Update Tile16Editor to accept a pointer for tile16_individual; adjust OverworldEditor initialization accordingly for improved memory management.

This commit is contained in:
scawful
2025-04-20 17:44:51 -04:00
parent c0c6374539
commit 9d2cb918b9
2 changed files with 8 additions and 7 deletions

View File

@@ -25,8 +25,8 @@ namespace editor {
class Tile16Editor : public gfx::GfxContext, public SharedRom {
public:
Tile16Editor(
std::array<gfx::Bitmap, zelda3::kNumTile16Individual> &tile16_individual)
: tile16_individual_(&tile16_individual) {}
std::array<gfx::Bitmap, zelda3::kNumTile16Individual> *tile16_individual)
: tile16_individual_(tile16_individual) {}
absl::Status Initialize(const gfx::Bitmap &tile16_blockset_bmp,
const gfx::Bitmap &current_gfx_bmp,
std::array<uint8_t, 0x200> &all_tiles_types);
@@ -46,7 +46,7 @@ class Tile16Editor : public gfx::GfxContext, public SharedRom {
absl::Status LoadTile8();
absl::Status SetCurrentTile(int id);
// New methods for clipboard and scratch space
absl::Status CopyTile16ToClipboard(int tile_id);
absl::Status PasteTile16FromClipboard();
@@ -66,11 +66,11 @@ class Tile16Editor : public gfx::GfxContext, public SharedRom {
int current_tile16_ = 0;
int current_tile8_ = 0;
uint8_t current_palette_ = 0;
// Clipboard for Tile16 graphics
gfx::Bitmap clipboard_tile16_;
bool clipboard_has_data_ = false;
// Scratch space for Tile16 graphics (4 slots)
std::array<gfx::Bitmap, 4> scratch_space_;
std::array<bool, 4> scratch_space_used_ = {false, false, false, false};
@@ -102,7 +102,8 @@ class Tile16Editor : public gfx::GfxContext, public SharedRom {
gui::Table tile_edit_table_{"##TileEditTable", 3, ImGuiTableFlags_Borders};
std::array<gfx::Bitmap, zelda3::kNumTile16Individual> *tile16_individual_ = nullptr;
std::array<gfx::Bitmap, zelda3::kNumTile16Individual> *tile16_individual_ =
nullptr;
std::vector<gfx::Bitmap> current_gfx_individual_;
PaletteEditor palette_editor_;

View File

@@ -220,7 +220,7 @@ class OverworldEditor : public Editor, public gfx::GfxContext {
Rom* rom_;
Tile16Editor tile16_editor_{tile16_individual_};
Tile16Editor tile16_editor_{&tile16_individual_};
GfxGroupEditor gfx_group_editor_;
PaletteEditor palette_editor_;