Add E2E and ZSCustomOverworld test suites for comprehensive testing
- Introduced new E2E test suite for comprehensive ROM testing, validating the complete ROM editing workflow. - Added ZSCustomOverworld test suite to validate version upgrades and data integrity. - Updated `EditorManager` to register the new test suites. - Enhanced CMake configuration to include the new test files. - Updated README to reflect the new testing capabilities and best practices for AI agent testing.
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test/unit/zelda3/overworld_test.cc
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294
test/unit/zelda3/overworld_test.cc
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#include <gtest/gtest.h>
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#include <memory>
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#include "app/rom.h"
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#include "app/zelda3/overworld/overworld.h"
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#include "app/zelda3/overworld/overworld_map.h"
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namespace yaze {
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namespace zelda3 {
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class OverworldTest : public ::testing::Test {
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protected:
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void SetUp() override {
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// Skip tests on Linux for automated github builds
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#if defined(__linux__)
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GTEST_SKIP();
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#endif
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// Create a mock ROM for testing
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rom_ = std::make_unique<Rom>();
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// Initialize with minimal ROM data for testing
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std::vector<uint8_t> mock_rom_data(0x200000, 0x00); // 2MB ROM filled with 0x00
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// Set up some basic ROM data that OverworldMap expects
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mock_rom_data[0x140145] = 0xFF; // OverworldCustomASMHasBeenApplied = vanilla
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// Message IDs (2 bytes per map)
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for (int i = 0; i < 160; i++) { // 160 maps total
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mock_rom_data[0x3F51D + (i * 2)] = 0x00;
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mock_rom_data[0x3F51D + (i * 2) + 1] = 0x00;
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}
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// Area graphics (1 byte per map)
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for (int i = 0; i < 160; i++) {
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mock_rom_data[0x7C9C + i] = 0x00;
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}
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// Area palettes (1 byte per map)
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for (int i = 0; i < 160; i++) {
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mock_rom_data[0x7D1C + i] = 0x00;
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}
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// Screen sizes (1 byte per map)
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for (int i = 0; i < 160; i++) {
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mock_rom_data[0x1788D + i] = 0x01; // Small area by default
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}
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// Sprite sets (1 byte per map)
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for (int i = 0; i < 160; i++) {
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mock_rom_data[0x7A41 + i] = 0x00;
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}
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// Sprite palettes (1 byte per map)
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for (int i = 0; i < 160; i++) {
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mock_rom_data[0x7B41 + i] = 0x00;
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}
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// Music (1 byte per map)
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for (int i = 0; i < 160; i++) {
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mock_rom_data[0x14303 + i] = 0x00;
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mock_rom_data[0x14303 + 0x40 + i] = 0x00;
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mock_rom_data[0x14303 + 0x80 + i] = 0x00;
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mock_rom_data[0x14303 + 0xC0 + i] = 0x00;
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}
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// Dark World music
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for (int i = 0; i < 64; i++) {
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mock_rom_data[0x14403 + i] = 0x00;
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}
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// Special world graphics and palettes
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for (int i = 0; i < 32; i++) {
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mock_rom_data[0x16821 + i] = 0x00;
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mock_rom_data[0x16831 + i] = 0x00;
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}
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// Special world sprite graphics and palettes
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for (int i = 0; i < 32; i++) {
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mock_rom_data[0x0166E1 + i] = 0x00;
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mock_rom_data[0x016701 + i] = 0x00;
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}
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rom_->LoadFromData(mock_rom_data);
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overworld_ = std::make_unique<Overworld>(rom_.get());
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}
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void TearDown() override {
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overworld_.reset();
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rom_.reset();
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}
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std::unique_ptr<Rom> rom_;
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std::unique_ptr<Overworld> overworld_;
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};
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TEST_F(OverworldTest, OverworldMapInitialization) {
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// Test that OverworldMap can be created with valid parameters
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OverworldMap map(0, rom_.get());
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EXPECT_EQ(map.area_graphics(), 0);
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EXPECT_EQ(map.area_palette(), 0);
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EXPECT_EQ(map.message_id(), 0);
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EXPECT_EQ(map.area_size(), AreaSizeEnum::SmallArea);
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EXPECT_EQ(map.main_palette(), 0);
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EXPECT_EQ(map.area_specific_bg_color(), 0);
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EXPECT_EQ(map.subscreen_overlay(), 0);
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EXPECT_EQ(map.animated_gfx(), 0);
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}
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TEST_F(OverworldTest, AreaSizeEnumValues) {
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// Test that AreaSizeEnum has correct values
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EXPECT_EQ(static_cast<int>(AreaSizeEnum::SmallArea), 0);
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EXPECT_EQ(static_cast<int>(AreaSizeEnum::LargeArea), 1);
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EXPECT_EQ(static_cast<int>(AreaSizeEnum::WideArea), 2);
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EXPECT_EQ(static_cast<int>(AreaSizeEnum::TallArea), 3);
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}
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TEST_F(OverworldTest, OverworldMapSetters) {
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OverworldMap map(0, rom_.get());
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// Test main palette setter
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map.set_main_palette(5);
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EXPECT_EQ(map.main_palette(), 5);
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// Test area-specific background color setter
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map.set_area_specific_bg_color(0x7FFF);
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EXPECT_EQ(map.area_specific_bg_color(), 0x7FFF);
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// Test subscreen overlay setter
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map.set_subscreen_overlay(0x1234);
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EXPECT_EQ(map.subscreen_overlay(), 0x1234);
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// Test animated GFX setter
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map.set_animated_gfx(10);
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EXPECT_EQ(map.animated_gfx(), 10);
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// Test custom tileset setter
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map.set_custom_tileset(0, 20);
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EXPECT_EQ(map.custom_tileset(0), 20);
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// Test area size setter
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map.SetAreaSize(AreaSizeEnum::LargeArea);
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EXPECT_EQ(map.area_size(), AreaSizeEnum::LargeArea);
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}
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TEST_F(OverworldTest, OverworldMapLargeMapSetup) {
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OverworldMap map(0, rom_.get());
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// Test SetAsLargeMap
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map.SetAsLargeMap(10, 2);
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EXPECT_EQ(map.parent(), 10);
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EXPECT_EQ(map.large_index(), 2);
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EXPECT_TRUE(map.is_large_map());
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EXPECT_EQ(map.area_size(), AreaSizeEnum::LargeArea);
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// Test SetAsSmallMap
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map.SetAsSmallMap(5);
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EXPECT_EQ(map.parent(), 5);
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EXPECT_EQ(map.large_index(), 0);
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EXPECT_FALSE(map.is_large_map());
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EXPECT_EQ(map.area_size(), AreaSizeEnum::SmallArea);
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}
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TEST_F(OverworldTest, OverworldMapCustomTilesetArray) {
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OverworldMap map(0, rom_.get());
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// Test setting all 8 custom tileset slots
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for (int i = 0; i < 8; i++) {
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map.set_custom_tileset(i, i + 10);
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EXPECT_EQ(map.custom_tileset(i), i + 10);
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}
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// Test mutable access
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for (int i = 0; i < 8; i++) {
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*map.mutable_custom_tileset(i) = i + 20;
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EXPECT_EQ(map.custom_tileset(i), i + 20);
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}
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}
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TEST_F(OverworldTest, OverworldMapSpriteProperties) {
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OverworldMap map(0, rom_.get());
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// Test sprite graphics setters
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map.set_sprite_graphics(0, 1);
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map.set_sprite_graphics(1, 2);
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map.set_sprite_graphics(2, 3);
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EXPECT_EQ(map.sprite_graphics(0), 1);
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EXPECT_EQ(map.sprite_graphics(1), 2);
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EXPECT_EQ(map.sprite_graphics(2), 3);
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// Test sprite palette setters
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map.set_sprite_palette(0, 4);
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map.set_sprite_palette(1, 5);
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map.set_sprite_palette(2, 6);
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EXPECT_EQ(map.sprite_palette(0), 4);
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EXPECT_EQ(map.sprite_palette(1), 5);
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EXPECT_EQ(map.sprite_palette(2), 6);
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}
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TEST_F(OverworldTest, OverworldMapBasicProperties) {
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OverworldMap map(0, rom_.get());
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// Test basic property setters
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map.set_area_graphics(15);
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EXPECT_EQ(map.area_graphics(), 15);
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map.set_area_palette(8);
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EXPECT_EQ(map.area_palette(), 8);
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map.set_message_id(0x1234);
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EXPECT_EQ(map.message_id(), 0x1234);
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}
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TEST_F(OverworldTest, OverworldMapMutableAccessors) {
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OverworldMap map(0, rom_.get());
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// Test mutable accessors
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*map.mutable_area_graphics() = 25;
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EXPECT_EQ(map.area_graphics(), 25);
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*map.mutable_area_palette() = 12;
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EXPECT_EQ(map.area_palette(), 12);
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*map.mutable_message_id() = 0x5678;
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EXPECT_EQ(map.message_id(), 0x5678);
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*map.mutable_main_palette() = 7;
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EXPECT_EQ(map.main_palette(), 7);
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*map.mutable_animated_gfx() = 15;
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EXPECT_EQ(map.animated_gfx(), 15);
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*map.mutable_subscreen_overlay() = 0x9ABC;
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EXPECT_EQ(map.subscreen_overlay(), 0x9ABC);
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}
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TEST_F(OverworldTest, OverworldMapDestroy) {
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OverworldMap map(0, rom_.get());
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// Set some properties
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map.set_area_graphics(10);
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map.set_main_palette(5);
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map.SetAreaSize(AreaSizeEnum::LargeArea);
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// Destroy and verify reset
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map.Destroy();
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EXPECT_EQ(map.area_graphics(), 0);
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EXPECT_EQ(map.main_palette(), 0);
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EXPECT_EQ(map.area_size(), AreaSizeEnum::SmallArea);
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EXPECT_FALSE(map.is_initialized());
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}
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// Integration test for world-based sprite filtering
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TEST_F(OverworldTest, WorldBasedSpriteFiltering) {
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// This test verifies the logic used in DrawOverworldSprites
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// for filtering sprites by world
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int current_world = 1; // Dark World
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int sprite_map_id = 0x50; // Map 0x50 (Dark World)
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// Test that sprite should be shown for Dark World
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bool should_show = (sprite_map_id < 0x40 + (current_world * 0x40) &&
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sprite_map_id >= (current_world * 0x40));
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EXPECT_TRUE(should_show);
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// Test that sprite should NOT be shown for Light World
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current_world = 0; // Light World
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should_show = (sprite_map_id < 0x40 + (current_world * 0x40) &&
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sprite_map_id >= (current_world * 0x40));
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EXPECT_FALSE(should_show);
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// Test boundary conditions
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current_world = 1; // Dark World
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sprite_map_id = 0x40; // First Dark World map
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should_show = (sprite_map_id < 0x40 + (current_world * 0x40) &&
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sprite_map_id >= (current_world * 0x40));
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EXPECT_TRUE(should_show);
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sprite_map_id = 0x7F; // Last Dark World map
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should_show = (sprite_map_id < 0x40 + (current_world * 0x40) &&
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sprite_map_id >= (current_world * 0x40));
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EXPECT_TRUE(should_show);
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sprite_map_id = 0x80; // First Special World map
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should_show = (sprite_map_id < 0x40 + (current_world * 0x40) &&
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sprite_map_id >= (current_world * 0x40));
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EXPECT_FALSE(should_show);
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}
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} // namespace zelda3
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} // namespace yaze
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