Continuing the Graphics stuff and removed Events bc im not using it

This commit is contained in:
Justin Scofield
2022-06-12 12:42:35 -04:00
parent bbe95ef332
commit 9b905a48e4
17 changed files with 328 additions and 231 deletions

View File

@@ -4,6 +4,37 @@ namespace yaze {
namespace Application {
namespace Graphics {
void Scene::buildSurface(const std::vector<tile8>& tiles, SNESPalette& mPalette,
const TilesPattern& tp) {
arrangedTiles = TilesPattern::transform(tp, tiles);
tilesPattern = tp;
allTiles = tiles;
for (unsigned int j = 0; j < arrangedTiles.size(); j++) {
for (unsigned int i = 0; i < arrangedTiles[0].size(); i++) {
tile8 tile = arrangedTiles[j][i];
// SDL_PIXELFORMAT_RGB888 ?
SDL_Surface* newImage = SDL_CreateRGBSurfaceWithFormat(
0, 8, 8, SDL_BITSPERPIXEL(3), SDL_PIXELFORMAT_RGB444);
SDL_PixelFormat* format = newImage->format;
format->palette = mPalette.GetSDL_Palette();
char* ptr = (char*)newImage->pixels;
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
ptr[i * 8 + j] = (char)tile.data[i * 8 + j];
}
}
SDL_Texture* texture =
SDL_CreateTextureFromSurface(Core::renderer, newImage);
imagesCache[tile.id] = texture;
}
}
}
void Scene::buildScene(const std::vector<tile8>& tiles,
const SNESPalette mPalette, const TilesPattern& tp) {
arrangedTiles = TilesPattern::transform(tp, tiles);
@@ -31,30 +62,10 @@ void Scene::buildScene(const std::vector<tile8>& tiles,
// j * newTileItem->boundingRect().width() + j);
}
}
// unsigned max_w =
// items()[0]->boundingRect().width() * arrangedTiles[0].size() +
// arrangedTiles[0].size();
// unsigned max_h = items()[0]->boundingRect().width() * arrangedTiles.size()
// +
// arrangedTiles.size();
// setSceneRect(QRect(0, 0, max_w, max_h));
}
SDL_Surface* Scene::buildSurface(const std::vector<tile8>& tiles,
const SNESPalette mPalette,
const TilesPattern& tp) {
SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, 128, 7104, SDL_BITSPERPIXEL(4), SDL_PIXELFORMAT_RGB444);
arrangedTiles = TilesPattern::transform(tp, tiles);
tilesPattern = tp;
allTiles = tiles;
for (unsigned int j = 0; j < arrangedTiles.size(); j++) {
for (unsigned int i = 0; i < arrangedTiles[0].size(); i++) {
tile8 tile = arrangedTiles[j][i];
}
}
// unsigned max_w = items()[0]->boundingRect().width() *
// arrangedTiles[0].size() + arrangedTiles[0].size(); unsigned max_h =
// items()[0]->boundingRect().width() * arrangedTiles.size() +
// arrangedTiles.size(); setSceneRect(QRect(0, 0, max_w, max_h));
}
void Scene::updateScene() {