add zsprite to sprite editor
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@@ -63,6 +63,7 @@ class MasterEditor : public SharedRom,
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active_editors_.push_back(&dungeon_editor_);
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active_editors_.push_back(&graphics_editor_);
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active_editors_.push_back(&palette_editor_);
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active_editors_.push_back(&sprite_editor_);
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}
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void SetupScreen(std::shared_ptr<SDL_Renderer> renderer,
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