fix system/user header formatting

This commit is contained in:
scawful
2024-07-30 21:45:01 -04:00
parent 1b41011c74
commit 95ba7630b8
6 changed files with 18 additions and 16 deletions

View File

@@ -1,6 +1,5 @@
#include "palette_editor.h" #include "palette_editor.h"
#include <gui/style.h>
#include <imgui/imgui.h> #include <imgui/imgui.h>
#include "absl/status/status.h" #include "absl/status/status.h"
@@ -8,6 +7,7 @@
#include "app/gui/canvas.h" #include "app/gui/canvas.h"
#include "app/gui/color.h" #include "app/gui/color.h"
#include "app/gui/icons.h" #include "app/gui/icons.h"
#include "app/gui/style.h"
namespace yaze { namespace yaze {
namespace app { namespace app {

View File

@@ -1,10 +1,11 @@
#include <editor/settings_editor.h>
#include <editor/utils/flags.h>
#include <imgui/imgui.h> #include <imgui/imgui.h>
#include "absl/status/status.h" #include "absl/status/status.h"
#include "app/editor/utils/flags.h" #include "app/editor/utils/flags.h"
#include "app/editor/utils/keyboard_shortcuts.h" #include "app/editor/utils/keyboard_shortcuts.h"
#include "app/editor/settings_editor.h"
#include "app/editor/utils/flags.h"
namespace yaze { namespace yaze {
namespace app { namespace app {

View File

@@ -1,9 +1,9 @@
#include "sprite_editor.h" #include "sprite_editor.h"
#include <core/platform/file_dialog.h> #include "app/core/platform/file_dialog.h"
#include <editor/sprite/zsprite.h> #include "app/editor/sprite/zsprite.h"
#include <gui/icons.h> #include "app/gui/icons.h"
#include <gui/input.h> #include "app/gui/input.h"
namespace yaze { namespace yaze {
namespace app { namespace app {

View File

@@ -1,7 +1,6 @@
#ifndef YAZE_APP_EDITOR_SPRITE_ZSPRITE_H #ifndef YAZE_APP_EDITOR_SPRITE_ZSPRITE_H
#define YAZE_APP_EDITOR_SPRITE_ZSPRITE_H #define YAZE_APP_EDITOR_SPRITE_ZSPRITE_H
#include <gfx/snes_tile.h>
#include <imgui/imgui.h> #include <imgui/imgui.h>
#include <algorithm> #include <algorithm>
@@ -11,6 +10,7 @@
#include <vector> #include <vector>
#include "absl/status/status.h" #include "absl/status/status.h"
#include "app/gfx/snes_tile.h"
namespace yaze { namespace yaze {
namespace app { namespace app {

View File

@@ -1,9 +1,10 @@
#ifndef YAZE_APP_EDITOR_UTILS_FLAGS_H #ifndef YAZE_APP_EDITOR_UTILS_FLAGS_H
#define YAZE_APP_EDITOR_UTILS_FLAGS_H #define YAZE_APP_EDITOR_UTILS_FLAGS_H
#include <core/common.h>
#include <imgui/imgui.h> #include <imgui/imgui.h>
#include "core/common.h"
namespace yaze { namespace yaze {
namespace app { namespace app {
namespace editor { namespace editor {

View File

@@ -1,7 +1,7 @@
#include "style.h" #include "style.h"
#include "imgui/imgui.h" #include <imgui/imgui.h>
#include "imgui/imgui_internal.h" #include <imgui/imgui_internal.h>
namespace yaze { namespace yaze {
namespace app { namespace app {