refactor: Remove manual object renderer and dungeon renderer from the editor
- Deleted the ManualObjectRenderer and DungeonRenderer classes to streamline the codebase and reduce redundancy. - Updated DungeonCanvasViewer and DungeonEditorV2 to remove references to the deleted renderers, ensuring proper functionality without them. - Enhanced the rendering logic in DungeonCanvasViewer to directly handle object rendering and background layers, improving performance and maintainability. - Added debug logging to track rendering processes and ensure proper graphics loading.
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@@ -14,7 +14,6 @@ set(
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app/editor/dungeon/dungeon_object_selector.cc
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app/editor/dungeon/dungeon_toolset.cc
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app/editor/dungeon/dungeon_object_interaction.cc
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app/editor/dungeon/dungeon_renderer.cc
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app/editor/dungeon/dungeon_room_loader.cc
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app/editor/dungeon/dungeon_usage_tracker.cc
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app/editor/dungeon/object_editor_card.cc
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@@ -43,7 +42,6 @@ set(
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app/editor/system/popup_manager.cc
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app/editor/system/proposal_drawer.cc
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app/editor/agent/agent_chat_history_codec.cc
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app/editor/dungeon/manual_object_renderer.cc
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)
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if(YAZE_WITH_GRPC)
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