feat: Add Known Issues and Next Steps for G3 Renderer Migration
- Documented known issues specific to macOS, including crashes during window resizing and occasional loading indicators during texture processing. - Outlined high, medium, and low priority stability improvements for future sessions, focusing on texture processing, event handling, and resource management. - Updated the document version and added testing recommendations to ensure thorough validation before the next major change.
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@@ -5,6 +5,11 @@
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#include <vector>
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#include "app/core/window.h"
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namespace yaze::core {
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extern bool g_window_is_resizing;
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}
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#include "app/emu/cpu/internal/opcodes.h"
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#include "app/emu/debug/disassembly_viewer.h"
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#include "app/gui/color.h"
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@@ -125,16 +130,27 @@ void Emulator::Run(Rom* rom) {
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RenderNavBar();
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// Auto-pause emulator when window loses focus to save CPU/battery
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static bool was_running_before_focus_loss = false;
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// Auto-pause emulator during window operations to prevent macOS crashes
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static bool was_running_before_pause = false;
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bool window_has_focus = ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow);
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if (!window_has_focus && running_) {
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was_running_before_focus_loss = true;
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// Check if window is being resized (set in HandleEvents)
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if (yaze::core::g_window_is_resizing && running_) {
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was_running_before_pause = true;
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running_ = false;
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} else if (window_has_focus && !running_ && was_running_before_focus_loss) {
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} else if (!yaze::core::g_window_is_resizing && !running_ && was_running_before_pause) {
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// Auto-resume after resize completes
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running_ = true;
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was_running_before_pause = false;
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}
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// Also pause when window loses focus to save CPU/battery
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if (!window_has_focus && running_ && !was_running_before_pause) {
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was_running_before_pause = true;
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running_ = false;
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} else if (window_has_focus && !running_ && was_running_before_pause && !yaze::core::g_window_is_resizing) {
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// Don't auto-resume - let user manually resume
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was_running_before_focus_loss = false;
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was_running_before_pause = false;
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}
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if (running_) {
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