fix(macos): resolve z3ed linker error by ensuring yaze_app_core_lib is always built
Root Cause: The z3ed CLI tool (via yaze_agent) depends on yaze_app_core_lib, but this library was only being created when YAZE_BUILD_APP=ON (which doesn't exist - should be YAZE_BUILD_GUI). When building z3ed standalone with tests (YAZE_BUILD_Z3ED=ON, YAZE_BUILD_GUI=OFF), the linker failed with: ld: library 'yaze_app_core_lib' not found clang: error: linker command failed with exit code 1 Changes: 1. Created src/app/app_core.cmake: Contains only yaze_app_core_lib creation 2. Modified src/app/app.cmake: Now includes app_core.cmake, then conditionally builds the yaze executable only when YAZE_BUILD_GUI=ON 3. Modified src/CMakeLists.txt: Include app/app.cmake whenever agent features are needed (YAZE_BUILD_GUI OR YAZE_BUILD_Z3ED OR YAZE_BUILD_TESTS), ensuring yaze_app_core_lib is always available before yaze_agent is built Impact: - macOS CI builds will now succeed (z3ed can link properly) - No impact on existing GUI builds (yaze executable still built correctly) - No impact on Windows/Linux (same dependency structure applies) - Cleaner separation: library (always) vs executable (conditional) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -82,7 +82,13 @@ if(YAZE_ENABLE_REMOTE_AUTOMATION)
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endif()
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# Include agent/CLI components (needed by yaze_editor for agent features)
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if(YAZE_BUILD_APP OR YAZE_BUILD_Z3ED OR YAZE_BUILD_TESTS)
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# NOTE: yaze_agent depends on yaze_app_core_lib, so we must include app.cmake
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# BEFORE cli/agent.cmake when building agent features
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if(YAZE_BUILD_GUI OR YAZE_BUILD_Z3ED OR YAZE_BUILD_TESTS)
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include(app/app.cmake)
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endif()
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if(YAZE_BUILD_GUI OR YAZE_BUILD_Z3ED OR YAZE_BUILD_TESTS)
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include(cli/agent.cmake)
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endif()
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@@ -90,11 +96,6 @@ endif()
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include(app/editor/editor_library.cmake)
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include(app/emu/emu_library.cmake)
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# Build main application
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if(YAZE_BUILD_APP)
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include(app/app.cmake)
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endif()
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# Build standalone emulator
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if(YAZE_BUILD_EMU)
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include(app/emu/emu.cmake)
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@@ -1,151 +1,30 @@
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# ==============================================================================
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# Application Core Library (Platform, Controller, ROM, Services)
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# Application Core Library and GUI Executable
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# ==============================================================================
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# This library contains application-level core components:
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# - ROM management (app/rom.cc)
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# - Application controller (app/controller.cc)
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# - Window/platform management (app/platform/)
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# - gRPC services for AI automation (app/service/)
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#
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# Dependencies: yaze_core_lib (foundational), yaze_util, yaze_gfx, SDL2, ImGui
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# This file builds:
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# 1. yaze_app_core_lib (always, when included)
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# 2. yaze executable (GUI application, only when YAZE_BUILD_GUI=ON)
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# ==============================================================================
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set(
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YAZE_APP_CORE_SRC
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app/rom.cc
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app/controller.cc
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app/platform/window.cc
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)
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# Always create the application core library (needed by yaze_agent)
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include(app/app_core.cmake)
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# Platform-specific sources
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if (WIN32 OR MINGW OR (UNIX AND NOT APPLE))
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list(APPEND YAZE_APP_CORE_SRC
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app/platform/font_loader.cc
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app/platform/asset_loader.cc
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app/platform/file_dialog_nfd.cc # NFD file dialog for Windows/Linux
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)
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# Only build GUI executable when explicitly requested
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if(NOT YAZE_BUILD_GUI)
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return()
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endif()
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if(APPLE)
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list(APPEND YAZE_APP_CORE_SRC
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app/platform/font_loader.cc
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app/platform/asset_loader.cc
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)
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set(YAZE_APPLE_OBJCXX_SRC
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app/platform/file_dialog.mm
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app/platform/app_delegate.mm
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app/platform/font_loader.mm
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)
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add_library(yaze_app_objcxx OBJECT ${YAZE_APPLE_OBJCXX_SRC})
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set_target_properties(yaze_app_objcxx PROPERTIES
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OBJCXX_STANDARD 20
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OBJCXX_STANDARD_REQUIRED ON
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)
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target_include_directories(yaze_app_objcxx PUBLIC
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${CMAKE_SOURCE_DIR}/src
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${CMAKE_SOURCE_DIR}/src/app
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${CMAKE_SOURCE_DIR}/ext
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${CMAKE_SOURCE_DIR}/ext/imgui
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${CMAKE_SOURCE_DIR}/incl
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${PROJECT_BINARY_DIR}
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)
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target_link_libraries(yaze_app_objcxx PUBLIC ${ABSL_TARGETS} yaze_util ${YAZE_SDL2_TARGETS})
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target_compile_definitions(yaze_app_objcxx PUBLIC MACOS)
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find_library(COCOA_LIBRARY Cocoa)
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if(NOT COCOA_LIBRARY)
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message(FATAL_ERROR "Cocoa not found")
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endif()
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set(CMAKE_EXE_LINKER_FLAGS "-framework ServiceManagement -framework Foundation -framework Cocoa")
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endif()
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# Create the application core library
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add_library(yaze_app_core_lib STATIC
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${YAZE_APP_CORE_SRC}
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$<$<BOOL:${APPLE}>:$<TARGET_OBJECTS:yaze_app_objcxx>>
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)
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target_precompile_headers(yaze_app_core_lib PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/src/yaze_pch.h>"
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)
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target_include_directories(yaze_app_core_lib PUBLIC
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${CMAKE_SOURCE_DIR}/src
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${CMAKE_SOURCE_DIR}/src/app
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${CMAKE_SOURCE_DIR}/ext
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${CMAKE_SOURCE_DIR}/ext/imgui
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${CMAKE_SOURCE_DIR}/incl
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${SDL2_INCLUDE_DIR}
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${PROJECT_BINARY_DIR}
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)
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target_link_libraries(yaze_app_core_lib PUBLIC
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yaze_core_lib # Foundational core library with project management
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yaze_util
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yaze_gfx
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yaze_zelda3
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yaze_common
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ImGui
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${ABSL_TARGETS}
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${YAZE_SDL2_TARGETS}
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${CMAKE_DL_LIBS}
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)
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# Link nativefiledialog-extended for Windows/Linux file dialogs
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if(WIN32 OR (UNIX AND NOT APPLE))
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add_subdirectory(${CMAKE_SOURCE_DIR}/ext/nativefiledialog-extended ${CMAKE_BINARY_DIR}/nfd EXCLUDE_FROM_ALL)
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target_link_libraries(yaze_app_core_lib PUBLIC nfd)
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target_include_directories(yaze_app_core_lib PUBLIC ${CMAKE_SOURCE_DIR}/ext/nativefiledialog-extended/src/include)
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endif()
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# gRPC Services (Optional)
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if(YAZE_WITH_GRPC)
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target_include_directories(yaze_app_core_lib PRIVATE
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${CMAKE_SOURCE_DIR}/ext/json/include)
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target_compile_definitions(yaze_app_core_lib PRIVATE YAZE_WITH_JSON)
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# Link to consolidated gRPC support library
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target_link_libraries(yaze_app_core_lib PUBLIC yaze_grpc_support)
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message(STATUS " - gRPC ROM service + canvas automation enabled")
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endif()
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# Platform-specific libraries
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if(APPLE)
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target_link_libraries(yaze_app_core_lib PUBLIC ${COCOA_LIBRARY})
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endif()
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set_target_properties(yaze_app_core_lib PROPERTIES
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POSITION_INDEPENDENT_CODE ON
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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)
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# Platform-specific compile definitions
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if(UNIX AND NOT APPLE)
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target_compile_definitions(yaze_app_core_lib PRIVATE linux stricmp=strcasecmp)
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elseif(APPLE)
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target_compile_definitions(yaze_app_core_lib PRIVATE MACOS)
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elseif(WIN32)
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target_compile_definitions(yaze_app_core_lib PRIVATE WINDOWS)
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endif()
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message(STATUS "✓ yaze_app_core_lib library configured (application layer)")
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# ==============================================================================
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# Yaze Application Executable
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# ==============================================================================
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if (APPLE)
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add_executable(yaze MACOSX_BUNDLE app/main.cc ${YAZE_RESOURCE_FILES})
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set(ICON_FILE "${CMAKE_SOURCE_DIR}/assets/yaze.icns")
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target_sources(yaze PRIVATE ${ICON_FILE})
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set_source_files_properties(${ICON_FILE} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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set_target_properties(yaze PROPERTIES
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MACOSX_BUNDLE_ICON_FILE "yaze.icns"
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MACOSX_BUNDLE_BUNDLE_NAME "Yaze"
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@@ -171,9 +50,9 @@ target_sources(yaze PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/yaze_config.h)
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set_source_files_properties(${CMAKE_CURRENT_BINARY_DIR}/yaze_config.h PROPERTIES GENERATED TRUE)
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# Link modular libraries
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target_link_libraries(yaze PRIVATE
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yaze_editor
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yaze_emulator
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target_link_libraries(yaze PRIVATE
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yaze_editor
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yaze_emulator
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yaze_agent
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absl::failure_signal_handler
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absl::flags
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136
src/app/app_core.cmake
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136
src/app/app_core.cmake
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@@ -0,0 +1,136 @@
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# ==============================================================================
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# Application Core Library (Platform, Controller, ROM, Services)
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# ==============================================================================
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# This library contains application-level core components:
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# - ROM management (app/rom.cc)
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# - Application controller (app/controller.cc)
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# - Window/platform management (app/platform/)
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# - gRPC services for AI automation (app/service/)
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#
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# Dependencies: yaze_core_lib (foundational), yaze_util, yaze_gfx, SDL2, ImGui
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# ==============================================================================
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set(
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YAZE_APP_CORE_SRC
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app/rom.cc
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app/controller.cc
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app/platform/window.cc
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)
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# Platform-specific sources
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if (WIN32 OR MINGW OR (UNIX AND NOT APPLE))
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list(APPEND YAZE_APP_CORE_SRC
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app/platform/font_loader.cc
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app/platform/asset_loader.cc
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app/platform/file_dialog_nfd.cc # NFD file dialog for Windows/Linux
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)
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endif()
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if(APPLE)
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list(APPEND YAZE_APP_CORE_SRC
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app/platform/font_loader.cc
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app/platform/asset_loader.cc
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)
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set(YAZE_APPLE_OBJCXX_SRC
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app/platform/file_dialog.mm
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app/platform/app_delegate.mm
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app/platform/font_loader.mm
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)
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add_library(yaze_app_objcxx OBJECT ${YAZE_APPLE_OBJCXX_SRC})
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set_target_properties(yaze_app_objcxx PROPERTIES
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OBJCXX_STANDARD 20
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OBJCXX_STANDARD_REQUIRED ON
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)
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target_include_directories(yaze_app_objcxx PUBLIC
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${CMAKE_SOURCE_DIR}/src
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${CMAKE_SOURCE_DIR}/src/app
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${CMAKE_SOURCE_DIR}/ext
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${CMAKE_SOURCE_DIR}/ext/imgui
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${CMAKE_SOURCE_DIR}/incl
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${PROJECT_BINARY_DIR}
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)
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target_link_libraries(yaze_app_objcxx PUBLIC ${ABSL_TARGETS} yaze_util ${YAZE_SDL2_TARGETS})
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target_compile_definitions(yaze_app_objcxx PUBLIC MACOS)
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find_library(COCOA_LIBRARY Cocoa)
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if(NOT COCOA_LIBRARY)
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message(FATAL_ERROR "Cocoa not found")
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endif()
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set(CMAKE_EXE_LINKER_FLAGS "-framework ServiceManagement -framework Foundation -framework Cocoa")
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endif()
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# Create the application core library
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add_library(yaze_app_core_lib STATIC
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${YAZE_APP_CORE_SRC}
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$<$<BOOL:${APPLE}>:$<TARGET_OBJECTS:yaze_app_objcxx>>
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)
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target_precompile_headers(yaze_app_core_lib PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/src/yaze_pch.h>"
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)
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target_include_directories(yaze_app_core_lib PUBLIC
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${CMAKE_SOURCE_DIR}/src
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${CMAKE_SOURCE_DIR}/src/app
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${CMAKE_SOURCE_DIR}/ext
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${CMAKE_SOURCE_DIR}/ext/imgui
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${CMAKE_SOURCE_DIR}/incl
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${SDL2_INCLUDE_DIR}
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${PROJECT_BINARY_DIR}
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)
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target_link_libraries(yaze_app_core_lib PUBLIC
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yaze_core_lib # Foundational core library with project management
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yaze_util
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yaze_gfx
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yaze_zelda3
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yaze_common
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ImGui
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${ABSL_TARGETS}
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${YAZE_SDL2_TARGETS}
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${CMAKE_DL_LIBS}
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)
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# Link nativefiledialog-extended for Windows/Linux file dialogs
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if(WIN32 OR (UNIX AND NOT APPLE))
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add_subdirectory(${CMAKE_SOURCE_DIR}/ext/nativefiledialog-extended ${CMAKE_BINARY_DIR}/nfd EXCLUDE_FROM_ALL)
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target_link_libraries(yaze_app_core_lib PUBLIC nfd)
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target_include_directories(yaze_app_core_lib PUBLIC ${CMAKE_SOURCE_DIR}/ext/nativefiledialog-extended/src/include)
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endif()
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# gRPC Services (Optional)
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if(YAZE_WITH_GRPC)
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target_include_directories(yaze_app_core_lib PRIVATE
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${CMAKE_SOURCE_DIR}/ext/json/include)
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target_compile_definitions(yaze_app_core_lib PRIVATE YAZE_WITH_JSON)
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# Link to consolidated gRPC support library
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target_link_libraries(yaze_app_core_lib PUBLIC yaze_grpc_support)
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message(STATUS " - gRPC ROM service + canvas automation enabled")
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endif()
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# Platform-specific libraries
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if(APPLE)
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target_link_libraries(yaze_app_core_lib PUBLIC ${COCOA_LIBRARY})
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endif()
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set_target_properties(yaze_app_core_lib PROPERTIES
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POSITION_INDEPENDENT_CODE ON
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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)
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# Platform-specific compile definitions
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if(UNIX AND NOT APPLE)
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target_compile_definitions(yaze_app_core_lib PRIVATE linux stricmp=strcasecmp)
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elseif(APPLE)
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target_compile_definitions(yaze_app_core_lib PRIVATE MACOS)
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elseif(WIN32)
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target_compile_definitions(yaze_app_core_lib PRIVATE WINDOWS)
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endif()
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message(STATUS "✓ yaze_app_core_lib library configured (application layer)")
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Block a user