add zsprite to sprite editor

This commit is contained in:
scawful
2024-07-14 20:54:18 -04:00
parent a9f0673f0a
commit 9c2cf1d971
4 changed files with 78 additions and 43 deletions

View File

@@ -1,5 +1,7 @@
#include "sprite_editor.h"
#include <core/platform/file_dialog.h>
#include <editor/sprite/zsprite.h>
#include <gui/icons.h>
#include <gui/input.h>
@@ -34,43 +36,41 @@ absl::Status SpriteEditor::Update() {
DrawSpritesList();
TableNextColumn();
{
static int next_tab_id = 0;
static int next_tab_id = 0;
if (ImGui::BeginTabBar("SpriteTabBar", kSpriteTabBarFlags)) {
if (ImGui::TabItemButton(ICON_MD_ADD, kSpriteTabBarFlags)) {
if (std::find(active_sprites_.begin(), active_sprites_.end(),
current_sprite_id_) != active_sprites_.end()) {
// Room is already open
next_tab_id++;
}
active_sprites_.push_back(next_tab_id++); // Add new tab
if (ImGui::BeginTabBar("SpriteTabBar", kSpriteTabBarFlags)) {
if (ImGui::TabItemButton(ICON_MD_ADD, kSpriteTabBarFlags)) {
if (std::find(active_sprites_.begin(), active_sprites_.end(),
current_sprite_id_) != active_sprites_.end()) {
// Room is already open
next_tab_id++;
}
// Submit our regular tabs
for (int n = 0; n < active_sprites_.Size;) {
bool open = true;
if (active_sprites_[n] > sizeof(core::kSpriteDefaultNames) / 4) {
active_sprites_.erase(active_sprites_.Data + n);
continue;
}
if (ImGui::BeginTabItem(
core::kSpriteDefaultNames[active_sprites_[n]].data(), &open,
ImGuiTabItemFlags_None)) {
DrawSpriteCanvas();
ImGui::EndTabItem();
}
if (!open)
active_sprites_.erase(active_sprites_.Data + n);
else
n++;
}
ImGui::EndTabBar();
active_sprites_.push_back(next_tab_id++); // Add new tab
}
// Submit our regular tabs
for (int n = 0; n < active_sprites_.Size;) {
bool open = true;
if (active_sprites_[n] > sizeof(core::kSpriteDefaultNames) / 4) {
active_sprites_.erase(active_sprites_.Data + n);
continue;
}
if (ImGui::BeginTabItem(
core::kSpriteDefaultNames[active_sprites_[n]].data(), &open,
ImGuiTabItemFlags_None)) {
DrawSpriteCanvas();
ImGui::EndTabItem();
}
if (!open)
active_sprites_.erase(active_sprites_.Data + n);
else
n++;
}
ImGui::EndTabBar();
}
TableNextColumn();
@@ -80,7 +80,7 @@ absl::Status SpriteEditor::Update() {
ImGui::EndTable();
}
return absl::OkStatus();
return status_.ok() ? absl::OkStatus() : status_;
}
void SpriteEditor::DrawSpriteCanvas() {
@@ -96,7 +96,7 @@ void SpriteEditor::DrawSpriteCanvas() {
// Draw a table with OAM configuration
// X, Y, Tile, Palette, Priority, Flip X, Flip Y
if (ImGui::BeginTable("##OAMTable", 7, ImGuiTableFlags_None,
if (ImGui::BeginTable("##OAMTable", 7, ImGuiTableFlags_Resizable,
ImVec2(0, 0))) {
TableSetupColumn("X", ImGuiTableColumnFlags_WidthStretch);
TableSetupColumn("Y", ImGuiTableColumnFlags_WidthStretch);
@@ -169,6 +169,21 @@ void SpriteEditor::DrawSpritesList() {
if (ImGui::BeginChild(gui::GetID("##SpritesList"),
ImVec2(ImGui::GetContentRegionAvail().x, 0), true,
ImGuiWindowFlags_NoDecoration)) {
// ZSprite Maker format open file dialog
if (ImGui::Button("Open ZSprite")) {
// Open ZSprite file
std::string file_path = FileDialogWrapper::ShowOpenFileDialog();
if (!file_path.empty()) {
zsprite::ZSprite zsprite;
status_ = zsprite.Load(file_path);
}
}
for (const auto custom_sprite : custom_sprites_) {
Text("%s", custom_sprite.sprName.c_str());
Separator();
}
int i = 0;
for (const auto each_sprite_name : core::kSpriteDefaultNames) {
rom()->resource_label()->SelectableLabelWithNameEdit(