ROM memory management housekeeping
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@@ -20,9 +20,10 @@ namespace app {
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void ROM::Close() {
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if (is_loaded_) {
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delete[] current_rom_;
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for (auto &each : converted_graphic_sheets_) {
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free(each);
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SDL_free(current_rom_);
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for (auto i = 0; i < num_sheets_; i++) {
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SDL_free(decompressed_graphic_sheets_[i]);
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SDL_free(converted_graphic_sheets_[i]);
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}
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}
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}
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@@ -39,34 +40,26 @@ void ROM::LoadFromFile(const std::string &path) {
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std::cout << "Error: Could not open ROM file " << path << std::endl;
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return;
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}
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current_rom_ = new uchar[size_];
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current_rom_ = (uchar *)SDL_malloc(size_);
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for (uint i = 0; i < size_; i++) {
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char byte_read_ = ' ';
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file.read(&byte_read_, sizeof(char));
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current_rom_[i] = byte_read_;
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}
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file.close();
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memcpy(title, current_rom_ + 32704, 20);
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SDL_memcpy(title, current_rom_ + 32704, 20);
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is_loaded_ = true;
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}
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char *ROM::Decompress(int pos, int size, bool reversed) {
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auto *buffer = new char[size];
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decompressed_graphic_sheets_.push_back(buffer);
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for (int i = 0; i < size; i++) {
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buffer[i] = 0;
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}
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uint bufferPos = 0;
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uchar cmd = 0;
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uchar *ROM::Decompress(int pos, int size, bool reversed) {
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auto buffer = (uchar *)SDL_malloc(size);
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uint length = 0;
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uint buffer_pos = 0;
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uchar cmd = 0;
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uchar databyte = current_rom_[pos];
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while (true) {
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while (databyte != 0xFF) { // End of decompression
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databyte = current_rom_[pos];
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// End of decompression
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if (databyte == 0xFF) {
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break;
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}
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// Expanded Command
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if ((databyte & 0xE0) == 0xE0) {
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@@ -81,23 +74,24 @@ char *ROM::Decompress(int pos, int size, bool reversed) {
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pos += 1; // Advance 1 byte in ROM
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}
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length += 1; // Every commands are at least 1 size even if 00
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switch (cmd) {
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case 00: // Direct Copy (Could be replaced with a MEMCPY)
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for (int i = 0; i < length; i++) {
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buffer[bufferPos++] = current_rom_[pos++];
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buffer[buffer_pos++] = current_rom_[pos++];
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}
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// Do not advance in the ROM
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break;
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case 01: // Byte Fill
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for (int i = 0; i < length; i++) {
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buffer[bufferPos++] = current_rom_[pos];
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buffer[buffer_pos++] = current_rom_[pos];
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}
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pos += 1; // Advance 1 byte in the ROM
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break;
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case 02: // Word Fill
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for (int i = 0; i < length; i += 2) {
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buffer[bufferPos++] = current_rom_[pos];
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buffer[bufferPos++] = current_rom_[pos + 1];
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buffer[buffer_pos++] = current_rom_[pos];
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buffer[buffer_pos++] = current_rom_[pos + 1];
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}
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pos += 2; // Advance 2 byte in the ROM
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break;
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@@ -105,7 +99,7 @@ char *ROM::Decompress(int pos, int size, bool reversed) {
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{
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uchar incByte = current_rom_[pos];
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for (int i = 0; i < length; i++) {
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buffer[bufferPos++] = incByte++;
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buffer[buffer_pos++] = incByte++;
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}
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pos += 1; // Advance 1 byte in the ROM
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} break;
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@@ -115,20 +109,22 @@ char *ROM::Decompress(int pos, int size, bool reversed) {
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ushort s2 = ((current_rom_[pos] & 0xFF));
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auto Addr = (ushort)(s1 | s2);
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for (int i = 0; i < length; i++) {
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buffer[bufferPos] = (uchar)buffer[Addr + i];
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bufferPos++;
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buffer[buffer_pos] = buffer[Addr + i];
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buffer_pos++;
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}
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pos += 2; // Advance 2 bytes in the ROM
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} break;
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}
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}
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num_sheets_++;
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decompressed_graphic_sheets_.push_back(buffer);
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return buffer;
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}
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// 128x32
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uchar *ROM::SNES3bppTo8bppSheet(uchar *buffer_in, int sheet_id, int size) {
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// 8bpp sheet out
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auto *sheet_buffer_out = (uchar *)malloc(size);
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auto sheet_buffer_out = (uchar *)SDL_malloc(size);
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int xx = 0; // positions where we are at on the sheet
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int yy = 0;
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int pos = 0;
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@@ -173,6 +169,7 @@ uchar *ROM::SNES3bppTo8bppSheet(uchar *buffer_in, int sheet_id, int size) {
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ypos = 0;
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}
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}
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converted_graphic_sheets_.push_back(sheet_buffer_out);
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return sheet_buffer_out;
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}
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@@ -199,9 +196,9 @@ SDL_Texture *ROM::DrawGraphicsSheet(int offset) {
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uint graphics_address = GetGraphicsAddress(offset);
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std::cout << "Decompressing..." << std::endl;
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char *decomp = Decompress(graphics_address);
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auto decomp = Decompress(graphics_address);
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std::cout << "Converting to 8bpp sheet..." << std::endl;
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sheet_buffer = SNES3bppTo8bppSheet((uchar *)decomp);
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sheet_buffer = SNES3bppTo8bppSheet(decomp);
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std::cout << "Assigning pixel data..." << std::endl;
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surface->pixels = sheet_buffer;
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std::cout << "Creating texture from surface..." << std::endl;
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@@ -216,7 +213,7 @@ SDL_Texture *ROM::DrawGraphicsSheet(int offset) {
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gfx::SNESPalette ROM::ExtractPalette(uint addr, int bpp) {
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uint filePos = addr;
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uint palette_size = pow(2, bpp);
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auto *palette_data = (char *)malloc(sizeof(char) * (palette_size * 2));
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auto palette_data = (char *)SDL_malloc(sizeof(char) * (palette_size * 2));
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memcpy(palette_data, current_rom_ + filePos, palette_size * 2);
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return gfx::SNESPalette(palette_data);
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}
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@@ -227,8 +224,8 @@ gfx::SNESPalette ROM::ExtractPalette(uint addr, int bpp) {
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// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 chars
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// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 chars
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char *ROM::CreateAllGfxDataRaw() {
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auto *buffer = new char[346624];
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auto *data = new char[2048];
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auto buffer = (char *)SDL_malloc(346624);
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auto data = (char *)SDL_malloc(2048);
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int bufferPos = 0;
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unsigned int uncompressedSize = 0;
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unsigned int compressedSize = 0;
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@@ -29,7 +29,7 @@ class ROM {
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void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer);
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void LoadFromFile(const std::string& path);
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char* Decompress(int pos, int size = 0x800, bool reversed = false);
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uchar* Decompress(int pos, int size = 0x800, bool reversed = false);
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uchar* SNES3bppTo8bppSheet(uchar* buffer_in, int sheet_id = 0,
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int size = 0x1000);
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uint GetGraphicsAddress(uint8_t id) const;
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@@ -47,7 +47,8 @@ class ROM {
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private:
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bool is_loaded_ = false;
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bool has_header_ = false;
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long size_;
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long size_ = 0;
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int num_sheets_ = 0;
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uint compressed_size_;
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uchar* current_rom_;
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uchar title[21] = "ROM Not Loaded";
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@@ -55,7 +56,7 @@ class ROM {
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bool isbpp3[core::constants::NumberOfSheets];
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std::shared_ptr<uchar> rom_ptr_;
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std::vector<char*> decompressed_graphic_sheets_;
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std::vector<uchar*> decompressed_graphic_sheets_;
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std::vector<uchar*> converted_graphic_sheets_;
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std::vector<SDL_Surface> surfaces_;
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std::shared_ptr<SDL_Renderer> sdl_renderer_;
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