Resolve absl::Status related build "errors"

This commit is contained in:
Justin Scofield
2022-07-31 16:57:08 -04:00
parent b18414ef33
commit 9d9717e361
2 changed files with 4 additions and 2 deletions

View File

@@ -267,7 +267,7 @@ void MasterEditor::DrawDungeonEditor() {
void MasterEditor::DrawPaletteEditor() {
TAB_ITEM("Palettes")
palette_editor_.Update();
status_ = palette_editor_.Update();
END_TAB_ITEM()
}

View File

@@ -122,7 +122,9 @@ void OverworldMap::BuildMap(int count, int game_state, uchar* map_parent,
}
}
BuildTileset(game_state);
if (!BuildTileset(game_state).ok()) {
std::cout << "BuildTileset failed" << std::endl;
}
BuildTiles16Gfx(count, ow_blockset); // build on GFX.mapgfx16Ptr
// int world = 0;