imgui-frontend-engineer: refactor gRPC agent services
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@@ -1,133 +1,100 @@
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#pragma once
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#include <grpcpp/grpcpp.h>
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#include <memory>
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#include "app/emu/debug/step_controller.h"
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#include "app/emu/debug/symbol_provider.h"
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#include "protos/emulator_service.grpc.pb.h"
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// Forward declaration to avoid circular dependencies
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namespace yaze::emu {
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namespace yaze {
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class Rom;
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namespace emu {
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class Emulator;
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}
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}
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namespace yaze::agent {
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namespace yaze::net {
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class EmulatorServiceImpl final : public EmulatorService::Service {
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class EmulatorServiceImpl final : public agent::EmulatorService::Service {
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public:
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explicit EmulatorServiceImpl(yaze::emu::Emulator* emulator);
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using RomGetter = std::function<Rom*()>;
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explicit EmulatorServiceImpl(yaze::emu::Emulator* emulator, RomGetter rom_getter = nullptr);
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// --- Lifecycle ---
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grpc::Status Start(grpc::ServerContext* context, const Empty* request,
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CommandResponse* response) override;
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grpc::Status Stop(grpc::ServerContext* context, const Empty* request,
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CommandResponse* response) override;
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grpc::Status Pause(grpc::ServerContext* context, const Empty* request,
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CommandResponse* response) override;
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grpc::Status Resume(grpc::ServerContext* context, const Empty* request,
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CommandResponse* response) override;
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grpc::Status Reset(grpc::ServerContext* context, const Empty* request,
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CommandResponse* response) override;
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// --- Core Lifecycle & Control ---
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grpc::Status ControlEmulator(grpc::ServerContext* context,
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const agent::ControlRequest* request,
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agent::CommandResponse* response) override;
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grpc::Status StepEmulator(grpc::ServerContext* context,
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const agent::StepControlRequest* request,
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agent::StepResponse* response) override;
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grpc::Status RunToBreakpoint(grpc::ServerContext* context,
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const agent::Empty* request,
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agent::BreakpointHitResponse* response) override;
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// --- Input Control ---
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// --- Input & State ---
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grpc::Status PressButtons(grpc::ServerContext* context,
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const ButtonRequest* request,
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CommandResponse* response) override;
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grpc::Status ReleaseButtons(grpc::ServerContext* context,
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const ButtonRequest* request,
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CommandResponse* response) override;
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const agent::ButtonRequest* request,
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agent::CommandResponse* response) override;
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grpc::Status HoldButtons(grpc::ServerContext* context,
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const ButtonHoldRequest* request,
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CommandResponse* response) override;
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// --- State Inspection ---
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const agent::ButtonHoldRequest* request,
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agent::CommandResponse* response) override;
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grpc::Status GetGameState(grpc::ServerContext* context,
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const GameStateRequest* request,
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GameStateResponse* response) override;
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const agent::GameStateRequest* request,
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agent::GameStateResponse* response) override;
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grpc::Status ReadMemory(grpc::ServerContext* context,
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const MemoryRequest* request,
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MemoryResponse* response) override;
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const agent::MemoryRequest* request,
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agent::MemoryResponse* response) override;
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grpc::Status WriteMemory(grpc::ServerContext* context,
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const MemoryWriteRequest* request,
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CommandResponse* response) override;
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const agent::MemoryWriteRequest* request,
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agent::CommandResponse* response) override;
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// --- Advanced Debugging ---
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// Breakpoints
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grpc::Status AddBreakpoint(grpc::ServerContext* context,
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const BreakpointRequest* request,
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BreakpointResponse* response) override;
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grpc::Status RemoveBreakpoint(grpc::ServerContext* context,
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const BreakpointIdRequest* request,
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CommandResponse* response) override;
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grpc::Status ListBreakpoints(grpc::ServerContext* context,
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const Empty* request,
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BreakpointListResponse* response) override;
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grpc::Status SetBreakpointEnabled(grpc::ServerContext* context,
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const BreakpointStateRequest* request,
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CommandResponse* response) override;
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// --- Debugging Management ---
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grpc::Status BreakpointControl(grpc::ServerContext* context,
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const agent::BreakpointControlRequest* request,
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agent::BreakpointControlResponse* response) override;
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grpc::Status WatchpointControl(grpc::ServerContext* context,
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const agent::WatchpointControlRequest* request,
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agent::WatchpointControlResponse* response) override;
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// Watchpoints (memory access tracking)
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grpc::Status AddWatchpoint(grpc::ServerContext* context,
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const WatchpointRequest* request,
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WatchpointResponse* response) override;
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grpc::Status RemoveWatchpoint(grpc::ServerContext* context,
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const WatchpointIdRequest* request,
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CommandResponse* response) override;
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grpc::Status ListWatchpoints(grpc::ServerContext* context,
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const Empty* request,
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WatchpointListResponse* response) override;
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grpc::Status GetWatchpointHistory(
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grpc::ServerContext* context, const WatchpointHistoryRequest* request,
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WatchpointHistoryResponse* response) override;
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// Execution Control
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grpc::Status StepInstruction(grpc::ServerContext* context,
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const Empty* request,
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StepResponse* response) override;
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grpc::Status RunToBreakpoint(grpc::ServerContext* context,
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const Empty* request,
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BreakpointHitResponse* response) override;
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grpc::Status StepOver(grpc::ServerContext* context, const Empty* request,
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StepResponse* response) override;
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grpc::Status StepOut(grpc::ServerContext* context, const Empty* request,
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StepResponse* response) override;
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// Disassembly & Code Analysis
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// --- Analysis & Symbols ---
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grpc::Status GetDisassembly(grpc::ServerContext* context,
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const DisassemblyRequest* request,
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DisassemblyResponse* response) override;
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const agent::DisassemblyRequest* request,
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agent::DisassemblyResponse* response) override;
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grpc::Status GetExecutionTrace(grpc::ServerContext* context,
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const TraceRequest* request,
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TraceResponse* response) override;
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// Symbol Management
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grpc::Status LoadSymbols(grpc::ServerContext* context,
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const SymbolFileRequest* request,
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CommandResponse* response) override;
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const agent::TraceRequest* request,
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agent::TraceResponse* response) override;
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grpc::Status ResolveSymbol(grpc::ServerContext* context,
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const SymbolLookupRequest* request,
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SymbolLookupResponse* response) override;
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const agent::SymbolLookupRequest* request,
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agent::SymbolLookupResponse* response) override;
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grpc::Status GetSymbolAt(grpc::ServerContext* context,
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const AddressRequest* request,
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SymbolLookupResponse* response) override;
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const agent::AddressRequest* request,
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agent::SymbolLookupResponse* response) override;
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grpc::Status LoadSymbols(grpc::ServerContext* context,
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const agent::SymbolFileRequest* request,
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agent::CommandResponse* response) override;
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// Debugging Session
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grpc::Status CreateDebugSession(grpc::ServerContext* context,
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const DebugSessionRequest* request,
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DebugSessionResponse* response) override;
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// --- Session & Experiments ---
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grpc::Status GetDebugStatus(grpc::ServerContext* context,
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const Empty* request,
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DebugStatusResponse* response) override;
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const agent::Empty* request,
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agent::DebugStatusResponse* response) override;
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grpc::Status TestRun(grpc::ServerContext* context,
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const agent::TestRunRequest* request,
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agent::TestRunResponse* response) override;
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private:
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void InitializeStepController();
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void CaptureCPUState(agent::CPUState* state);
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yaze::emu::Emulator*
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emulator_; // Non-owning pointer to the emulator instance
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RomGetter rom_getter_;
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yaze::emu::debug::SymbolProvider symbol_provider_; // Symbol table for debugging
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yaze::emu::debug::StepController step_controller_; // Call stack tracking
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yaze::emu::debug::StepController step_controller_;
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};
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} // namespace yaze::agent
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} // namespace yaze::net
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