Remove rom namespace
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@@ -14,8 +14,8 @@ namespace zelda3 {
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using namespace core;
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using namespace gfx;
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OverworldMap::OverworldMap(app::rom::ROM& rom,
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const std::vector<gfx::Tile16>& tiles16, int index_)
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OverworldMap::OverworldMap(ROM& rom, const std::vector<gfx::Tile16>& tiles16,
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int index_)
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: parent_(index_), index_(index_), rom_(rom), tiles16_(tiles16) {
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if (index_ != 0x80 && index_ <= 150 &&
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rom_.data()[constants::overworldMapSize + (index_ & 0x3F)] != 0) {
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