add header comments to editor classes
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@@ -62,6 +62,17 @@ constexpr absl::string_view kTileSelectorTab = "##TileSelectorTabBar";
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constexpr absl::string_view kOWEditTable = "##OWEditTable";
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constexpr absl::string_view kOWMapTable = "#MapSettingsTable";
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/**
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* @class OverworldEditor
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* @brief Represents an editor for the overworld in a game.
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*
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* The `OverworldEditor` class is responsible for managing the editing and
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* manipulation of the overworld in a game. It inherits from various base
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* classes and provides functionality for updating, drawing, and handling user
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* interactions with the overworld. It also includes methods for loading
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* graphics, refreshing map data, and performing various editing operations.
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*
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*/
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class OverworldEditor : public Editor,
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public SharedROM,
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public context::GfxContext,
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