add zsprite to sprite editor

This commit is contained in:
scawful
2024-07-14 20:54:18 -04:00
parent a9f0673f0a
commit 9c2cf1d971
4 changed files with 78 additions and 43 deletions

View File

@@ -1,5 +1,7 @@
#include "sprite_editor.h"
#include <core/platform/file_dialog.h>
#include <editor/sprite/zsprite.h>
#include <gui/icons.h>
#include <gui/input.h>
@@ -34,43 +36,41 @@ absl::Status SpriteEditor::Update() {
DrawSpritesList();
TableNextColumn();
{
static int next_tab_id = 0;
static int next_tab_id = 0;
if (ImGui::BeginTabBar("SpriteTabBar", kSpriteTabBarFlags)) {
if (ImGui::TabItemButton(ICON_MD_ADD, kSpriteTabBarFlags)) {
if (std::find(active_sprites_.begin(), active_sprites_.end(),
current_sprite_id_) != active_sprites_.end()) {
// Room is already open
next_tab_id++;
}
active_sprites_.push_back(next_tab_id++); // Add new tab
if (ImGui::BeginTabBar("SpriteTabBar", kSpriteTabBarFlags)) {
if (ImGui::TabItemButton(ICON_MD_ADD, kSpriteTabBarFlags)) {
if (std::find(active_sprites_.begin(), active_sprites_.end(),
current_sprite_id_) != active_sprites_.end()) {
// Room is already open
next_tab_id++;
}
// Submit our regular tabs
for (int n = 0; n < active_sprites_.Size;) {
bool open = true;
if (active_sprites_[n] > sizeof(core::kSpriteDefaultNames) / 4) {
active_sprites_.erase(active_sprites_.Data + n);
continue;
}
if (ImGui::BeginTabItem(
core::kSpriteDefaultNames[active_sprites_[n]].data(), &open,
ImGuiTabItemFlags_None)) {
DrawSpriteCanvas();
ImGui::EndTabItem();
}
if (!open)
active_sprites_.erase(active_sprites_.Data + n);
else
n++;
}
ImGui::EndTabBar();
active_sprites_.push_back(next_tab_id++); // Add new tab
}
// Submit our regular tabs
for (int n = 0; n < active_sprites_.Size;) {
bool open = true;
if (active_sprites_[n] > sizeof(core::kSpriteDefaultNames) / 4) {
active_sprites_.erase(active_sprites_.Data + n);
continue;
}
if (ImGui::BeginTabItem(
core::kSpriteDefaultNames[active_sprites_[n]].data(), &open,
ImGuiTabItemFlags_None)) {
DrawSpriteCanvas();
ImGui::EndTabItem();
}
if (!open)
active_sprites_.erase(active_sprites_.Data + n);
else
n++;
}
ImGui::EndTabBar();
}
TableNextColumn();
@@ -80,7 +80,7 @@ absl::Status SpriteEditor::Update() {
ImGui::EndTable();
}
return absl::OkStatus();
return status_.ok() ? absl::OkStatus() : status_;
}
void SpriteEditor::DrawSpriteCanvas() {
@@ -96,7 +96,7 @@ void SpriteEditor::DrawSpriteCanvas() {
// Draw a table with OAM configuration
// X, Y, Tile, Palette, Priority, Flip X, Flip Y
if (ImGui::BeginTable("##OAMTable", 7, ImGuiTableFlags_None,
if (ImGui::BeginTable("##OAMTable", 7, ImGuiTableFlags_Resizable,
ImVec2(0, 0))) {
TableSetupColumn("X", ImGuiTableColumnFlags_WidthStretch);
TableSetupColumn("Y", ImGuiTableColumnFlags_WidthStretch);
@@ -169,6 +169,21 @@ void SpriteEditor::DrawSpritesList() {
if (ImGui::BeginChild(gui::GetID("##SpritesList"),
ImVec2(ImGui::GetContentRegionAvail().x, 0), true,
ImGuiWindowFlags_NoDecoration)) {
// ZSprite Maker format open file dialog
if (ImGui::Button("Open ZSprite")) {
// Open ZSprite file
std::string file_path = FileDialogWrapper::ShowOpenFileDialog();
if (!file_path.empty()) {
zsprite::ZSprite zsprite;
status_ = zsprite.Load(file_path);
}
}
for (const auto custom_sprite : custom_sprites_) {
Text("%s", custom_sprite.sprName.c_str());
Separator();
}
int i = 0;
for (const auto each_sprite_name : core::kSpriteDefaultNames) {
rom()->resource_label()->SelectableLabelWithNameEdit(

View File

@@ -2,6 +2,7 @@
#define YAZE_APP_EDITOR_SPRITE_EDITOR_H
#include "absl/status/status.h"
#include "app/editor/sprite/zsprite.h"
#include "app/editor/utils/editor.h"
#include "app/gui/canvas.h"
#include "app/rom.h"
@@ -70,8 +71,8 @@ class SpriteEditor : public SharedRom, public Editor {
ImVector<int> active_sprites_; /**< Active sprites. */
int current_sprite_id_; /**< Current sprite ID. */
uint8_t current_sheets_[8]; /**< Array to store the current sheets. */
int current_sprite_id_; /**< Current sprite ID. */
uint8_t current_sheets_[8] = {0x00, 0x0A, 0x06, 0x07, 0x00, 0x00, 0x00, 0x00};
bool sheets_loaded_ =
false; /**< Flag indicating whether the sheets are loaded or not. */
@@ -95,6 +96,10 @@ class SpriteEditor : public SharedRom, public Editor {
gui::Canvas graphics_sheet_canvas_{
ImVec2(0x80 * 2 + 2, 0x40 * 8 + 2),
gui::CanvasGridSize::k16x16}; /**< Graphics sheet canvas. */
std::vector<zsprite::ZSprite> custom_sprites_; /**< Sprites. */
absl::Status status_; /**< Status. */
};
} // namespace editor

View File

@@ -1,17 +1,23 @@
#ifndef YAZE_APP_EDITOR_SPRITE_ZSPRITE_H
#define YAZE_APP_EDITOR_SPRITE_ZSPRITE_H
#include <gfx/snes_tile.h>
#include <imgui/imgui.h>
#include <algorithm>
#include <cstdint>
#include <fstream>
#include <string>
#include <vector>
#include "app/gfx/snes_tile.h"
#include "absl/status/status.h"
namespace yaze {
namespace app {
namespace editor {
/**
* @brief Namespace for the ZSprite format from Zarby's ZSpriteMaker.
*/
namespace zsprite {
struct OamTile {
@@ -38,6 +44,7 @@ struct OamTile {
};
struct AnimationGroup {
AnimationGroup() = default;
AnimationGroup(uint8_t fs, uint8_t fe, uint8_t fsp, std::string fn)
: frame_start(fs), frame_end(fe), frame_speed(fsp), frame_name(fn) {}
@@ -66,10 +73,13 @@ struct SpriteProperty {
std::string Text;
};
class ZSprite {
struct ZSprite {
public:
void LoadZSpriteFormat(const std::string& filename) {
absl::Status Load(const std::string& filename) {
std::ifstream fs(filename, std::ios::binary);
if (!fs.is_open()) {
return absl::NotFoundError("File not found");
}
std::vector<char> buffer(std::istreambuf_iterator<char>(fs), {});
@@ -213,9 +223,11 @@ class ZSprite {
// UpdateUserRoutines();
// userroutinesListbox.SelectedIndex = 0;
// RefreshScreen();
return absl::OkStatus();
}
void SaveZSpriteFormat(const std::string& filename) {
absl::Status Save(const std::string& filename) {
std::ofstream fs(filename, std::ios::binary);
if (fs.is_open()) {
// Write data to the file
@@ -335,9 +347,10 @@ class ZSprite {
fs.close();
}
return absl::OkStatus();
}
private:
std::string sprName;
std::vector<AnimationGroup> animations;
std::vector<UserRoutine> userRoutines;
@@ -377,6 +390,7 @@ class ZSprite {
} // namespace zsprite
} // namespace editor
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_SPRITE_ZSPRITE_H