feat(palette): implement centralized PaletteManager for improved color management

- Introduced PaletteManager to handle all palette-related operations, including color modifications, undo/redo functionality, and batch processing.
- Updated PaletteEditor and PaletteGroupCard to utilize PaletteManager for managing palette states and modifications, streamlining the editing process.
- Enhanced user interface with confirmation popups for discard actions and error notifications for save failures.

Benefits:
- Centralizes palette management, improving consistency and reducing code duplication across editors.
- Enhances user experience by providing clear feedback on unsaved changes and simplifying color operations.
This commit is contained in:
scawful
2025-10-12 21:42:13 -04:00
parent 19cc46614a
commit 9c89ad5843
13 changed files with 1658 additions and 230 deletions

View File

@@ -124,13 +124,13 @@ class PaletteGroupCard {
void Undo();
void Redo();
bool CanUndo() const { return !undo_stack_.empty(); }
bool CanRedo() const { return !redo_stack_.empty(); }
bool CanUndo() const;
bool CanRedo() const;
void ClearHistory();
// ========== State Queries ==========
bool HasUnsavedChanges() const { return !modified_palettes_.empty(); }
bool HasUnsavedChanges() const;
bool IsPaletteModified(int palette_index) const;
bool IsColorModified(int palette_index, int color_index) const;
@@ -256,23 +256,11 @@ class PaletteGroupCard {
int selected_color_ = -1; // Currently selected color (-1 = none)
gfx::SnesColor editing_color_; // Color being edited in picker
// Modified tracking
std::unordered_set<int> modified_palettes_;
std::unordered_map<int, std::unordered_set<int>> modified_colors_;
// Undo/Redo
std::vector<ColorChange> undo_stack_;
std::vector<ColorChange> redo_stack_;
static constexpr size_t kMaxUndoHistory = 100;
// Settings
bool auto_save_enabled_ = false; // Auto-save to ROM on every change
bool show_snes_format_ = true; // Show SNES $xxxx format in info
bool show_hex_format_ = true; // Show #xxxxxx hex in info
// Original palettes (loaded from ROM for reset/comparison)
std::vector<gfx::SnesPalette> original_palettes_;
// Card registration
gui::CardRegistration card_registration_;
};