update music editor and style colors

This commit is contained in:
Justin Scofield
2022-12-30 23:36:28 -06:00
parent 6c7d372acf
commit 95d69bcb92
5 changed files with 65 additions and 57 deletions

View File

@@ -9,64 +9,76 @@ namespace app {
namespace editor {
void MusicEditor::Update() {
ImGui::Separator();
if (ImGui::BeginTable("MusicEditorColumns", 2, music_editor_flags_,
ImVec2(0, 0))) {
ImGui::TableSetupColumn("Assembly");
ImGui::TableSetupColumn("Composition");
ImGui::TableHeadersRow();
ImGui::TableNextRow();
ImGui::TableNextColumn();
assembly_editor_.InlineUpdate();
ImGui::TableNextColumn();
DrawToolset();
if (ImGuiID child_id = ImGui::GetID((void*)(intptr_t)9);
ImGui::BeginChild(child_id, ImVec2(0, 250), false)) {
DrawPianoStaff();
}
ImGui::EndChild();
DrawChannels();
DrawPianoRoll();
ImGui::EndTable();
}
}
void MusicEditor::DrawChannels() {
if (ImGui::BeginTabBar("MyTabBar", ImGuiTabBarFlags_None)) {
for (int i = 1; i <= 8; ++i) {
if (ImGui::BeginTabItem(absl::StrFormat("%d", i).data())) {
DrawPianoStaff();
ImGui::EndTabItem();
}
}
ImGui::EndTabBar();
}
}
static const int NUM_KEYS = 25;
static bool keys[NUM_KEYS];
void MusicEditor::DrawPianoStaff() {
const int NUM_LINES = 5;
const int LINE_THICKNESS = 2;
const int LINE_SPACING = 50;
if (ImGuiID child_id = ImGui::GetID((void*)(intptr_t)9);
ImGui::BeginChild(child_id, ImVec2(0, 170), false)) {
const int NUM_LINES = 5;
const int LINE_THICKNESS = 2;
const int LINE_SPACING = 40;
// Get the draw list for the current window
ImDrawList* draw_list = ImGui::GetWindowDrawList();
// Get the draw list for the current window
ImDrawList* draw_list = ImGui::GetWindowDrawList();
// Draw the staff lines
ImVec2 canvas_p0 =
ImVec2(ImGui::GetCursorScreenPos().x, ImGui::GetCursorScreenPos().y);
ImVec2 canvas_p1 = ImVec2(canvas_p0.x + ImGui::GetContentRegionAvail().x,
canvas_p0.y + ImGui::GetContentRegionAvail().y);
draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(32, 32, 32, 255));
for (int i = 0; i < NUM_LINES; i++) {
auto line_start = ImVec2(canvas_p0.x, canvas_p0.y + i * LINE_SPACING);
auto line_end = ImVec2(canvas_p1.x + ImGui::GetContentRegionAvail().x,
canvas_p0.y + i * LINE_SPACING);
draw_list->AddLine(line_start, line_end, IM_COL32(200, 200, 200, 255),
LINE_THICKNESS);
}
// Draw the ledger lines
const int NUM_LEDGER_LINES = 3;
for (int i = -NUM_LEDGER_LINES; i <= NUM_LINES + NUM_LEDGER_LINES; i++) {
if (i % 2 == 0) continue; // skip every other line
auto line_start = ImVec2(canvas_p0.x, canvas_p0.y + i * LINE_SPACING / 2);
auto line_end = ImVec2(canvas_p1.x + ImGui::GetContentRegionAvail().x,
canvas_p0.y + i * LINE_SPACING / 2);
draw_list->AddLine(line_start, line_end, IM_COL32(150, 150, 150, 255),
LINE_THICKNESS);
// Draw the staff lines
ImVec2 canvas_p0 =
ImVec2(ImGui::GetCursorScreenPos().x, ImGui::GetCursorScreenPos().y);
ImVec2 canvas_p1 = ImVec2(canvas_p0.x + ImGui::GetContentRegionAvail().x,
canvas_p0.y + ImGui::GetContentRegionAvail().y);
draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(32, 32, 32, 255));
for (int i = 0; i < NUM_LINES; i++) {
auto line_start = ImVec2(canvas_p0.x, canvas_p0.y + i * LINE_SPACING);
auto line_end = ImVec2(canvas_p1.x + ImGui::GetContentRegionAvail().x,
canvas_p0.y + i * LINE_SPACING);
draw_list->AddLine(line_start, line_end, IM_COL32(200, 200, 200, 255),
LINE_THICKNESS);
}
// Draw the ledger lines
const int NUM_LEDGER_LINES = 3;
for (int i = -NUM_LEDGER_LINES; i <= NUM_LINES + NUM_LEDGER_LINES; i++) {
if (i % 2 == 0) continue; // skip every other line
auto line_start = ImVec2(canvas_p0.x, canvas_p0.y + i * LINE_SPACING / 2);
auto line_end = ImVec2(canvas_p1.x + ImGui::GetContentRegionAvail().x,
canvas_p0.y + i * LINE_SPACING / 2);
draw_list->AddLine(line_start, line_end, IM_COL32(150, 150, 150, 255),
LINE_THICKNESS);
}
}
ImGui::EndChild();
}
void MusicEditor::DrawPianoRoll() {
@@ -151,7 +163,9 @@ void MusicEditor::DrawToolset() {
static int current_volume = 0;
const int MAX_VOLUME = 100;
gui::ItemLabel("Select a song to edit: ", gui::ItemLabelFlags::Left);
ImGui::Combo("#controls", &selected_option, kGameSongs, 30);
ImGui::Combo("#songs_in_game", &selected_option, kGameSongs, 30);
gui::ItemLabel("Controls: ", gui::ItemLabelFlags::Left);
if (ImGui::BeginTable("SongToolset", 5, toolset_table_flags_, ImVec2(0, 0))) {
ImGui::TableSetupColumn("#play");
ImGui::TableSetupColumn("#rewind");
@@ -176,28 +190,11 @@ void MusicEditor::DrawToolset() {
static int current_time = 0; // current time in the song in seconds
// Display the current time in the song
ImGui::Text("Current Time: %d:%02d", current_time / 60, current_time % 60);
gui::ItemLabel("Current Time: ", gui::ItemLabelFlags::Left);
ImGui::Text("%d:%02d", current_time / 60, current_time % 60);
ImGui::SameLine();
// Display the song duration/progress using a progress bar
ImGui::ProgressBar((float)current_time / SONG_DURATION);
// Allow the user to seek to a specific time in the song using a slider
ImGui::SliderInt("Seek Time", &current_time, 0, SONG_DURATION);
if (ImGui::BeginTable("ChannelToolset", 9, toolset_table_flags_,
ImVec2(0, 0))) {
ImGui::TableSetupColumn("#Channels");
for (int i = 0; i < 3; i++) {
ImGui::TableSetupColumn(absl::StrFormat("#%d", i).data());
}
for (int i = 0; i < 8; i++) {
ImGui::TableNextColumn();
ImGui::Button(absl::StrFormat("%d", i).data());
}
ImGui::EndTable();
}
}
} // namespace editor

View File

@@ -53,6 +53,7 @@ class MusicEditor {
void Update();
private:
void DrawChannels();
void DrawPianoStaff();
void DrawPianoRoll();
void DrawSongToolset();
@@ -63,6 +64,13 @@ class MusicEditor {
ImGuiTableFlags music_editor_flags_ = ImGuiTableFlags_SizingFixedFit |
ImGuiTableFlags_Resizable |
ImGuiTableFlags_Reorderable;
ImGuiTableFlags channel_table_flags_ =
ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable |
ImGuiTableFlags_Hideable | ImGuiTableFlags_Sortable |
ImGuiTableFlags_SortMulti | ImGuiTableFlags_RowBg |
ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV |
ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_ScrollY;
};
} // namespace editor

View File

@@ -49,8 +49,7 @@ void ColorsYaze() {
colors[ImGuiCol_Tab] = alttpDarkGreen;
colors[ImGuiCol_TabHovered] = alttpMidGreen;
colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive],
colors[ImGuiCol_TitleBgActive], 0.60f);
colors[ImGuiCol_TabActive] = ImVec4(0.347f, 0.466f, 0.347f, 1.000f);
colors[ImGuiCol_Button] = alttpMidGreen;
colors[ImGuiCol_ButtonHovered] = allttpLightestGreen;

1
src/lib/snes-spc-arm Submodule

Submodule src/lib/snes-spc-arm added at 609c02b008