Update Tile16Editor to accept a pointer for tile16_individual; adjust OverworldEditor initialization accordingly for improved memory management.
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@@ -25,8 +25,8 @@ namespace editor {
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class Tile16Editor : public gfx::GfxContext, public SharedRom {
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public:
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Tile16Editor(
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std::array<gfx::Bitmap, zelda3::kNumTile16Individual> &tile16_individual)
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: tile16_individual_(&tile16_individual) {}
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std::array<gfx::Bitmap, zelda3::kNumTile16Individual> *tile16_individual)
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: tile16_individual_(tile16_individual) {}
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absl::Status Initialize(const gfx::Bitmap &tile16_blockset_bmp,
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const gfx::Bitmap ¤t_gfx_bmp,
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std::array<uint8_t, 0x200> &all_tiles_types);
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@@ -102,7 +102,8 @@ class Tile16Editor : public gfx::GfxContext, public SharedRom {
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gui::Table tile_edit_table_{"##TileEditTable", 3, ImGuiTableFlags_Borders};
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std::array<gfx::Bitmap, zelda3::kNumTile16Individual> *tile16_individual_ = nullptr;
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std::array<gfx::Bitmap, zelda3::kNumTile16Individual> *tile16_individual_ =
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nullptr;
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std::vector<gfx::Bitmap> current_gfx_individual_;
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PaletteEditor palette_editor_;
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@@ -220,7 +220,7 @@ class OverworldEditor : public Editor, public gfx::GfxContext {
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Rom* rom_;
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Tile16Editor tile16_editor_{tile16_individual_};
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Tile16Editor tile16_editor_{&tile16_individual_};
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GfxGroupEditor gfx_group_editor_;
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PaletteEditor palette_editor_;
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