Refactor editor UI components: streamline button handling in graphics and music editors, remove unused macros, and improve table setup in assembly editor.
This commit is contained in:
@@ -54,19 +54,16 @@ class AssemblyEditor : public Editor {
|
||||
private:
|
||||
void DrawFileMenu();
|
||||
void DrawEditMenu();
|
||||
|
||||
void SetEditorText();
|
||||
|
||||
void DrawCurrentFolder();
|
||||
|
||||
void DrawFileTabView();
|
||||
|
||||
bool file_is_loaded_ = false;
|
||||
int current_file_id_ = 0;
|
||||
|
||||
std::vector<std::string> files_;
|
||||
std::vector<TextEditor> open_files_;
|
||||
ImVector<int> active_files_;
|
||||
int current_file_id_ = 0;
|
||||
|
||||
std::string current_file_;
|
||||
FolderItem current_folder_;
|
||||
|
||||
Reference in New Issue
Block a user