Add theme management and background rendering features
- Introduced a comprehensive theme management system, allowing users to load, save, and switch between multiple themes. - Added support for various built-in themes, enhancing the visual customization of the application. - Implemented a background renderer for improved visual effects in docking windows, including grid backgrounds and subtle animations. - Enhanced the EditorManager UI with themed elements, providing a more cohesive and engaging user experience. - Updated CMake configuration to include new theme and background renderer source files, ensuring proper integration into the build system.
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@@ -128,6 +128,8 @@
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}
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- (void)drawInMTKView:(MTKView *)view {
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if (!_controller->active()) return;
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ImGuiIO &io = ImGui::GetIO();
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io.DisplaySize.x = view.bounds.size.width;
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io.DisplaySize.y = view.bounds.size.height;
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@@ -235,6 +237,9 @@
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ImGuiIO &io = ImGui::GetIO();
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io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
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io.AddMouseWheelEvent(0.0f, gesture.scale);
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UIGestureRecognizer *gestureRecognizer = (UIGestureRecognizer *)gesture;
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io.AddMousePosEvent([gestureRecognizer locationInView:self.view].x,
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[gestureRecognizer locationInView:self.view].y);
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}
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- (void)HandleSwipe:(UISwipeGestureRecognizer *)gesture {
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@@ -245,12 +250,18 @@
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} else if (gesture.direction == UISwipeGestureRecognizerDirectionLeft) {
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io.AddMouseWheelEvent(-1.0f, 0.0f); // Swipe Left
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}
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UIGestureRecognizer *gestureRecognizer = (UIGestureRecognizer *)gesture;
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io.AddMousePosEvent([gestureRecognizer locationInView:self.view].x,
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[gestureRecognizer locationInView:self.view].y);
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}
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- (void)handleLongPress:(UILongPressGestureRecognizer *)gesture {
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ImGuiIO &io = ImGui::GetIO();
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io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
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io.AddMouseButtonEvent(1, gesture.state == UIGestureRecognizerStateBegan);
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UIGestureRecognizer *gestureRecognizer = (UIGestureRecognizer *)gesture;
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io.AddMousePosEvent([gestureRecognizer locationInView:self.view].x,
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[gestureRecognizer locationInView:self.view].y);
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}
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#endif
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