Add table handling functions: implement AddTableColumn and DrawTable for improved GUI layout

This commit is contained in:
scawful
2024-12-29 16:03:11 -05:00
parent 17659eccab
commit 9a680310bd
2 changed files with 50 additions and 24 deletions

View File

@@ -6,14 +6,9 @@
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include "absl/strings/string_view.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/color.h"
#include "imgui/imgui.h"
#include "imgui/imgui_internal.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
namespace ImGui {
@@ -279,7 +274,30 @@ void FileDialogPipeline(absl::string_view display_key,
ImGuiFileDialog::Instance()->Close();
}
}
void AddTableColumn(Table &table, const std::string &label, GuiElement element) {
table.column_labels.push_back(label);
table.column_contents.push_back(element);
}
void DrawTable(Table& params) {
if (ImGui::BeginTable(params.id, params.num_columns, params.flags, params.size)) {
for (int i = 0; i < params.num_columns; ++i)
ImGui::TableSetupColumn(params.column_labels[i].c_str());
for (int i = 0; i < params.num_columns; ++i) {
ImGui::TableNextColumn();
switch (params.column_contents[i].index()) {
case 0:
std::get<0>(params.column_contents[i])();
break;
case 1:
ImGui::Text("%s", std::get<1>(params.column_contents[i]).c_str());
break;
}
}
ImGui::EndTable();
}
}
} // namespace gui
} // namespace yaze