housekeeping
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@@ -10,8 +10,8 @@ namespace zelda3 {
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using namespace core;
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using namespace gfx;
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OverworldMap::OverworldMap(Data::ROM& rom,
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const std::vector<gfx::Tile16> tiles16, uchar index)
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OverworldMap::OverworldMap(ROM& rom, const std::vector<gfx::Tile16> tiles16,
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uchar index)
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: rom_(rom), index(index), tiles16_(tiles16), parent(index) {
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if (index != 0x80) {
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if (index <= 150) {
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