replace old renderer access pattern

This commit is contained in:
scawful
2024-08-09 18:58:07 -04:00
parent a37f3bbd43
commit 9a2c8ae17a
16 changed files with 129 additions and 154 deletions

View File

@@ -1,9 +1,8 @@
#include "dungeon_editor.h"
#include "imgui/imgui.h"
#include "app/core/common.h"
#include "app/core/labeling.h"
#include "app/core/platform/renderer.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/canvas.h"
#include "app/gui/color.h"
@@ -12,12 +11,15 @@
#include "app/rom.h"
#include "app/zelda3/dungeon/object_names.h"
#include "app/zelda3/dungeon/room_names.h"
#include "imgui/imgui.h"
#include "zelda3/dungeon/room.h"
namespace yaze {
namespace app {
namespace editor {
using core::Renderer;
using ImGui::BeginChild;
using ImGui::BeginTabBar;
using ImGui::BeginTabItem;
@@ -120,14 +122,14 @@ absl::Status DungeonEditor::RefreshGraphics() {
int block = rooms_[current_room_id_].blocks()[i];
RETURN_IF_ERROR(graphics_bin_[block].ApplyPaletteWithTransparent(
current_palette_group_[current_palette_id_], 0));
rom()->UpdateBitmap(&graphics_bin_[block], true);
Renderer::GetInstance().UpdateBitmap(&graphics_bin_[block], true);
}
auto sprites_aux1_pal_group = rom()->palette_group().sprites_aux1;
for (int i = 9; i < 16; i++) {
int block = rooms_[current_room_id_].blocks()[i];
RETURN_IF_ERROR(graphics_bin_[block].ApplyPaletteWithTransparent(
sprites_aux1_pal_group[current_palette_id_], 0));
rom()->UpdateBitmap(&graphics_bin_[block], true);
Renderer::GetInstance().UpdateBitmap(&graphics_bin_[block], true);
}
return absl::OkStatus();
}
@@ -547,7 +549,7 @@ void DungeonEditor::DrawObjectRenderer() {
current_object_ = i;
object_renderer_.LoadObject(i,
rooms_[current_room_id_].mutable_blocks());
rom()->RenderBitmap(object_renderer_.bitmap());
Renderer::GetInstance().RenderBitmap(object_renderer_.bitmap());
object_loaded_ = true;
}
i += 1;

View File

@@ -13,6 +13,8 @@
#include "app/gfx/compression.h"
#include "app/gfx/scad_format.h"
#include "app/gfx/snes_palette.h"
#include "app/core/platform/renderer.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/asset_browser.h"
#include "app/gui/canvas.h"
@@ -25,6 +27,8 @@ namespace yaze {
namespace app {
namespace editor {
using core::Renderer;
using gfx::kPaletteGroupAddressesKeys;
using ImGui::Button;
using ImGui::InputInt;
@@ -142,7 +146,7 @@ void GraphicsEditor::DrawGfxEditToolset() {
->mutable_bitmap_manager()
->mutable_bitmap(current_sheet_)
->Create(width, height, 8, png_data);
rom()->UpdateBitmap(
Renderer::GetInstance().UpdateBitmap(
rom()->mutable_bitmap_manager()->mutable_bitmap(current_sheet_));
}
}
@@ -291,7 +295,7 @@ absl::Status GraphicsEditor::UpdateGfxTabView() {
auto draw_tile_event = [&]() {
current_sheet_canvas_.DrawTileOnBitmap(tile_size_, &current_bitmap,
current_color_);
rom()->UpdateBitmap(&current_bitmap, true);
Renderer::GetInstance().UpdateBitmap(&current_bitmap, true);
};
current_sheet_canvas_.UpdateColorPainter(
@@ -367,7 +371,7 @@ absl::Status GraphicsEditor::UpdatePaletteColumn() {
RETURN_IF_ERROR(
rom()->bitmap_manager()[current_sheet_].ApplyPaletteWithTransparent(
palette, edit_palette_sub_index_));
rom()->UpdateBitmap(
Renderer::GetInstance().UpdateBitmap(
rom()->mutable_bitmap_manager()->mutable_bitmap(current_sheet_),
true);
refresh_graphics_ = false;
@@ -462,7 +466,7 @@ absl::Status GraphicsEditor::UpdateScadView() {
for (int i = 0; i < graphics_bin_.size(); i++) {
status_ = graphics_bin_[i].ApplyPalette(
col_file_palette_group_[current_palette_index_]);
rom()->UpdateBitmap(&graphics_bin_[i]);
Renderer::GetInstance().UpdateBitmap(&graphics_bin_[i]);
}
refresh_graphics_ = false;
}
@@ -535,7 +539,7 @@ absl::Status GraphicsEditor::DrawCgxImport() {
cgx_bitmap_.Create(0x80, 0x200, 8, decoded_cgx_);
if (col_file_) {
cgx_bitmap_.ApplyPalette(decoded_col_);
rom()->RenderBitmap(&cgx_bitmap_);
Renderer::GetInstance().RenderBitmap(&cgx_bitmap_);
}
}
@@ -570,7 +574,7 @@ absl::Status GraphicsEditor::DrawScrImport() {
scr_bitmap_.Create(0x100, 0x100, 8, decoded_scr_data_);
if (scr_loaded_) {
scr_bitmap_.ApplyPalette(decoded_col_);
rom()->RenderBitmap(&scr_bitmap_);
Renderer::GetInstance().RenderBitmap(&scr_bitmap_);
}
}
@@ -775,7 +779,7 @@ absl::Status GraphicsEditor::DecompressImportData(int size) {
}
}
rom()->RenderBitmap(&bin_bitmap_);
Renderer::GetInstance().RenderBitmap(&bin_bitmap_);
gfx_loaded_ = true;
return absl::OkStatus();
@@ -805,7 +809,7 @@ absl::Status GraphicsEditor::DecompressSuperDonkey() {
status_ = graphics_bin_[i].ApplyPalette(z3_rom_palette_);
}
rom()->RenderBitmap(&graphics_bin_[i]);
Renderer::GetInstance().RenderBitmap(&graphics_bin_[i]);
i++;
}
@@ -830,7 +834,7 @@ absl::Status GraphicsEditor::DecompressSuperDonkey() {
status_ = graphics_bin_[i].ApplyPalette(z3_rom_palette_);
}
rom()->RenderBitmap(&graphics_bin_[i]);
Renderer::GetInstance().RenderBitmap(&graphics_bin_[i]);
i++;
}
super_donkey_ = true;

View File

@@ -17,6 +17,7 @@
#include "app/gfx/snes_tile.h"
#include "app/gfx/tilesheet.h"
#include "app/gui/canvas.h"
#include "app/core/platform/renderer.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/zelda3/dungeon/room.h"
@@ -25,6 +26,8 @@ namespace yaze {
namespace app {
namespace editor {
using core::Renderer;
absl::Status ScreenEditor::Update() {
TAB_BAR("##TabBar")
TAB_ITEM("Dungeon Maps")
@@ -235,13 +238,13 @@ absl::Status ScreenEditor::LoadDungeonMapTile16() {
RETURN_IF_ERROR(tile16_sheet_.mutable_bitmap()->ApplyPalette(
*rom()->mutable_dungeon_palette(3)));
rom()->RenderBitmap(&*tile16_sheet_.mutable_bitmap().get());
Renderer::GetInstance().RenderBitmap(&*tile16_sheet_.mutable_bitmap().get());
for (int i = 0; i < tile16_sheet_.num_tiles(); ++i) {
if (tile16_individual_.count(i) == 0) {
auto tile = tile16_sheet_.GetTile16(i);
tile16_individual_[i] = tile;
rom()->RenderBitmap(&tile16_individual_[i]);
Renderer::GetInstance().RenderBitmap(&tile16_individual_[i]);
}
}
@@ -279,7 +282,7 @@ void ScreenEditor::DrawDungeonMapsTabs() {
if (tile16_individual_.count(tile16_id) == 0) {
auto tile = tile16_sheet_.GetTile16(tile16_id);
std::cout << "Tile16: " << tile16_id << std::endl;
rom()->RenderBitmap(&tile);
Renderer::GetInstance().RenderBitmap(&tile);
tile16_individual_[tile16_id] = tile;
}
screen_canvas_.DrawBitmap(tile16_individual_[tile16_id], (posX * 2),

View File

@@ -1,12 +1,11 @@
#include "tile16_editor.h"
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include "imgui/imgui.h"
#include <cmath>
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/core/platform/renderer.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/utils/editor.h"
#include "app/gfx/bitmap.h"
@@ -19,11 +18,14 @@
#include "app/gui/style.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
#include "imgui/imgui.h"
namespace yaze {
namespace app {
namespace editor {
using core::Renderer;
using ImGui::BeginChild;
using ImGui::BeginMenu;
using ImGui::BeginMenuBar;
@@ -146,7 +148,7 @@ absl::Status Tile16Editor::UpdateBlockset() {
auto ow_main_pal_group = rom()->palette_group().overworld_main;
RETURN_IF_ERROR(current_tile16_bmp_->ApplyPalette(
ow_main_pal_group[current_palette_]));
rom()->RenderBitmap(current_tile16_bmp_);
Renderer::GetInstance().RenderBitmap(current_tile16_bmp_);
}
}
@@ -197,7 +199,8 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
RETURN_IF_ERROR(
current_gfx_individual_[current_tile8_].ApplyPaletteWithTransparent(
ow_main_pal_group[0], current_palette_));
rom()->UpdateBitmap(&current_gfx_individual_[current_tile8_]);
Renderer::GetInstance().UpdateBitmap(
&current_gfx_individual_[current_tile8_]);
}
tile8_source_canvas_.DrawBitmap(current_gfx_bmp_, 0, 0, 4.0f);
tile8_source_canvas_.DrawGrid();
@@ -214,7 +217,8 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
RETURN_IF_ERROR(
current_gfx_individual_[current_tile8_].ApplyPaletteWithTransparent(
ow_main_pal_group[0], current_palette_));
rom()->UpdateBitmap(&current_gfx_individual_[current_tile8_]);
Renderer::GetInstance().UpdateBitmap(
&current_gfx_individual_[current_tile8_]);
}
if (BeginChild("Tile16 Editor Options",
@@ -227,7 +231,7 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
current_gfx_individual_[current_tile8_], 16, 2.0f)) {
RETURN_IF_ERROR(
DrawToCurrentTile16(tile16_edit_canvas_.drawn_tile_position()));
rom()->UpdateBitmap(current_tile16_bmp_);
Renderer::GetInstance().UpdateBitmap(current_tile16_bmp_);
}
}
tile16_edit_canvas_.DrawGrid();
@@ -260,8 +264,8 @@ absl::Status Tile16Editor::DrawTileEditControls() {
current_gfx_bmp_.ApplyPaletteWithTransparent(palette, value));
RETURN_IF_ERROR(
current_tile16_bmp_->ApplyPaletteWithTransparent(palette, value));
rom()->UpdateBitmap(&current_gfx_bmp_);
rom()->UpdateBitmap(current_tile16_bmp_);
Renderer::GetInstance().UpdateBitmap(&current_gfx_bmp_);
Renderer::GetInstance().UpdateBitmap(current_tile16_bmp_);
}
}
@@ -310,7 +314,7 @@ absl::Status Tile16Editor::LoadTile8() {
current_gfx_individual_[index].Create(0x08, 0x08, 0x08, tile_data);
RETURN_IF_ERROR(current_gfx_individual_[index].ApplyPaletteWithTransparent(
ow_main_pal_group[0], current_palette_));
rom()->RenderBitmap(&current_gfx_individual_[index]);
Renderer::GetInstance().RenderBitmap(&current_gfx_individual_[index]);
}
map_blockset_loaded_ = true;
@@ -371,7 +375,7 @@ absl::Status Tile16Editor::UpdateTransferTileCanvas() {
palette_ = transfer_overworld_.AreaPalette();
// Create the tile16 blockset image
RETURN_IF_ERROR(rom()->CreateAndRenderBitmap(
RETURN_IF_ERROR(Renderer::GetInstance().CreateAndRenderBitmap(
0x80, 0x2000, 0x80, transfer_overworld_.Tile16Blockset(),
transfer_blockset_bmp_, palette_));
transfer_blockset_loaded_ = true;
@@ -391,7 +395,7 @@ absl::Status Tile16Editor::SetCurrentTile(int id) {
auto ow_main_pal_group = rom()->palette_group().overworld_main;
RETURN_IF_ERROR(
current_tile16_bmp_->ApplyPalette(ow_main_pal_group[current_palette_]));
rom()->RenderBitmap(current_tile16_bmp_);
Renderer::GetInstance().RenderBitmap(current_tile16_bmp_);
return absl::OkStatus();
}

View File

@@ -3,17 +3,11 @@
#include "ImGuiColorTextEdit/TextEditor.h"
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include "abseil-cpp/absl/strings/match.h"
#include "imgui/backends/imgui_impl_sdl2.h"
#include "imgui/backends/imgui_impl_sdlrenderer2.h"
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
#include "imgui_internal.h"
#include "imgui_memory_editor.h"
#include "absl/status/status.h"
#include "app/core/common.h"
#include "app/core/constants.h"
#include "app/core/platform/file_dialog.h"
#include "app/core/platform/renderer.h"
#include "app/editor/code/assembly_editor.h"
#include "app/editor/dungeon/dungeon_editor.h"
#include "app/editor/graphics/graphics_editor.h"
@@ -32,6 +26,12 @@
#include "app/gui/input.h"
#include "app/gui/style.h"
#include "app/rom.h"
#include "imgui/backends/imgui_impl_sdl2.h"
#include "imgui/backends/imgui_impl_sdlrenderer2.h"
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
#include "imgui_internal.h"
#include "imgui_memory_editor.h"
namespace yaze {
namespace app {
@@ -40,9 +40,9 @@ namespace editor {
using namespace ImGui;
namespace {
bool BeginCentered(const char *name) {
ImGuiIO const &io = GetIO();
bool BeginCentered(const char* name) {
ImGuiIO const& io = GetIO();
ImVec2 pos(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f);
SetNextWindowPos(pos, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGuiWindowFlags flags =
@@ -58,10 +58,7 @@ bool IsEditorActive(Editor* editor, std::vector<Editor*>& active_editors) {
} // namespace
void MasterEditor::SetupScreen(std::shared_ptr<SDL_Renderer> renderer,
std::string filename) {
sdl_renderer_ = renderer;
rom()->SetupRenderer(renderer);
void MasterEditor::SetupScreen(std::string filename) {
if (!filename.empty()) {
PRINT_IF_ERROR(rom()->LoadFromFile(filename));
}
@@ -656,7 +653,6 @@ void MasterEditor::DrawTestMenu() {
MenuItem("Run Tests", nullptr, &show_tests_);
EndMenu();
}
}
void MasterEditor::DrawProjectMenu() {

View File

@@ -5,10 +5,6 @@
#include "ImGuiColorTextEdit/TextEditor.h"
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
#include "imgui_memory_editor.h"
#include "absl/status/status.h"
#include "app/core/common.h"
#include "app/core/constants.h"
@@ -32,6 +28,9 @@
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/rom.h"
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
#include "imgui_memory_editor.h"
namespace yaze {
namespace app {
@@ -69,8 +68,7 @@ class MasterEditor : public SharedRom,
active_editors_.push_back(&message_editor_);
}
void SetupScreen(std::shared_ptr<SDL_Renderer> renderer,
std::string filename = "");
void SetupScreen(std::string filename = "");
absl::Status Update();
auto emulator() -> emu::Emulator& { return emulator_; }
@@ -111,8 +109,6 @@ class MasterEditor : public SharedRom,
absl::Status status_;
absl::Status prev_status_;
std::shared_ptr<SDL_Renderer> sdl_renderer_;
emu::Emulator emulator_;
Project current_project_;

View File

@@ -11,6 +11,7 @@
#include "absl/strings/str_replace.h"
#include "absl/strings/str_split.h"
#include "app/core/common.h"
#include "app/core/platform/renderer.h"
#include "app/editor/utils/editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
@@ -24,6 +25,8 @@ namespace yaze {
namespace app {
namespace editor {
using core::Renderer;
using ImGui::Begin;
using ImGui::BeginChild;
using ImGui::BeginTable;
@@ -212,7 +215,7 @@ void MessageEditor::DrawCurrentMessage() {
Text("Message Preview");
if (Button("Refresh Bitmap")) {
rom()->UpdateBitmap(&current_font_gfx16_bitmap_);
Renderer::GetInstance().UpdateBitmap(&current_font_gfx16_bitmap_);
}
gui::BeginPadding(1);
BeginChild("CurrentGfxFont", ImVec2(0, 0), true,
@@ -260,7 +263,7 @@ absl::Status MessageEditor::Initialize() {
font_gfx16_data = gfx::SnesTo8bppSheet(data, /*bpp=*/2);
// 4bpp
RETURN_IF_ERROR(rom()->CreateAndRenderBitmap(
RETURN_IF_ERROR(Renderer::GetInstance().CreateAndRenderBitmap(
128, 128, 8, font_gfx16_data, font_gfx_bitmap_, font_preview_colors_))
current_font_gfx16_data_.reserve(172 * 4096);
@@ -269,7 +272,7 @@ absl::Status MessageEditor::Initialize() {
}
// 8bpp
RETURN_IF_ERROR(rom()->CreateAndRenderBitmap(
RETURN_IF_ERROR(Renderer::GetInstance().CreateAndRenderBitmap(
172, 4096, 64, current_font_gfx16_data_, current_font_gfx16_bitmap_,
font_preview_colors_))

View File

@@ -1,9 +1,12 @@
#include "app/core/platform/renderer.h"
#include "app/editor/overworld_editor.h"
namespace yaze {
namespace app {
namespace editor {
using core::Renderer;
void OverworldEditor::RefreshChildMap(int map_index) {
overworld_.mutable_overworld_map(map_index)->LoadAreaGraphics();
status_ = overworld_.mutable_overworld_map(map_index)->BuildTileset();
@@ -50,7 +53,7 @@ void OverworldEditor::RefreshOverworldMap() {
int n = is_large ? 4 : 1;
// We do texture updating on the main thread
for (int i = 0; i < n; ++i) {
rom()->UpdateBitmap(&maps_bmp_[indices[i]]);
Renderer::GetInstance().UpdateBitmap(&maps_bmp_[indices[i]]);
}
}
@@ -106,7 +109,7 @@ absl::Status OverworldEditor::RefreshTile16Blockset() {
overworld_.set_current_map(current_map_);
palette_ = overworld_.AreaPalette();
// Create the tile16 blockset image
rom()->UpdateBitmap(&tile16_blockset_bmp_);
Renderer::GetInstance().UpdateBitmap(&tile16_blockset_bmp_);
RETURN_IF_ERROR(tile16_blockset_bmp_.ApplyPalette(palette_));
// Copy the tile16 data into individual tiles.
@@ -146,7 +149,7 @@ absl::Status OverworldEditor::RefreshTile16Blockset() {
// Render the bitmaps of each tile.
for (int id = 0; id < 4096; id++) {
RETURN_IF_ERROR(tile16_individual_[id].ApplyPalette(palette_));
rom()->UpdateBitmap(&tile16_individual_[id]);
Renderer::GetInstance().UpdateBitmap(&tile16_individual_[id]);
}
return absl::OkStatus();

View File

@@ -11,6 +11,7 @@
#include "app/core/common.h"
#include "app/core/constants.h"
#include "app/core/platform/clipboard.h"
#include "app/core/platform/renderer.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/overworld/entity.h"
#include "app/gfx/bitmap.h"
@@ -29,6 +30,8 @@ namespace yaze {
namespace app {
namespace editor {
using core::Renderer;
using ImGui::BeginChild;
using ImGui::BeginTabBar;
using ImGui::BeginTabItem;
@@ -589,7 +592,7 @@ absl::Status OverworldEditor::CheckForCurrentMap() {
ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
RefreshOverworldMap();
RETURN_IF_ERROR(RefreshTile16Blockset());
rom()->UpdateBitmap(&maps_bmp_[current_map_]);
Renderer::GetInstance().UpdateBitmap(&maps_bmp_[current_map_]);
maps_bmp_[current_map_].set_modified(false);
}
@@ -709,7 +712,7 @@ absl::Status OverworldEditor::DrawAreaGraphics() {
overworld_.set_current_map(current_map_);
palette_ = overworld_.AreaPalette();
gfx::Bitmap bmp;
RETURN_IF_ERROR(rom()->CreateAndRenderBitmap(
RETURN_IF_ERROR(Renderer::GetInstance().CreateAndRenderBitmap(
0x80, kOverworldMapSize, 0x08, overworld_.current_graphics(), bmp,
palette_));
current_graphics_set_[current_map_] = bmp;
@@ -981,14 +984,14 @@ absl::Status OverworldEditor::LoadGraphics() {
palette_ = overworld_.AreaPalette();
// Create the area graphics image
RETURN_IF_ERROR(rom()->CreateAndRenderBitmap(0x80, kOverworldMapSize, 0x40,
overworld_.current_graphics(),
current_gfx_bmp_, palette_));
RETURN_IF_ERROR(Renderer::GetInstance().CreateAndRenderBitmap(
0x80, kOverworldMapSize, 0x40, overworld_.current_graphics(),
current_gfx_bmp_, palette_));
// Create the tile16 blockset image
RETURN_IF_ERROR(rom()->CreateAndRenderBitmap(0x80, 0x2000, 0x08,
overworld_.Tile16Blockset(),
tile16_blockset_bmp_, palette_));
RETURN_IF_ERROR(Renderer::GetInstance().CreateAndRenderBitmap(
0x80, 0x2000, 0x08, overworld_.Tile16Blockset(), tile16_blockset_bmp_,
palette_));
map_blockset_loaded_ = true;
// Copy the tile16 data into individual tiles.
@@ -1016,7 +1019,7 @@ absl::Status OverworldEditor::LoadGraphics() {
// Render the bitmaps of each tile.
for (int id = 0; id < 4096; id++) {
tile16_individual_.emplace_back();
RETURN_IF_ERROR(rom()->CreateAndRenderBitmap(
RETURN_IF_ERROR(Renderer::GetInstance().CreateAndRenderBitmap(
0x10, 0x10, 0x80, tile16_individual_data_[id], tile16_individual_[id],
palette_));
}
@@ -1025,7 +1028,7 @@ absl::Status OverworldEditor::LoadGraphics() {
for (int i = 0; i < zelda3::overworld::kNumOverworldMaps; ++i) {
overworld_.set_current_map(i);
auto palette = overworld_.AreaPalette();
RETURN_IF_ERROR(rom()->CreateAndRenderBitmap(
RETURN_IF_ERROR(Renderer::GetInstance().CreateAndRenderBitmap(
kOverworldMapSize, kOverworldMapSize, 0x200, overworld_.BitmapData(),
maps_bmp_[i], palette));
}
@@ -1047,7 +1050,7 @@ absl::Status OverworldEditor::LoadSpriteGraphics() {
auto spr_gfx = sprite.PreviewGraphics();
sprite_previews_[sprite.id()].Create(width, height, depth, spr_gfx);
RETURN_IF_ERROR(sprite_previews_[sprite.id()].ApplyPalette(palette_));
rom()->RenderBitmap(&(sprite_previews_[sprite.id()]));
Renderer::GetInstance().RenderBitmap(&(sprite_previews_[sprite.id()]));
}
return absl::OkStatus();
}
@@ -1321,7 +1324,7 @@ absl::Status OverworldEditor::LoadAnimatedMaps() {
}
RETURN_IF_ERROR(map.BuildBitmap(blockset));
RETURN_IF_ERROR(rom()->CreateAndRenderBitmap(
RETURN_IF_ERROR(Renderer::GetInstance().CreateAndRenderBitmap(
kOverworldMapSize, kOverworldMapSize, 0x200, map.bitmap_data(),
animated_maps_[world_index], *map.mutable_current_palette()));