housekeeping

This commit is contained in:
scawful
2022-07-06 22:22:29 -04:00
parent b127718ae8
commit 9d576351d0
12 changed files with 43 additions and 43 deletions

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@@ -28,6 +28,7 @@ namespace constants {
//===========================================================================================
// 65816 LanguageDefinition
//===========================================================================================
static const char *const kKeywords[] = {
"ADC", "AND", "ASL", "BCC", "BCS", "BEQ", "BIT", "BMI", "BNE",
"BPL", "BRA", "BRL", "BVC", "BVS", "CLC", "CLD", "CLI", "CLV",

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@@ -71,7 +71,6 @@ void Controller::onInput() {
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_CLOSE:
editor_.Shutdown();
quit();
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:

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@@ -45,7 +45,7 @@ class Controller {
};
bool active_;
gui::editor::Editor editor_;
app::editor::Editor editor_;
std::shared_ptr<SDL_Window> sdl_window_;
std::shared_ptr<SDL_Renderer> sdl_renderer_;
};

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@@ -15,7 +15,7 @@
#include "gui/input.h"
namespace yaze {
namespace gui {
namespace app {
namespace editor {
Editor::Editor() {
@@ -125,8 +125,6 @@ void Editor::UpdateScreen() {
ImGui::End();
}
void Editor::Shutdown() {}
void Editor::DrawYazeMenu() {
MENU_BAR()
DrawFileMenu();
@@ -276,6 +274,7 @@ void Editor::DrawViewMenu() {
void Editor::DrawHelpMenu() const {
if (ImGui::BeginMenu("Help")) {
if (ImGui::MenuItem("About")) {
// insert the about window here
}
ImGui::EndMenu();
}
@@ -297,10 +296,10 @@ void Editor::DrawGraphicsSheet(int offset) {
unsigned int snesAddr = 0;
unsigned int pcAddr = 0;
snesAddr = (unsigned int)((((uchar)(rom_.data()[0x4F80 + offset]) << 16) |
((uchar)(rom_.data()[0x505F + offset]) << 8) |
((uchar)(rom_.data()[0x513E + offset]))));
pcAddr = rom_.SnesToPc(snesAddr);
snesAddr = (unsigned int)((((rom_.data()[0x4F80 + offset]) << 16) |
((rom_.data()[0x505F + offset]) << 8) |
((rom_.data()[0x513E + offset]))));
pcAddr = core::SnesToPc(snesAddr);
std::cout << "Decompressing..." << std::endl;
char *decomp = rom_.Decompress(pcAddr);
std::cout << "Converting to 8bpp sheet..." << std::endl;
@@ -338,7 +337,7 @@ void Editor::DrawProjectEditor() {
for (int i = 0; i < 8; i++) {
std::string id = "##PaletteColor" + std::to_string(i);
ImGui::SameLine();
ImGui::ColorEdit4(id.c_str(), (float *)&current_palette_[i].x,
ImGui::ColorEdit4(id.c_str(), &current_palette_[i].x,
ImGuiColorEditFlags_NoInputs |
ImGuiColorEditFlags_DisplayRGB |
ImGuiColorEditFlags_DisplayHex);
@@ -521,5 +520,5 @@ void Editor::DrawHUDEditor() {
}
} // namespace editor
} // namespace gui
} // namespace app
} // namespace yaze

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@@ -15,7 +15,7 @@
#include "gui/input.h"
namespace yaze {
namespace gui {
namespace app {
namespace editor {
class Editor {
@@ -24,7 +24,6 @@ class Editor {
~Editor();
void SetupScreen(std::shared_ptr<SDL_Renderer> renderer);
void UpdateScreen();
void Shutdown();
private:
void DrawYazeMenu();

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@@ -29,7 +29,7 @@
// have an overworld map viewer, in less than few hours if are able to
// understand the data quickly
namespace yaze {
namespace gui {
namespace app {
namespace editor {
void OverworldEditor::SetupROM(app::rom::ROM &rom) { rom_ = rom; }

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@@ -10,7 +10,7 @@
#include "gui/icons.h"
namespace yaze {
namespace gui {
namespace app {
namespace editor {
static constexpr unsigned int k4BPP = 4;

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@@ -12,7 +12,6 @@
#include <memory>
#include <vector>
namespace yaze {
namespace app {
namespace gfx {
@@ -49,9 +48,8 @@ SNESPalette::SNESPalette(uint8_t mSize) : size_(mSize) {
}
}
SNESPalette::SNESPalette(char* data) {
SNESPalette::SNESPalette(char* data) : size_(sizeof(data) / 2) {
assert((sizeof(data) % 4 == 0) && (sizeof(data) <= 32));
size_ = sizeof(data) / 2;
for (unsigned i = 0; i < sizeof(data); i += 2) {
SNESColor col;
col.snes = static_cast<uchar>(data[i + 1]) << 8;
@@ -62,9 +60,8 @@ SNESPalette::SNESPalette(char* data) {
}
}
SNESPalette::SNESPalette(const unsigned char* snes_pal) {
SNESPalette::SNESPalette(const unsigned char* snes_pal) : size_(sizeof(snes_pal) / 2) {
assert((sizeof(snes_pal) % 4 == 0) && (sizeof(snes_pal) <= 32));
size_ = sizeof(snes_pal) / 2;
for (unsigned i = 0; i < sizeof(snes_pal); i += 2) {
SNESColor col;
col.snes = snes_pal[i + 1] << (uint16_t)8;
@@ -75,7 +72,7 @@ SNESPalette::SNESPalette(const unsigned char* snes_pal) {
}
}
SNESPalette::SNESPalette(std::vector<ImVec4> cols) {
SNESPalette::SNESPalette(const std::vector<ImVec4> & cols) {
for (const auto& each : cols) {
SNESColor scol;
scol.setRgb(each);
@@ -85,10 +82,9 @@ SNESPalette::SNESPalette(std::vector<ImVec4> cols) {
}
char* SNESPalette::encode() {
// char* data(size * 2, 0);
char* data = new char[size_ * 2];
for (unsigned int i = 0; i < size_; i++) {
// std::cout << QString::number(colors[i].snes, 16);
std::cout << colors[i].snes << std::endl;
data[i * 2] = (char)(colors[i].snes & 0xFF);
data[i * 2 + 1] = (char)(colors[i].snes >> 8);
}
@@ -100,20 +96,20 @@ SDL_Palette* SNESPalette::GetSDL_Palette() {
auto sdl_palette = std::make_shared<SDL_Palette>();
sdl_palette->ncolors = size_;
auto* sdl_colors = new SDL_Color[size_];
auto color = std::vector<SDL_Color>(size_);
for (int i = 0; i < size_; i++) {
sdl_colors[i].r = (uint8_t)colors[i].rgb.x * 100;
sdl_colors[i].g = (uint8_t)colors[i].rgb.y * 100;
sdl_colors[i].b = (uint8_t)colors[i].rgb.z * 100;
std::cout << "Color " << i << " added (R:" << sdl_colors[i].r
<< " G:" << sdl_colors[i].g << " B:" << sdl_colors[i].b << ")"
color[i].r = (uint8_t)colors[i].rgb.x * 100;
color[i].g = (uint8_t)colors[i].rgb.y * 100;
color[i].b = (uint8_t)colors[i].rgb.z * 100;
std::cout << "Color " << i << " added (R:" << color[i].r
<< " G:" << color[i].g << " B:" << color[i].b << ")"
<< std::endl;
}
sdl_palette->colors = sdl_colors;
sdl_palette->colors = color.data();
// store the pointers to free them later
sdl_palettes_.push_back(sdl_palette);
colors_arrays_.push_back(sdl_colors);
colors_.push_back(color);
return sdl_palette.get();
}

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@@ -34,7 +34,7 @@ class SNESPalette {
explicit SNESPalette(uint8_t mSize);
explicit SNESPalette(char* snesPal);
explicit SNESPalette(const unsigned char* snes_pal);
explicit SNESPalette(std::vector<ImVec4>);
explicit SNESPalette(const std::vector<ImVec4>&);
char* encode();
SDL_Palette* GetSDL_Palette();
@@ -43,6 +43,7 @@ class SNESPalette {
std::vector<SNESColor> colors;
std::vector<std::shared_ptr<SDL_Palette>> sdl_palettes_;
std::vector<SDL_Color*> colors_arrays_;
std::vector<std::vector<SDL_Color>> colors_;
};
} // namespace gfx

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@@ -2,7 +2,6 @@
#define YAZE_APP_GFX_TILE_H
#include <rommapping.h>
#include <tile.h>
#include <cassert>
#include <cstdint>
@@ -22,6 +21,12 @@ namespace yaze {
namespace app {
namespace gfx {
typedef struct {
unsigned int id;
char data[64];
unsigned int palette_id;
} tile8;
using ushort = unsigned short;
using uchar = unsigned char;
using ulong = unsigned long;

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@@ -29,9 +29,9 @@ void Overworld::Load(app::rom::ROM& rom, uchar* allGfxPtr) {
rom_ = rom;
allGfx16Ptr = allGfxPtr;
overworldMapPointer = std::make_shared<uchar[]>(0x40000);
mapblockset16 = std::make_shared<uchar[]>(1048576);
currentOWgfx16Ptr = std::make_shared<uchar[]>((128 * 512) / 2);
overworldMapPointer = std::make_shared<uchar>(0x40000);
mapblockset16 = std::make_shared<uchar>(1048576);
currentOWgfx16Ptr = std::make_shared<uchar>((128 * 512) / 2);
AssembleMap32Tiles();
AssembleMap16Tiles();

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@@ -15,13 +15,13 @@ using ushort = unsigned short;
class OverworldMap {
public:
int parent_ = 0;
int index_ = 0;
int message_id_ = 0;
int gfx_ = 0;
int palette_ = 0;
bool initialized_ = false;
bool large_map_ = false;
int parent_ = 0;
int index_ = 0;
int message_id_ = 0;
int gfx_ = 0;
int palette_ = 0;
bool initialized_ = false;
bool large_map_ = false;
uchar sprite_graphics_[3];
uchar sprite_palette_[3];
uchar musics[4];