Add DrawTileOnBitmap to Canvas
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@@ -47,6 +47,10 @@ class Canvas {
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bool DrawTilePainter(const Bitmap& bitmap, int size, float scale = 1.0f);
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bool DrawSolidTilePainter(const ImVec4& color, int size);
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// Draws a tile on the canvas at the specified position
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void DrawTileOnBitmap(const ImVec2& position, int tile_size,
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gfx::Bitmap& bitmap, uint16_t color);
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// Dictates which tile is currently selected based on what the user clicks
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// in the canvas window. Represented and split apart into a grid of tiles.
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void DrawTileSelector(int size);
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@@ -56,6 +60,7 @@ class Canvas {
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gfx::Bitmap& destination, int& current_tile,
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float scale = 1.0f, int tile_painter_size = 16,
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int tiles_per_row = 8);
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void RenderUpdatedBitmap(const ImVec2& click_position, const Bytes& tile_data,
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gfx::Bitmap& destination);
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@@ -78,7 +83,7 @@ class Canvas {
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auto GetDrawList() const { return draw_list_; }
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auto GetZeroPoint() const { return canvas_p0_; }
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auto Scrolling() const { return scrolling_; }
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auto GetCurrentDrawnTilePosition() const { return drawn_tile_pos_; }
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auto drawn_tile_position() const { return drawn_tile_pos_; }
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auto GetCanvasSize() const { return canvas_sz_; }
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void SetCanvasSize(ImVec2 canvas_size) {
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canvas_sz_ = canvas_size;
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