Continuing the Graphics stuff and removed Events bc im not using it
This commit is contained in:
@@ -16,6 +16,7 @@ void Controller::onEntry() noexcept(false) {
|
||||
io.KeyMap[ImGuiKey_UpArrow] = SDL_GetScancodeFromKey(SDLK_UP);
|
||||
io.KeyMap[ImGuiKey_DownArrow] = SDL_GetScancodeFromKey(SDLK_DOWN);
|
||||
io.KeyMap[ImGuiKey_Tab] = SDL_GetScancodeFromKey(SDLK_TAB);
|
||||
io.KeyMap[ImGuiKey_LeftCtrl] = SDL_GetScancodeFromKey(SDLK_LCTRL);
|
||||
active = true;
|
||||
}
|
||||
|
||||
@@ -26,51 +27,52 @@ void Controller::onInput() {
|
||||
|
||||
while (SDL_PollEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case SDL_KEYDOWN:
|
||||
switch (event.key.keysym.sym) {
|
||||
case SDLK_UP:
|
||||
case SDLK_DOWN:
|
||||
case SDLK_RETURN:
|
||||
case SDLK_BACKSPACE:
|
||||
case SDLK_TAB:
|
||||
io.KeysDown[event.key.keysym.scancode] = (event.type == SDL_KEYDOWN);
|
||||
case SDL_KEYDOWN:
|
||||
switch (event.key.keysym.sym) {
|
||||
case SDLK_UP:
|
||||
case SDLK_DOWN:
|
||||
case SDLK_RETURN:
|
||||
case SDLK_BACKSPACE:
|
||||
case SDLK_TAB:
|
||||
io.KeysDown[event.key.keysym.scancode] =
|
||||
(event.type == SDL_KEYDOWN);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_KEYUP: {
|
||||
int key = event.key.keysym.scancode;
|
||||
IM_ASSERT(key >= 0 && key < IM_ARRAYSIZE(io.KeysDown));
|
||||
io.KeysDown[key] = (event.type == SDL_KEYDOWN);
|
||||
io.KeyShift = ((SDL_GetModState() & KMOD_SHIFT) != 0);
|
||||
io.KeyCtrl = ((SDL_GetModState() & KMOD_CTRL) != 0);
|
||||
io.KeyAlt = ((SDL_GetModState() & KMOD_ALT) != 0);
|
||||
io.KeySuper = ((SDL_GetModState() & KMOD_GUI) != 0);
|
||||
break;
|
||||
}
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (event.window.event) {
|
||||
case SDL_WINDOWEVENT_CLOSE:
|
||||
active = false;
|
||||
case SDL_KEYUP: {
|
||||
int key = event.key.keysym.scancode;
|
||||
IM_ASSERT(key >= 0 && key < IM_ARRAYSIZE(io.KeysDown));
|
||||
io.KeysDown[key] = (event.type == SDL_KEYDOWN);
|
||||
io.KeyShift = ((SDL_GetModState() & KMOD_SHIFT) != 0);
|
||||
io.KeyCtrl = ((SDL_GetModState() & KMOD_CTRL) != 0);
|
||||
io.KeyAlt = ((SDL_GetModState() & KMOD_ALT) != 0);
|
||||
io.KeySuper = ((SDL_GetModState() & KMOD_GUI) != 0);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
io.DisplaySize.x = static_cast<float>(event.window.data1);
|
||||
io.DisplaySize.y = static_cast<float>(event.window.data2);
|
||||
}
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (event.window.event) {
|
||||
case SDL_WINDOWEVENT_CLOSE:
|
||||
active = false;
|
||||
break;
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
io.DisplaySize.x = static_cast<float>(event.window.data1);
|
||||
io.DisplaySize.y = static_cast<float>(event.window.data2);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_TEXTINPUT:
|
||||
io.AddInputCharactersUTF8(event.text.text);
|
||||
break;
|
||||
case SDL_MOUSEWHEEL:
|
||||
wheel = event.wheel.y;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_TEXTINPUT:
|
||||
io.AddInputCharactersUTF8(event.text.text);
|
||||
break;
|
||||
case SDL_MOUSEWHEEL:
|
||||
wheel = event.wheel.y;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -86,7 +88,10 @@ void Controller::onInput() {
|
||||
|
||||
void Controller::onLoad() { editor.UpdateScreen(); }
|
||||
|
||||
void Controller::doRender() { renderer.Render(); }
|
||||
void Controller::doRender() {
|
||||
SDL_Delay(10);
|
||||
renderer.Render();
|
||||
}
|
||||
|
||||
void Controller::onExit() {
|
||||
ImGui_ImplSDLRenderer_Shutdown();
|
||||
@@ -97,6 +102,6 @@ void Controller::onExit() {
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
} // namespace Core
|
||||
} // namespace Application
|
||||
} // namespace yaze
|
||||
} // namespace Core
|
||||
} // namespace Application
|
||||
} // namespace yaze
|
||||
@@ -10,17 +10,17 @@ using namespace Core;
|
||||
using namespace Graphics;
|
||||
|
||||
Overworld::~Overworld() {
|
||||
for (int i = 0; i < (int) tiles32.size(); i++) {
|
||||
free(allmapsTilesLW[i]);
|
||||
free(allmapsTilesDW[i]);
|
||||
free(allmapsTilesSP[i]);
|
||||
}
|
||||
free(allmapsTilesLW);
|
||||
free(allmapsTilesDW);
|
||||
free(allmapsTilesSP);
|
||||
// for (int i = 0; i < (int) tiles32.size(); i++) {
|
||||
// free(allmapsTilesLW[i]);
|
||||
// free(allmapsTilesDW[i]);
|
||||
// free(allmapsTilesSP[i]);
|
||||
// }
|
||||
// free(allmapsTilesLW);
|
||||
// free(allmapsTilesDW);
|
||||
// free(allmapsTilesSP);
|
||||
|
||||
delete[] overworldMapPointer;
|
||||
delete[] owactualMapPointer;
|
||||
// delete[] overworldMapPointer;
|
||||
// delete[] owactualMapPointer;
|
||||
}
|
||||
|
||||
static TileInfo GetTilesInfo(ushort tile) {
|
||||
|
||||
@@ -93,9 +93,9 @@ void Editor::UpdateScreen() {
|
||||
ImGuiWindowFlags flags =
|
||||
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse |
|
||||
ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoScrollbar |
|
||||
ImGuiWindowFlags_MenuBar;
|
||||
ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoTitleBar;
|
||||
|
||||
if (!ImGui::Begin(title_.c_str(), nullptr, flags)) {
|
||||
if (!ImGui::Begin("##YazeMain", nullptr, flags)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
@@ -103,12 +103,12 @@ void Editor::UpdateScreen() {
|
||||
DrawYazeMenu();
|
||||
|
||||
if (ImGui::BeginTabBar("##TabBar")) {
|
||||
DrawProjectEditor();
|
||||
DrawOverworldEditor();
|
||||
DrawDungeonEditor();
|
||||
DrawGraphicsEditor();
|
||||
DrawSpriteEditor();
|
||||
DrawScreenEditor();
|
||||
DrawROMInfo();
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
|
||||
@@ -121,6 +121,7 @@ void Editor::DrawYazeMenu() {
|
||||
DrawEditMenu();
|
||||
DrawViewMenu();
|
||||
DrawHelpMenu();
|
||||
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
|
||||
@@ -281,24 +282,18 @@ void Editor::DrawHelpMenu() const {
|
||||
}
|
||||
}
|
||||
|
||||
// first step would be to decompress all graphics data from the game
|
||||
// (in alttp that's easy they're all located in the same location all the
|
||||
// same sheet size 128x32) have a code that convert PC address to SNES and
|
||||
// vice-versa
|
||||
void Editor::DrawProjectEditor() {
|
||||
if (ImGui::BeginTabItem("Project")) {
|
||||
if (rom.isLoaded()) {
|
||||
ImGui::Text("Title: %s", rom.getTitle());
|
||||
ImGui::Text("Version: %d", rom.getVersion());
|
||||
ImGui::Text("ROM Size: %ld", rom.getSize());
|
||||
}
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
}
|
||||
|
||||
// 1) find the gfx pointers (you could use ZS constant file)
|
||||
// 2) decompress all the gfx with your lz2 decompressor
|
||||
// 3) convert the 3bpp snes data into PC 4bpp (probably the hardest part)
|
||||
// 4) get the tiles32 data
|
||||
// 5) get the tiles16 data
|
||||
// 6) get the map32 data (they must be decompressed as well with a lz2
|
||||
// variant not the same as gfx compression but pretty similar) 7) get the
|
||||
// gfx data of the map yeah i forgot that one and load 4bpp in a pseudo vram
|
||||
// and use that to render tiles on screen 8) try to render the tiles on the
|
||||
// bitmap in black & white to start 9) get the palettes data and try to find
|
||||
// how they're loaded in the game that's a big puzzle to solve then 9 you'll
|
||||
// have an overworld map viewer, in less than few hours if are able to
|
||||
// understand the data quickly
|
||||
void Editor::DrawOverworldEditor() {
|
||||
if (ImGui::BeginTabItem("Overworld")) {
|
||||
overworld_editor_.Update();
|
||||
@@ -369,18 +364,6 @@ void Editor::DrawScreenEditor() {
|
||||
}
|
||||
}
|
||||
|
||||
void Editor::DrawROMInfo() {
|
||||
if (ImGui::BeginTabItem("ROM Info")) {
|
||||
if (rom.isLoaded()) {
|
||||
ImGui::Text("Title: %s", rom.getTitle());
|
||||
ImGui::Text("Version: %d", rom.getVersion());
|
||||
ImGui::Text("ROM Size: %ld", rom.getSize());
|
||||
}
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Editor
|
||||
} // namespace Application
|
||||
} // namespace yaze
|
||||
@@ -31,12 +31,12 @@ class Editor {
|
||||
void DrawViewMenu();
|
||||
void DrawHelpMenu() const;
|
||||
|
||||
void DrawProjectEditor();
|
||||
void DrawOverworldEditor();
|
||||
void DrawDungeonEditor();
|
||||
void DrawGraphicsEditor();
|
||||
void DrawSpriteEditor();
|
||||
void DrawScreenEditor();
|
||||
void DrawROMInfo();
|
||||
|
||||
void *rom_data_;
|
||||
bool isLoaded = true;
|
||||
@@ -48,6 +48,10 @@ class Editor {
|
||||
TextEditor::LanguageDefinition language65816Def;
|
||||
OverworldEditor overworld_editor_;
|
||||
|
||||
Graphics::Scene current_scene_;
|
||||
Graphics::SNESPalette current_palette_;
|
||||
Graphics::TilePreset current_set_;
|
||||
|
||||
ImGuiTableFlags toolset_table_flags = ImGuiTableFlags_SizingFixedFit;
|
||||
};
|
||||
|
||||
|
||||
@@ -8,25 +8,90 @@
|
||||
#include "Graphics/Bitmap.h"
|
||||
#include "Graphics/Tile.h"
|
||||
|
||||
// first step would be to decompress all graphics data from the game
|
||||
// (in alttp that's easy they're all located in the same location all the
|
||||
// same sheet size 128x32) have a code that convert PC address to SNES and
|
||||
// vice-versa
|
||||
|
||||
// 1) find the gfx pointers (you could use ZS constant file)
|
||||
// 2) decompress all the gfx with your lz2 decompressor
|
||||
// 3) convert the 3bpp snes data into PC 4bpp (probably the hardest part)
|
||||
// 4) get the tiles32 data
|
||||
// 5) get the tiles16 data
|
||||
// 6) get the map32 data (they must be decompressed as well with a lz2
|
||||
// variant not the same as gfx compression but pretty similar) 7) get the
|
||||
// gfx data of the map yeah i forgot that one and load 4bpp in a pseudo vram
|
||||
// and use that to render tiles on screen 8) try to render the tiles on the
|
||||
// bitmap in black & white to start 9) get the palettes data and try to find
|
||||
// how they're loaded in the game that's a big puzzle to solve then 9 you'll
|
||||
// have an overworld map viewer, in less than few hours if are able to
|
||||
// understand the data quickly
|
||||
namespace yaze {
|
||||
namespace Application {
|
||||
namespace Editor {
|
||||
void OverworldEditor::Update() {
|
||||
if (rom_.isLoaded()) {
|
||||
if (!doneLoaded) {
|
||||
overworld.Load(rom_);
|
||||
Graphics::CreateAllGfxData(rom_.GetRawData(), allGfx16Ptr);
|
||||
SDL_Surface *surface =
|
||||
SDL_CreateRGBSurfaceFrom(allGfx16Ptr, 128, 7104, 4, 64,
|
||||
0x0000FF, // red mask
|
||||
0x00FF00, // green mask
|
||||
0xFF0000, // blue mask
|
||||
1);
|
||||
//overworld.Load(rom_);
|
||||
// name=The Legend of Zelda - Link Sprites
|
||||
|
||||
surface = current_scene_.buildSurface(
|
||||
rom_.ExtractTiles(4, 2048), palette_, current_set_.tilesPattern);
|
||||
|
||||
gfx_texture = SDL_CreateTextureFromSurface(Core::renderer, surface);
|
||||
// [rom]
|
||||
// name=
|
||||
// type=LoROM
|
||||
|
||||
// [tiles]
|
||||
// pc_location=80000
|
||||
// snes_location=0
|
||||
// length=28672
|
||||
// bpp=4
|
||||
// compression=None
|
||||
// pattern=normal
|
||||
|
||||
// [tiles_arrangement]
|
||||
// tiles_per_row=16
|
||||
|
||||
// [palette]
|
||||
// pc_location=dd308
|
||||
// snes_location=0
|
||||
// nozerocolor=true
|
||||
|
||||
// name="The Legend of Zelda - Action Sprites, shields, shovel and book"
|
||||
|
||||
// [rom]
|
||||
// name=
|
||||
// type=LoROM
|
||||
|
||||
// [tiles]
|
||||
// pc_location=c0d64
|
||||
// snes_location=0
|
||||
// length=1081
|
||||
// bpp=3
|
||||
// compression=zelda3
|
||||
|
||||
// [tiles_arrangement]
|
||||
// tiles_per_row=16
|
||||
|
||||
// [palette]
|
||||
// pc_location=0
|
||||
// snes_location=0
|
||||
// nozerocolor=true
|
||||
|
||||
current_set_.pcTilesLocation = 0x8000;
|
||||
current_set_.SNESTilesLocation = 0;
|
||||
current_set_.length = 1000;
|
||||
current_set_.bpp = 3;
|
||||
current_set_.compression = "zelda3";
|
||||
current_set_.pcPaletteLocation = 0;
|
||||
current_set_.SNESPaletteLocation = 0;
|
||||
|
||||
palette_.colors.push_back(ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
palette_.colors.push_back(ImVec4(0.0f, 0.5f, 0.0f, 1.0f));
|
||||
palette_.colors.push_back(ImVec4(0.0f, 0.0f, 0.4f, 1.0f));
|
||||
palette_.colors.push_back(ImVec4(0.3f, 0.0f, 0.0f, 1.0f));
|
||||
palette_.colors.push_back(ImVec4(0.3f, 0.7f, 0.9f, 1.0f));
|
||||
palette_.colors.push_back(ImVec4(0.5f, 0.5f, 0.5f, 1.0f));
|
||||
|
||||
current_scene_.buildSurface(rom_.ExtractTiles(current_set_), palette_, current_set_.tilesPattern);
|
||||
doneLoaded = true;
|
||||
}
|
||||
}
|
||||
@@ -261,7 +326,9 @@ void OverworldEditor::DrawTileSelector() {
|
||||
if (ImGui::BeginTabBar("##TabBar", ImGuiTabBarFlags_FittingPolicyScroll)) {
|
||||
if (ImGui::BeginTabItem("Tile8")) {
|
||||
if (rom_.isLoaded()) {
|
||||
ImGui::Image((void *)(intptr_t)gfx_texture, ImVec2(128, 7104));
|
||||
for (const auto & [key, value] : current_scene_.imagesCache) {
|
||||
ImGui::Image((void *)(SDL_Texture*)value, ImVec2(8, 8));
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::EndTabItem();
|
||||
|
||||
@@ -16,6 +16,8 @@ namespace Editor {
|
||||
|
||||
using byte = unsigned char;
|
||||
|
||||
static constexpr unsigned int k4BPP = 4;
|
||||
|
||||
class OverworldEditor {
|
||||
public:
|
||||
void Update();
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
#include "Event.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace Application {
|
||||
namespace Events {
|
||||
|
||||
void Event::Assign(const std::function<void()>& event) { event_ = event; }
|
||||
void Event::Trigger() const { event_(); }
|
||||
|
||||
} // namespace Events
|
||||
} // namespace Application
|
||||
} // namespace yaze
|
||||
@@ -1,23 +0,0 @@
|
||||
#ifndef YAZE_APPLICATION_EVENTS_EVENT_H
|
||||
#define YAZE_APPLICATION_EVENTS_EVENT_H
|
||||
|
||||
#include <functional>
|
||||
|
||||
namespace yaze {
|
||||
namespace Application {
|
||||
namespace Events {
|
||||
|
||||
class Event {
|
||||
public:
|
||||
void Assign(const std::function<void()> & event);
|
||||
void Trigger() const;
|
||||
|
||||
private:
|
||||
std::function<void()> event_;
|
||||
};
|
||||
|
||||
} // namespace Events
|
||||
} // namespace Application
|
||||
} // namespace yaze
|
||||
|
||||
#endif // YAZE_APPLICATION_EVENTS_EVENT_H
|
||||
@@ -12,6 +12,15 @@ SNESColor::SNESColor() {
|
||||
snes = 0;
|
||||
}
|
||||
|
||||
SNESColor::SNESColor(ImVec4 val) {
|
||||
rgb = val;
|
||||
m_color col;
|
||||
col.red = val.x;
|
||||
col.blue = val.y;
|
||||
col.green = val.z;
|
||||
snes = convertcolor_rgb_to_snes(col);
|
||||
}
|
||||
|
||||
void SNESColor::setRgb(ImVec4 val) {
|
||||
rgb = val;
|
||||
m_color col;
|
||||
@@ -38,8 +47,8 @@ SNESPalette::SNESPalette(uint8_t mSize) {
|
||||
}
|
||||
|
||||
SNESPalette::SNESPalette(char* data) {
|
||||
//assert((data.size() % 4 == 0) && data.size() <= 32);
|
||||
//size = data.size() / 2;
|
||||
// assert((data.size() % 4 == 0) && data.size() <= 32);
|
||||
// size = data.size() / 2;
|
||||
size = sizeof(data) / 2;
|
||||
for (unsigned i = 0; i < sizeof(data); i += 2) {
|
||||
SNESColor col;
|
||||
@@ -61,16 +70,34 @@ SNESPalette::SNESPalette(std::vector<ImVec4> cols) {
|
||||
}
|
||||
|
||||
char* SNESPalette::encode() {
|
||||
//char* data(size * 2, 0);
|
||||
// char* data(size * 2, 0);
|
||||
char* data = new char[size * 2];
|
||||
for (unsigned int i = 0; i < size; i++) {
|
||||
//std::cout << QString::number(colors[i].snes, 16);
|
||||
// std::cout << QString::number(colors[i].snes, 16);
|
||||
data[i * 2] = (char)(colors[i].snes & 0xFF);
|
||||
data[i * 2 + 1] = (char)(colors[i].snes >> 8);
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
SDL_Palette* SNESPalette::GetSDL_Palette() {
|
||||
SDL_Palette* result = new SDL_Palette;
|
||||
result->ncolors = size;
|
||||
SDL_Color* sdl_colors = new SDL_Color[size];
|
||||
for (int i = 0; i < size; i++) {
|
||||
sdl_colors[i].r = (uint8_t) colors[i].rgb.x * 100;
|
||||
sdl_colors[i].g = (uint8_t) colors[i].rgb.y * 100;
|
||||
sdl_colors[i].b = (uint8_t) colors[i].rgb.z * 100;
|
||||
}
|
||||
result->colors = sdl_colors;
|
||||
|
||||
// store the pointers to free them later
|
||||
sdl_palettes_.push_back(result);
|
||||
colors_arrays_.push_back(sdl_colors);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace Graphics
|
||||
} // namespace Application
|
||||
} // namespace yaze
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifndef YAZE_APPLICATION_GRAPHICS_PALETTE_H
|
||||
#define YAZE_APPLICATION_GRAPHICS_PALETTE_H
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <imgui/imgui.h>
|
||||
#include <palette.h>
|
||||
#include <tile.h>
|
||||
@@ -9,12 +10,14 @@
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
|
||||
|
||||
namespace yaze {
|
||||
namespace Application {
|
||||
namespace Graphics {
|
||||
|
||||
struct SNESColor {
|
||||
SNESColor();
|
||||
SNESColor(ImVec4);
|
||||
uint16_t snes;
|
||||
ImVec4 rgb;
|
||||
void setRgb(ImVec4);
|
||||
@@ -31,8 +34,13 @@ class SNESPalette {
|
||||
SNESPalette(std::vector<ImVec4>);
|
||||
|
||||
char* encode();
|
||||
|
||||
SDL_Palette* GetSDL_Palette();
|
||||
|
||||
uint8_t size;
|
||||
std::vector<SNESColor> colors;
|
||||
std::vector<SDL_Palette*> sdl_palettes_;
|
||||
std::vector<SDL_Color*> colors_arrays_;
|
||||
};
|
||||
|
||||
} // namespace Graphics
|
||||
|
||||
@@ -4,6 +4,37 @@ namespace yaze {
|
||||
namespace Application {
|
||||
namespace Graphics {
|
||||
|
||||
void Scene::buildSurface(const std::vector<tile8>& tiles, SNESPalette& mPalette,
|
||||
const TilesPattern& tp) {
|
||||
arrangedTiles = TilesPattern::transform(tp, tiles);
|
||||
tilesPattern = tp;
|
||||
allTiles = tiles;
|
||||
|
||||
for (unsigned int j = 0; j < arrangedTiles.size(); j++) {
|
||||
for (unsigned int i = 0; i < arrangedTiles[0].size(); i++) {
|
||||
tile8 tile = arrangedTiles[j][i];
|
||||
// SDL_PIXELFORMAT_RGB888 ?
|
||||
SDL_Surface* newImage = SDL_CreateRGBSurfaceWithFormat(
|
||||
0, 8, 8, SDL_BITSPERPIXEL(3), SDL_PIXELFORMAT_RGB444);
|
||||
SDL_PixelFormat* format = newImage->format;
|
||||
format->palette = mPalette.GetSDL_Palette();
|
||||
|
||||
|
||||
char* ptr = (char*)newImage->pixels;
|
||||
|
||||
for (int i = 0; i < 8; i++) {
|
||||
for (int j = 0; j < 8; j++) {
|
||||
ptr[i * 8 + j] = (char)tile.data[i * 8 + j];
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Texture* texture =
|
||||
SDL_CreateTextureFromSurface(Core::renderer, newImage);
|
||||
imagesCache[tile.id] = texture;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Scene::buildScene(const std::vector<tile8>& tiles,
|
||||
const SNESPalette mPalette, const TilesPattern& tp) {
|
||||
arrangedTiles = TilesPattern::transform(tp, tiles);
|
||||
@@ -31,30 +62,10 @@ void Scene::buildScene(const std::vector<tile8>& tiles,
|
||||
// j * newTileItem->boundingRect().width() + j);
|
||||
}
|
||||
}
|
||||
// unsigned max_w =
|
||||
// items()[0]->boundingRect().width() * arrangedTiles[0].size() +
|
||||
// arrangedTiles[0].size();
|
||||
// unsigned max_h = items()[0]->boundingRect().width() * arrangedTiles.size()
|
||||
// +
|
||||
// arrangedTiles.size();
|
||||
// setSceneRect(QRect(0, 0, max_w, max_h));
|
||||
}
|
||||
|
||||
SDL_Surface* Scene::buildSurface(const std::vector<tile8>& tiles,
|
||||
const SNESPalette mPalette,
|
||||
const TilesPattern& tp) {
|
||||
|
||||
SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, 128, 7104, SDL_BITSPERPIXEL(4), SDL_PIXELFORMAT_RGB444);
|
||||
|
||||
arrangedTiles = TilesPattern::transform(tp, tiles);
|
||||
tilesPattern = tp;
|
||||
allTiles = tiles;
|
||||
for (unsigned int j = 0; j < arrangedTiles.size(); j++) {
|
||||
for (unsigned int i = 0; i < arrangedTiles[0].size(); i++) {
|
||||
tile8 tile = arrangedTiles[j][i];
|
||||
|
||||
}
|
||||
}
|
||||
// unsigned max_w = items()[0]->boundingRect().width() *
|
||||
// arrangedTiles[0].size() + arrangedTiles[0].size(); unsigned max_h =
|
||||
// items()[0]->boundingRect().width() * arrangedTiles.size() +
|
||||
// arrangedTiles.size(); setSceneRect(QRect(0, 0, max_w, max_h));
|
||||
}
|
||||
|
||||
void Scene::updateScene() {
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
#include "Core/Renderer.h"
|
||||
#include "Graphics/Tile.h"
|
||||
|
||||
|
||||
namespace yaze {
|
||||
namespace Application {
|
||||
namespace Graphics {
|
||||
@@ -21,19 +20,21 @@ class Scene {
|
||||
void buildScene(const std::vector<tile8>& tiles, const SNESPalette mPalette,
|
||||
const TilesPattern& tp);
|
||||
|
||||
SDL_Surface* buildSurface(const std::vector<tile8>& tiles,
|
||||
const SNESPalette mPalette, const TilesPattern& tp);
|
||||
void buildSurface(const std::vector<tile8>& tiles,
|
||||
SNESPalette& mPalette, const TilesPattern& tp);
|
||||
|
||||
void updateScene();
|
||||
void setTilesZoom(unsigned int tileZoom);
|
||||
void setTilesPattern(TilesPattern tp);
|
||||
|
||||
std::unordered_map<unsigned int, SDL_Texture*> imagesCache;
|
||||
|
||||
private:
|
||||
std::vector<tile8> allTiles;
|
||||
std::vector<std::vector<tile8> > arrangedTiles;
|
||||
unsigned int tilesZoom;
|
||||
TilesPattern tilesPattern;
|
||||
// QMap<unsigned int, QPixmap> imagesCache;
|
||||
std::vector<tile8> allTiles;
|
||||
std::vector<std::vector<tile8> > arrangedTiles;
|
||||
|
||||
};
|
||||
|
||||
} // namespace Graphics
|
||||
|
||||
@@ -46,13 +46,13 @@ char *hexString(const char *str, const unsigned int size) {
|
||||
TilesPattern::TilesPattern() {
|
||||
tilesPerRow = 16;
|
||||
numberOfTiles = 16;
|
||||
transformVector.push_back(std::vector<int>{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 8, 9, 11, 12, 13, 14, 15, 16});
|
||||
transformVector.push_back(std::vector<int>{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 8, 9,
|
||||
11, 12, 13, 14, 15, 16});
|
||||
|
||||
// transformVector.push_back(std::vector<int>{0, 1, 2, 3});
|
||||
// transformVector.push_back(std::vector<int>{4, 5, 6, 7});
|
||||
// transformVector.push_back(std::vector<int>{8, 9, 11, 12});
|
||||
// transformVector.push_back(std::vector<int>{13, 14, 15, 16});
|
||||
// default_settings();
|
||||
}
|
||||
// [pattern]
|
||||
// name = "32x32 B (4x4)"
|
||||
@@ -97,43 +97,43 @@ void TilesPattern::default_settings() {
|
||||
std::cout << transformVector.size() << std::endl;
|
||||
}
|
||||
|
||||
bool TilesPattern::load(std::string patternFile) {
|
||||
// QSettings pFile(patternFile, QSettings::IniFormat);
|
||||
// name = pFile.value("pattern/name").toString();
|
||||
// description = pFile.value("pattern/description").toString();
|
||||
// numberOfTiles = pFile.value("pattern/number_of_tile").toInt();
|
||||
// std::cout << name;
|
||||
// // unsigned int nbOfTile = pFile.value("_/number_of_tile").toUInt();
|
||||
// std::string patternString = pFile.value("pattern/pattern").toString();
|
||||
// std::cout << patternString;
|
||||
// bool TilesPattern::load(std::string patternFile) {
|
||||
// QSettings pFile(patternFile, QSettings::IniFormat);
|
||||
// name = pFile.value("pattern/name").toString();
|
||||
// description = pFile.value("pattern/description").toString();
|
||||
// numberOfTiles = pFile.value("pattern/number_of_tile").toInt();
|
||||
// std::cout << name;
|
||||
// // unsigned int nbOfTile = pFile.value("_/number_of_tile").toUInt();
|
||||
// std::string patternString = pFile.value("pattern/pattern").toString();
|
||||
// std::cout << patternString;
|
||||
|
||||
// // Pattern String is a array description
|
||||
// // Pattern String is a array description
|
||||
|
||||
// transformVector.clear();
|
||||
// QRegExp arrayRegExp("(\\[[\\s|0-F|a-f|,]+\\])");
|
||||
// int pos = 0;
|
||||
// while (arrayRegExp.indexIn(patternString, pos) != -1) {
|
||||
// std::string arrayString = arrayRegExp.cap(1);
|
||||
// std::vector<int> tmpVect;
|
||||
// // std::cout << arrayString;
|
||||
// unsigned int stringPos = 1;
|
||||
// transformVector.clear();
|
||||
// QRegExp arrayRegExp("(\\[[\\s|0-F|a-f|,]+\\])");
|
||||
// int pos = 0;
|
||||
// while (arrayRegExp.indexIn(patternString, pos) != -1) {
|
||||
// std::string arrayString = arrayRegExp.cap(1);
|
||||
// std::vector<int> tmpVect;
|
||||
// // std::cout << arrayString;
|
||||
// unsigned int stringPos = 1;
|
||||
|
||||
// while (arrayString[stringPos] != ']') {
|
||||
// while (arrayString[stringPos].isSpace()) stringPos++;
|
||||
// QRegExp hex("([0-F|a-f]+)");
|
||||
// bool ok;
|
||||
// if (hex.indexIn(arrayString, stringPos) == stringPos) {
|
||||
// tmpVect.append(hex.cap(1).toInt(&ok, 16));
|
||||
// }
|
||||
// while (arrayString[stringPos].isSpace()) stringPos++;
|
||||
// stringPos++; // should be the comma
|
||||
// }
|
||||
// pos += arrayRegExp.matchedLength();
|
||||
// transformVector.append(tmpVect);
|
||||
// }
|
||||
// std::cout << transformVector.size() << transformVector;
|
||||
return true;
|
||||
}
|
||||
// while (arrayString[stringPos] != ']') {
|
||||
// while (arrayString[stringPos].isSpace()) stringPos++;
|
||||
// QRegExp hex("([0-F|a-f]+)");
|
||||
// bool ok;
|
||||
// if (hex.indexIn(arrayString, stringPos) == stringPos) {
|
||||
// tmpVect.append(hex.cap(1).toInt(&ok, 16));
|
||||
// }
|
||||
// while (arrayString[stringPos].isSpace()) stringPos++;
|
||||
// stringPos++; // should be the comma
|
||||
// }
|
||||
// pos += arrayRegExp.matchedLength();
|
||||
// transformVector.append(tmpVect);
|
||||
// }
|
||||
// std::cout << transformVector.size() << transformVector;
|
||||
// return true;
|
||||
// }
|
||||
|
||||
bool TilesPattern::loadPatterns() {
|
||||
// foreach (std::string fileName, patternDirectory.entryList(QDir::Files)) {
|
||||
@@ -165,6 +165,7 @@ std::vector<std::vector<tile8> > TilesPattern::transform(
|
||||
unsigned int nbTransform = tiles.size() / numberOfTiles;
|
||||
printf("Tiles size : %d - nbtransform : %d - pattern number of tiles : %d",
|
||||
tiles.size(), nbTransform, numberOfTiles);
|
||||
|
||||
if (transPerRow > nbTransform)
|
||||
toret.resize(tVectHeight);
|
||||
else
|
||||
@@ -174,7 +175,7 @@ std::vector<std::vector<tile8> > TilesPattern::transform(
|
||||
|
||||
std::vector<std::vector<tile8> > vec(toret);
|
||||
auto it = vec.begin();
|
||||
for (auto each : vec) {
|
||||
for (auto &each : vec) {
|
||||
each.resize(tilesPerRow);
|
||||
}
|
||||
// while (it.hasNext()) {
|
||||
@@ -182,13 +183,13 @@ std::vector<std::vector<tile8> > TilesPattern::transform(
|
||||
// }
|
||||
// std::cout << toret[0].size() << "x" << toret.size();
|
||||
while (repeat != nbTransform) {
|
||||
// std::cout << "repeat" << repeat;
|
||||
std::cout << "repeat" << repeat;
|
||||
for (unsigned int j = 0; j < tVectHeight; j++) {
|
||||
for (unsigned int i = 0; i < tVectWidth; i++) {
|
||||
unsigned int posTile = transformVector[j][i] + numberOfTiles * repeat;
|
||||
unsigned int posX = i + repeatOffsetX;
|
||||
unsigned int posY = j + repeatOffsetY;
|
||||
// qDebug("X: %d - Y: %d - posTile : %d", posX, posY, posTile);
|
||||
printf("X: %d - Y: %d - posTile : %d", posX, posY, posTile);
|
||||
toret[posY][posX] = tiles[posTile];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -103,8 +103,6 @@ class TilesPattern {
|
||||
|
||||
void default_settings();
|
||||
|
||||
bool load(std::string patternFile);
|
||||
|
||||
static bool loadPatterns();
|
||||
static TilesPattern pattern(std::string name);
|
||||
static std::unordered_map<std::string, TilesPattern> Patterns();
|
||||
|
||||
@@ -20,45 +20,67 @@ void ROM::LoadFromFile(const std::string &path) {
|
||||
// Reading data to array of unsigned chars
|
||||
file = fopen(path.c_str(), "r+");
|
||||
current_rom_ = (unsigned char *)malloc(size);
|
||||
rom_data_ = (char *) malloc(size);
|
||||
fread(rom_data_, sizeof(char), size, file);
|
||||
int bytes_read = fread(current_rom_, sizeof(unsigned char), size, file);
|
||||
fclose(file);
|
||||
|
||||
memcpy(title, current_rom_ + 32704, 21);
|
||||
|
||||
type = LoROM;
|
||||
fastrom = (current_rom_[21] & 0b00110000) == 0b00110000;
|
||||
if (current_rom_[21] & 1) type = HiROM;
|
||||
if ((current_rom_[21] & 0b00000111) == 0b00000111) type = ExHiROM;
|
||||
|
||||
sram_size = 0x400 << current_rom_[24];
|
||||
creator_id = (current_rom_[26] << 8) | current_rom_[25];
|
||||
version = current_rom_[27];
|
||||
loaded = true;
|
||||
}
|
||||
|
||||
|
||||
std::vector<tile8> ROM::ExtractTiles(unsigned int bpp, unsigned int length) {
|
||||
std::vector<tile8> ROM::ExtractTiles(TilePreset &preset) {
|
||||
std::cout << "Begin ROM::ExtractTiles" << std::endl;
|
||||
std::vector<tile8> rawTiles;
|
||||
unsigned int lastCompressedSize;
|
||||
unsigned int size = length;
|
||||
char *data = alttp_decompress_gfx((char*)current_rom_, 0, length, &size, &lastCompressedSize);
|
||||
uint filePos = 0;
|
||||
unsigned int size = preset.length;
|
||||
filePos =
|
||||
getRomPosition(preset, preset.pcTilesLocation, preset.SNESTilesLocation);
|
||||
char *data = (char *)rom_data_ + filePos;
|
||||
memcpy(data, rom_data_ + filePos, preset.length);
|
||||
|
||||
data =
|
||||
alttp_decompress_gfx(data, 0, preset.length, &size, &lastCompressedSize);
|
||||
std::cout << "size: " << size << std::endl;
|
||||
std::cout << "lastCompressedSize: " << lastCompressedSize << std::endl;
|
||||
|
||||
if (data == NULL) {
|
||||
std:: cout << alttp_decompression_error << std::endl;
|
||||
return rawTiles;
|
||||
}
|
||||
|
||||
unsigned tileCpt = 0;
|
||||
for (unsigned int tilePos = 0; tilePos < size; tilePos += bpp * 8) {
|
||||
tile8 newTile = unpack_bpp_tile(data, tilePos, bpp);
|
||||
for (unsigned int tilePos = 0; tilePos < size; tilePos += preset.bpp * 8) {
|
||||
std::cout << "Unpacking tile..." << std::endl;
|
||||
tile8 newTile = unpack_bpp_tile(data, tilePos, preset.bpp);
|
||||
newTile.id = tileCpt;
|
||||
rawTiles.push_back(newTile);
|
||||
tileCpt++;
|
||||
}
|
||||
|
||||
free(data);
|
||||
std::cout << "End ROM::ExtractTiles" << std::endl;
|
||||
return rawTiles;
|
||||
}
|
||||
|
||||
unsigned int ROM::getRomPosition(const TilePreset &preset, int directAddr,
|
||||
unsigned int snesAddr) {
|
||||
bool romHasHeader = false; // romInfo.hasHeader
|
||||
if (overrideHeaderInfo) romHasHeader = overridenHeaderInfo;
|
||||
unsigned int filePos = -1;
|
||||
enum rom_type rType = LoROM;
|
||||
std::cout << "ROM::getRomPosition: directAddr:" << directAddr << std::endl;
|
||||
if (directAddr == -1) {
|
||||
filePos = rommapping_snes_to_pc(snesAddr, rType, romHasHeader);
|
||||
} else {
|
||||
filePos = directAddr;
|
||||
if (romHasHeader) filePos += 0x200;
|
||||
}
|
||||
std::cout << "ROM::getRomPosition: filePos:" << filePos << std::endl;
|
||||
return filePos;
|
||||
}
|
||||
|
||||
int ROM::SnesToPc(int addr) {
|
||||
if (addr >= 0x808000) {
|
||||
|
||||
@@ -31,9 +31,11 @@ int AddressFromBytes(byte addr1, byte addr2, byte addr3);
|
||||
class ROM {
|
||||
public:
|
||||
void LoadFromFile(const std::string& path);
|
||||
std::vector<tile8> ExtractTiles(unsigned int bpp, unsigned int length);
|
||||
std::vector<tile8> ExtractTiles(TilePreset& preset);
|
||||
unsigned int getRomPosition(const TilePreset& preset, int directAddr,
|
||||
unsigned int snesAddr);
|
||||
|
||||
int SnesToPc(int addr);
|
||||
int SnesToPc(int addr);
|
||||
short AddressFromBytes(byte addr1, byte addr2);
|
||||
ushort ReadShort(int addr);
|
||||
void Write(int addr, byte value);
|
||||
@@ -55,17 +57,19 @@ class ROM {
|
||||
bool loaded = false;
|
||||
|
||||
byte* current_rom_;
|
||||
char* rom_data_;
|
||||
|
||||
bool overrideHeaderInfo;
|
||||
bool overridenHeaderInfo;
|
||||
unsigned int lastUnCompressSize;
|
||||
unsigned int lastCompressedSize;
|
||||
unsigned int lastCompressSize;
|
||||
|
||||
enum rom_type type;
|
||||
bool fastrom;
|
||||
bool make_sense;
|
||||
unsigned char title[21];
|
||||
long int size;
|
||||
unsigned int sram_size;
|
||||
uint16_t creator_id;
|
||||
unsigned char version;
|
||||
unsigned char checksum_comp;
|
||||
unsigned char checksum;
|
||||
};
|
||||
|
||||
} // namespace Utils
|
||||
|
||||
Reference in New Issue
Block a user