From 95ff46a73f79eb780eeb8b24ccc6ce608a413956 Mon Sep 17 00:00:00 2001 From: scawful Date: Sat, 3 May 2025 14:08:12 -0400 Subject: [PATCH] Remove redundant bitmap clearing logic in OverworldEditor::Clear for improved performance and clarity. --- src/app/editor/overworld/overworld_editor.cc | 8 -------- 1 file changed, 8 deletions(-) diff --git a/src/app/editor/overworld/overworld_editor.cc b/src/app/editor/overworld/overworld_editor.cc index 5a407fac..bd16d07f 100644 --- a/src/app/editor/overworld/overworld_editor.cc +++ b/src/app/editor/overworld/overworld_editor.cc @@ -1446,14 +1446,6 @@ void OverworldEditor::DrawDebugWindow() { absl::Status OverworldEditor::Clear() { overworld_.Destroy(); current_graphics_set_.clear(); - for (auto &bmp : maps_bmp_) { - bmp.Clear(); - } - for (auto &bmp : sprite_previews_) { - bmp.Clear(); - } - tile16_blockset_bmp_.Clear(); - current_gfx_bmp_.Clear(); all_gfx_loaded_ = false; map_blockset_loaded_ = false; return absl::OkStatus();