fix overworld colors drawing
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@@ -194,9 +194,10 @@ void Overworld::FetchLargeMaps() {
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overworld_maps_[136].SetLargeMap(false);
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bool mapChecked[64];
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for (auto &each : mapChecked) {
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each = false;
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}
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for (int i = 0; i < 64; i++)
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{
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mapChecked[i] = false;
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}
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int xx = 0;
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int yy = 0;
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while (true) {
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