feat: Introduce card management system for dungeon editor
- Added EditorCardManager to handle registration, visibility, and management of editor cards. - Integrated card shortcuts and dynamic menu sections for improved user experience in the dungeon editor. - Registered multiple dungeon-related cards with associated shortcuts for quick access. - Enhanced DungeonEditorV2 to utilize the new card management system, allowing independent control of editor cards. - Updated UI components to support card-based editors, improving layout and usability.
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@@ -15,6 +15,7 @@
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#include "dungeon_room_loader.h"
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#include "object_editor_card.h"
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#include "manual_object_renderer.h"
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#include "app/gui/editor_card_manager.h"
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#include "app/zelda3/dungeon/room.h"
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#include "app/zelda3/dungeon/room_entrance.h"
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#include "app/gui/editor_layout.h"
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@@ -97,6 +98,7 @@ class DungeonEditorV2 : public Editor {
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void DrawRoomsListCard();
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void DrawEntrancesListCard();
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void DrawRoomGraphicsCard();
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void DrawControlPanel();
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// Texture processing (critical for rendering)
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void ProcessDeferredTextures();
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@@ -125,6 +127,8 @@ class DungeonEditorV2 : public Editor {
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bool show_room_graphics_ = false; // Room graphics card
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bool show_object_editor_ = true; // Unified object editor card
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bool show_palette_editor_ = true;
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bool show_control_panel_ = true; // Optional control panel
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bool control_panel_minimized_ = false;
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// Palette management
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gfx::SnesPalette current_palette_;
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