Add E2E and ZSCustomOverworld test suites for comprehensive testing

- Introduced new E2E test suite for comprehensive ROM testing, validating the complete ROM editing workflow.
- Added ZSCustomOverworld test suite to validate version upgrades and data integrity.
- Updated `EditorManager` to register the new test suites.
- Enhanced CMake configuration to include the new test files.
- Updated README to reflect the new testing capabilities and best practices for AI agent testing.
This commit is contained in:
scawful
2025-09-28 15:11:31 -04:00
parent ddf63165eb
commit 97f00d3fc6
42 changed files with 2090 additions and 5027 deletions

View File

@@ -1,4 +1,3 @@
set(YAZE_SRC_FILES "")
foreach (file
app/rom.cc
@@ -12,46 +11,61 @@ foreach (file
list(APPEND YAZE_SRC_FILES ${CMAKE_SOURCE_DIR}/src/${file})
endforeach()
# Main test executable with enhanced argument handling for AI agents
add_executable(
yaze_test
yaze_test.cc
rom_test.cc
test_editor.cc
hex_test.cc
core/asar_wrapper_test.cc
gfx/snes_tile_test.cc
gfx/compression_test.cc
gfx/snes_palette_test.cc
zelda3/message_test.cc
zelda3/overworld_test.cc
zelda3/overworld_integration_test.cc
zelda3/comprehensive_integration_test.cc
zelda3/dungeon_integration_test.cc
zelda3/dungeon_object_renderer_integration_test.cc
zelda3/dungeon_object_renderer_mock_test.cc
zelda3/dungeon_editor_system_integration_test.cc
zelda3/sprite_builder_test.cc
zelda3/sprite_position_test.cc
emu/cpu_test.cc
emu/ppu_test.cc
emu/spc700_test.cc
emu/audio/apu_test.cc
emu/audio/ipl_handshake_test.cc
integration/dungeon_editor_test.cc
dungeon_component_unit_test.cc
test_editor.h
testing.h
test_utils.h
# Unit Tests
unit/core/asar_wrapper_test.cc
unit/core/hex_test.cc
unit/rom/rom_test.cc
unit/gfx/snes_tile_test.cc
unit/gfx/compression_test.cc
unit/gfx/snes_palette_test.cc
unit/zelda3/message_test.cc
unit/zelda3/overworld_test.cc
unit/zelda3/object_parser_test.cc
unit/zelda3/object_parser_structs_test.cc
unit/zelda3/sprite_builder_test.cc
unit/zelda3/sprite_position_test.cc
unit/zelda3/test_dungeon_objects.cc
unit/zelda3/dungeon_component_unit_test.cc
# Integration Tests
integration/asar_integration_test.cc
integration/asar_rom_test.cc
editor/tile16_editor_test.cc
zelda3/object_parser_test.cc
zelda3/object_parser_structs_test.cc
zelda3/test_dungeon_objects.cc
integration/dungeon_editor_test.cc
integration/dungeon_editor_test.h
integration/editor/tile16_editor_test.cc
integration/editor/editor_integration_test.cc
integration/editor/editor_integration_test.h
# E2E Tests
e2e/rom_dependent/e2e_rom_test.cc
e2e/zscustomoverworld/zscustomoverworld_upgrade_test.cc
# Legacy Integration Tests (to be migrated)
unit/zelda3/comprehensive_integration_test.cc
unit/zelda3/overworld_integration_test.cc
unit/zelda3/dungeon_integration_test.cc
unit/zelda3/dungeon_editor_system_integration_test.cc
unit/zelda3/dungeon_object_renderer_integration_test.cc
unit/zelda3/dungeon_object_renderer_mock_test.cc
unit/zelda3/dungeon_object_rendering_tests.cc
unit/zelda3/dungeon_room_test.cc
)
# Add vanilla value extraction utility (only for local development with ROM access)
if(NOT YAZE_MINIMAL_BUILD AND YAZE_ENABLE_ROM_TESTS)
add_executable(
extract_vanilla_values
zelda3/extract_vanilla_values.cc
unit/zelda3/extract_vanilla_values.cc
unit/zelda3/rom_patch_utility.cc
${YAZE_SRC_FILES}
)
@@ -127,6 +141,7 @@ if(YAZE_ENABLE_UI_TESTS)
target_link_libraries(yaze_test ${IMGUI_TEST_ENGINE_TARGET})
target_compile_definitions(yaze_test PRIVATE ${IMGUI_TEST_ENGINE_DEFINITIONS})
endif()
# ROM Testing Configuration
if(YAZE_ENABLE_ROM_TESTS)
target_compile_definitions(yaze_test PRIVATE
@@ -135,8 +150,6 @@ if(YAZE_ENABLE_ROM_TESTS)
)
endif()
# ImGui Test Engine definitions are now handled conditionally above
# Platform-specific definitions
if(UNIX AND NOT APPLE)
target_compile_definitions(yaze_test PRIVATE "linux" "stricmp=strcasecmp")
@@ -155,5 +168,12 @@ if(YAZE_BUILD_TESTS)
gtest_discover_tests(yaze_test)
endif()
# Add test labels using a simpler approach
# Note: Test names might have prefixes, we'll use regex patterns for CI
# Test organization and labeling for CI/CD
# Note: Test labeling is handled through the enhanced yaze_test executable
# which supports filtering by test categories using command line arguments:
# --unit, --integration, --e2e, --rom-dependent, --zscustomoverworld, etc.
#
# For CI/CD, use the test runner with appropriate filters:
# ./yaze_test --unit --verbose
# ./yaze_test --e2e --rom-path zelda3.sfc
# ./yaze_test --zscustomoverworld --verbose