Add table handling functions: implement AddTableColumn and DrawTable for improved GUI layout

This commit is contained in:
scawful
2024-12-29 16:03:11 -05:00
parent 17659eccab
commit 9a680310bd
2 changed files with 50 additions and 24 deletions

View File

@@ -6,14 +6,9 @@
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include "absl/strings/string_view.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/color.h"
#include "imgui/imgui.h"
#include "imgui/imgui_internal.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
namespace ImGui {
@@ -279,7 +274,30 @@ void FileDialogPipeline(absl::string_view display_key,
ImGuiFileDialog::Instance()->Close();
}
}
void AddTableColumn(Table &table, const std::string &label, GuiElement element) {
table.column_labels.push_back(label);
table.column_contents.push_back(element);
}
void DrawTable(Table& params) {
if (ImGui::BeginTable(params.id, params.num_columns, params.flags, params.size)) {
for (int i = 0; i < params.num_columns; ++i)
ImGui::TableSetupColumn(params.column_labels[i].c_str());
for (int i = 0; i < params.num_columns; ++i) {
ImGui::TableNextColumn();
switch (params.column_contents[i].index()) {
case 0:
std::get<0>(params.column_contents[i])();
break;
case 1:
ImGui::Text("%s", std::get<1>(params.column_contents[i]).c_str());
break;
}
}
ImGui::EndTable();
}
}
} // namespace gui
} // namespace yaze

View File

@@ -11,14 +11,8 @@
#include <vector>
#include "absl/strings/string_view.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/color.h"
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
#include "imgui_memory_editor.h"
namespace yaze {
namespace gui {
@@ -26,26 +20,26 @@ namespace gui {
constexpr ImVec2 kDefaultModalSize = ImVec2(200, 0);
constexpr ImVec2 kZeroPos = ImVec2(0, 0);
IMGUI_API bool InputHex(const char* label, uint64_t* data);
IMGUI_API bool InputHex(const char* label, int* data, int num_digits = 4,
IMGUI_API bool InputHex(const char *label, uint64_t *data);
IMGUI_API bool InputHex(const char *label, int *data, int num_digits = 4,
float input_width = 50.f);
IMGUI_API bool InputHexShort(const char* label, uint32_t* data);
IMGUI_API bool InputHexWord(const char* label, uint16_t* data,
IMGUI_API bool InputHexShort(const char *label, uint32_t *data);
IMGUI_API bool InputHexWord(const char *label, uint16_t *data,
float input_width = 50.f, bool no_step = false);
IMGUI_API bool InputHexWord(const char* label, int16_t* data,
IMGUI_API bool InputHexWord(const char *label, int16_t *data,
float input_width = 50.f, bool no_step = false);
IMGUI_API bool InputHexByte(const char* label, uint8_t* data,
IMGUI_API bool InputHexByte(const char *label, uint8_t *data,
float input_width = 50.f, bool no_step = false);
IMGUI_API bool InputHexByte(const char* label, uint8_t* data, uint8_t max_value,
IMGUI_API bool InputHexByte(const char *label, uint8_t *data, uint8_t max_value,
float input_width = 50.f, bool no_step = false);
IMGUI_API bool ListBox(const char* label, int* current_item,
const std::vector<std::string>& items,
IMGUI_API bool ListBox(const char *label, int *current_item,
const std::vector<std::string> &items,
int height_in_items = -1);
bool InputTileInfo(const char* label, gfx::TileInfo* tile_info);
bool InputTileInfo(const char *label, gfx::TileInfo *tile_info);
using ItemLabelFlags = enum ItemLabelFlag {
Left = 1u << 0u,
@@ -55,15 +49,29 @@ using ItemLabelFlags = enum ItemLabelFlag {
IMGUI_API void ItemLabel(absl::string_view title, ItemLabelFlags flags);
IMGUI_API ImGuiID GetID(const std::string& id);
IMGUI_API ImGuiID GetID(const std::string &id);
void FileDialogPipeline(absl::string_view display_key,
absl::string_view file_extensions,
std::optional<absl::string_view> button_text,
std::function<void()> callback);
} // namespace gui
using GuiElement = std::variant<std::function<void()>, std::string>;
struct Table {
const char *id;
int num_columns;
ImGuiTableFlags flags;
ImVec2 size;
std::vector<std::string> column_labels;
std::vector<GuiElement> column_contents;
};
void AddTableColumn(Table &table, const std::string &label, GuiElement element);
void DrawTable(Table &params);
} // namespace gui
} // namespace yaze
#endif