fix(editor): update overworld exit properties and popup handling

- Changed `x_camera_` and `y_camera_` in `OverworldExit` from `uint8_t` to `uint16_t` for consistency and to accommodate larger values.
- Updated the `DrawExitEditorPopup` function to use `InputHexWord` for camera positions, reflecting the new data type.
- Added `ImGui::PushID` and `ImGui::PopID` calls in various popup functions to resolve duplicate ID warnings, enhancing the stability of the UI.

Benefits:
- Ensures proper handling of camera coordinates in the overworld editor.
- Improves UI robustness by addressing ID conflicts in popups.
This commit is contained in:
scawful
2025-10-16 21:48:50 -04:00
parent d9e793eaea
commit 95ce221709
4 changed files with 48 additions and 26 deletions

View File

@@ -540,6 +540,8 @@ void MapPropertiesSystem::SetupCanvasContextMenu(
// Private method implementations
void MapPropertiesSystem::DrawGraphicsPopup(int current_map, int game_state) {
if (ImGui::BeginPopup("GraphicsPopup")) {
ImGui::PushID("GraphicsPopup"); // Fix ImGui duplicate ID warnings
// Use theme-aware spacing instead of hardcoded constants
float spacing = gui::LayoutHelpers::GetStandardSpacing();
float padding = gui::LayoutHelpers::GetButtonPadding();
@@ -639,6 +641,7 @@ void MapPropertiesSystem::DrawGraphicsPopup(int current_map, int game_state) {
}
ImGui::PopStyleVar(2); // Pop the 2 style variables we pushed
ImGui::PopID(); // Pop GraphicsPopup ID scope
ImGui::EndPopup();
}
}
@@ -646,6 +649,8 @@ void MapPropertiesSystem::DrawGraphicsPopup(int current_map, int game_state) {
void MapPropertiesSystem::DrawPalettesPopup(int current_map, int game_state,
bool& show_custom_bg_color_editor) {
if (ImGui::BeginPopup("PalettesPopup")) {
ImGui::PushID("PalettesPopup"); // Fix ImGui duplicate ID warnings
// Use theme-aware spacing instead of hardcoded constants
float spacing = gui::LayoutHelpers::GetStandardSpacing();
float padding = gui::LayoutHelpers::GetButtonPadding();
@@ -700,6 +705,7 @@ void MapPropertiesSystem::DrawPalettesPopup(int current_map, int game_state,
HOVER_HINT("Open custom background color editor (v2+)");
ImGui::PopStyleVar(2); // Pop the 2 style variables we pushed
ImGui::PopID(); // Pop PalettesPopup ID scope
ImGui::EndPopup();
}
}
@@ -709,6 +715,8 @@ void MapPropertiesSystem::DrawPropertiesPopup(int current_map,
bool& show_overlay_preview,
int& game_state) {
if (ImGui::BeginPopup("ConfigPopup")) {
ImGui::PushID("ConfigPopup"); // Fix ImGui duplicate ID warnings
// Use theme-aware spacing instead of hardcoded constants
float spacing = gui::LayoutHelpers::GetStandardSpacing();
float padding = gui::LayoutHelpers::GetButtonPadding();
@@ -811,6 +819,7 @@ void MapPropertiesSystem::DrawPropertiesPopup(int current_map,
HOVER_HINT("Open detailed area configuration with all settings tabs");
ImGui::PopStyleVar(2); // Pop the 2 style variables we pushed
ImGui::PopID(); // Pop ConfigPopup ID scope
ImGui::EndPopup();
}
}
@@ -1649,6 +1658,8 @@ void MapPropertiesSystem::DrawOverlayPreviewOnMap(int current_map,
void MapPropertiesSystem::DrawViewPopup() {
if (ImGui::BeginPopup("ViewPopup")) {
ImGui::PushID("ViewPopup"); // Fix ImGui duplicate ID warnings
// Use theme-aware spacing instead of hardcoded constants
float spacing = gui::LayoutHelpers::GetStandardSpacing();
float padding = gui::LayoutHelpers::GetButtonPadding();
@@ -1678,12 +1689,15 @@ void MapPropertiesSystem::DrawViewPopup() {
HOVER_HINT("Toggle fullscreen canvas (F11)");
ImGui::PopStyleVar(2); // Pop the 2 style variables we pushed
ImGui::PopID(); // Pop ViewPopup ID scope
ImGui::EndPopup();
}
}
void MapPropertiesSystem::DrawQuickAccessPopup() {
if (ImGui::BeginPopup("QuickPopup")) {
ImGui::PushID("QuickPopup"); // Fix ImGui duplicate ID warnings
// Use theme-aware spacing instead of hardcoded constants
float spacing = gui::LayoutHelpers::GetStandardSpacing();
float padding = gui::LayoutHelpers::GetButtonPadding();
@@ -1715,6 +1729,7 @@ void MapPropertiesSystem::DrawQuickAccessPopup() {
HOVER_HINT("Lock/unlock current map (Ctrl+L)");
ImGui::PopStyleVar(2); // Pop the 2 style variables we pushed
ImGui::PopID(); // Pop QuickPopup ID scope
ImGui::EndPopup();
}
}