Add outline to SelectablePalettePipeline
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@@ -13,6 +13,8 @@
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gui/canvas.h"
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#include "app/gui/color.h"
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#include "app/gui/input.h"
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#include "app/rom.h"
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namespace yaze {
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@@ -30,15 +32,29 @@ void SelectablePalettePipeline(uint64_t& palette_id, bool& refresh_graphics,
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ImGui::PushID(n);
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if ((n % 8) != 0) ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);
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if (ImGui::ColorButton("##palette", palette[n].GetRGB(),
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ImGuiColorEditFlags_NoAlpha |
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ImGuiColorEditFlags_NoPicker |
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ImGuiColorEditFlags_NoTooltip,
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ImVec2(20, 20))) {
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// Check if the current row is selected
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bool is_selected = (palette_id == n / 8);
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// Add outline rectangle to the selected row
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if (is_selected) {
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(1.0f, 1.0f, 0.0f, 1.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 2.0f);
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}
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if (gui::SNESColorButton("##palette", palette[n],
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ImGuiColorEditFlags_NoAlpha |
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ImGuiColorEditFlags_NoPicker |
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ImGuiColorEditFlags_NoTooltip,
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ImVec2(20, 20))) {
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palette_id = n / 8;
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refresh_graphics = true;
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}
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if (is_selected) {
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ImGui::PopStyleColor();
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ImGui::PopStyleVar();
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}
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ImGui::PopID();
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}
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ImGui::EndGroup();
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