more data reorganization and namespacing

This commit is contained in:
Justin Scofield
2022-06-20 13:36:27 -04:00
parent 21cf693acd
commit 97d432910b
12 changed files with 15 additions and 14 deletions

View File

@@ -34,10 +34,10 @@ add_executable(
yaze.cc
gui/input.cc
gui/style.cc
application/Core/controller.cc
application/Data/rom.cc
application/Data/OW/overworld.cc
application/Data/OW/overworld_map.cc
application/rom.cc
application/core/controller.cc
application/zelda3/overworld.cc
application/zelda3/overworld_map.cc
application/gfx/bitmap.cc
application/gfx/tile.cc
application/gfx/palette.cc

View File

@@ -7,12 +7,12 @@
#include <imgui/misc/cpp/imgui_stdlib.h>
#include "Core/constants.h"
#include "Data/rom.h"
#include "Editor/overworld_editor.h"
#include "gfx/palette.h"
#include "gfx/tile.h"
#include "gui/icons.h"
#include "gui/input.h"
#include "rom.h"
namespace yaze {
namespace application {

View File

@@ -8,11 +8,11 @@
#include <imgui/misc/cpp/imgui_stdlib.h>
#include "Core/constants.h"
#include "Data/rom.h"
#include "Editor/overworld_editor.h"
#include "gfx/tile.h"
#include "gui/icons.h"
#include "gui/input.h"
#include "rom.h"
namespace yaze {
namespace application {

View File

@@ -3,7 +3,7 @@
#include <imgui/imgui.h>
#include "Data/OW/overworld.h"
#include "zelda3/overworld.h"
#include "gfx/palette.h"
#include "gfx/tile.h"
#include "gui/icons.h"

View File

@@ -2,7 +2,7 @@
#include <rommapping.h>
#include "Data/rom.h"
#include "rom.h"
namespace yaze {
namespace application {

View File

@@ -1,6 +1,7 @@
#include "overworld.h"
#include "gfx/tile.h"
#include "rom.h"
namespace yaze {
namespace application {
@@ -40,7 +41,7 @@ static TileInfo GetTilesInfo(ushort tile) {
return TileInfo(tid, p, v, h, o);
}
void Overworld::Load(Data::ROM & rom) {
void Overworld::Load(Data::ROM& rom) {
rom_ = rom;
for (int i = 0; i < 0x2B; i++) {
tileLeftEntrance.push_back(Constants::overworldEntranceAllowedTilesLeft +

View File

@@ -7,10 +7,10 @@
#include <vector>
#include "Core/constants.h"
#include "Data/rom.h"
#include "gfx/bitmap.h"
#include "gfx/tile.h"
#include "overworld_map.h"
#include "rom.h"
namespace yaze {
namespace application {
@@ -21,7 +21,7 @@ class Overworld {
Overworld() = default;
~Overworld();
void Load(Data::ROM & rom);
void Load(Data::ROM& rom);
char* overworldMapPointer = new char[0x40000];
gfx::Bitmap* overworldMapBitmap;

View File

@@ -1,6 +1,6 @@
#include "overworld_map.h"
#include "Data/rom.h"
#include "rom.h"
#include "gfx/tile.h"
namespace yaze {

View File

@@ -3,7 +3,7 @@
#include <cstddef>
#include <memory>
#include "Data/rom.h"
#include "rom.h"
#include "gfx/bitmap.h"
#include "gfx/tile.h"