chore: Refactor file_dialog.cc and file_dialog.h to use namespace aliases
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@@ -243,7 +243,7 @@ void SpriteEditor::DrawCustomSpritesMetadata() {
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// ZSprite Maker format open file dialog
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if (ImGui::Button("Open ZSprite")) {
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// Open ZSprite file
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std::string file_path = FileDialogWrapper::ShowOpenFileDialog();
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std::string file_path = core::FileDialogWrapper::ShowOpenFileDialog();
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if (!file_path.empty()) {
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zsprite::ZSprite zsprite;
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status_ = zsprite.Load(file_path);
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