fix(editor): update overworld exit properties and popup handling
- Changed `x_camera_` and `y_camera_` in `OverworldExit` from `uint8_t` to `uint16_t` for consistency and to accommodate larger values. - Updated the `DrawExitEditorPopup` function to use `InputHexWord` for camera positions, reflecting the new data type. - Added `ImGui::PushID` and `ImGui::PopID` calls in various popup functions to resolve duplicate ID warnings, enhancing the stability of the UI. Benefits: - Ensures proper handling of camera coordinates in the overworld editor. - Improves UI robustness by addressing ID conflicts in popups.
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@@ -43,10 +43,10 @@ class OverworldExit : public GameEntity {
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public:
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uint16_t y_scroll_;
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uint16_t x_scroll_;
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uint8_t y_player_;
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uint8_t x_player_;
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uint8_t y_camera_;
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uint8_t x_camera_;
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uint16_t y_player_; // CRITICAL: Changed from uint8_t to uint16_t (0-4088 range)
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uint16_t x_player_; // CRITICAL: Changed from uint8_t to uint16_t (0-4088 range)
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uint16_t y_camera_; // Changed from uint8_t to uint16_t for consistency
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uint16_t x_camera_; // Changed from uint8_t to uint16_t for consistency
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uint8_t scroll_mod_y_;
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uint8_t scroll_mod_x_;
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uint16_t door_type_1_;
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@@ -75,17 +75,17 @@ class OverworldExit : public GameEntity {
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room_id_(room_id),
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y_scroll_(y_scroll),
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x_scroll_(x_scroll),
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y_player_(player_y),
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x_player_(player_x),
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y_camera_(camera_y),
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x_camera_(camera_x),
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y_player_(player_y), // No cast - preserve full 16-bit value
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x_player_(player_x), // No cast - preserve full 16-bit value
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y_camera_(camera_y), // No cast - preserve full 16-bit value
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x_camera_(camera_x), // No cast - preserve full 16-bit value
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scroll_mod_y_(scroll_mod_y),
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scroll_mod_x_(scroll_mod_x),
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door_type_1_(door_type_1),
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door_type_2_(door_type_2),
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is_hole_(false),
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deleted_(deleted) {
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// Initialize entity variables
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// Initialize entity variables with full 16-bit coordinates
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x_ = player_x;
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y_ = player_y;
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map_id_ = map_id;
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@@ -150,23 +150,25 @@ class OverworldExit : public GameEntity {
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int mapy = (map_id & 56) << 6;
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if (is_automatic_) {
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x_ = x_ - 120;
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y_ = y_ - 80;
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// Auto-calculate scroll and camera from player position
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// Matches ZScream ExitOW.cs:256-309
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x_scroll_ = x_player_ - 120;
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y_scroll_ = y_player_ - 80;
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if (x_ < mapx) {
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x_ = mapx;
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if (x_scroll_ < mapx) {
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x_scroll_ = mapx;
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}
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if (y_ < mapy) {
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y_ = mapy;
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if (y_scroll_ < mapy) {
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y_scroll_ = mapy;
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}
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if (x_ > mapx + large) {
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x_ = mapx + large;
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if (x_scroll_ > mapx + large) {
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x_scroll_ = mapx + large;
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}
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if (y_ > mapy + large + 32) {
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y_ = mapy + large + 32;
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if (y_scroll_ > mapy + large + 32) {
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y_scroll_ = mapy + large + 32;
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}
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x_camera_ = x_player_ + 0x07;
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@@ -189,8 +191,8 @@ class OverworldExit : public GameEntity {
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}
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}
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short vram_x_scroll = (short)(x_ - mapx);
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short vram_y_scroll = (short)(y_ - mapy);
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short vram_x_scroll = (short)(x_scroll_ - mapx);
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short vram_y_scroll = (short)(y_scroll_ - mapy);
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map_pos_ = (uint16_t)(((vram_y_scroll & 0xFFF0) << 3) |
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((vram_x_scroll & 0xFFF0) >> 3));
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