Resolve absl::Status related build "errors"
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@@ -267,7 +267,7 @@ void MasterEditor::DrawDungeonEditor() {
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void MasterEditor::DrawPaletteEditor() {
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TAB_ITEM("Palettes")
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palette_editor_.Update();
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status_ = palette_editor_.Update();
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END_TAB_ITEM()
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}
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@@ -122,7 +122,9 @@ void OverworldMap::BuildMap(int count, int game_state, uchar* map_parent,
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}
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}
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BuildTileset(game_state);
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if (!BuildTileset(game_state).ok()) {
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std::cout << "BuildTileset failed" << std::endl;
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}
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BuildTiles16Gfx(count, ow_blockset); // build on GFX.mapgfx16Ptr
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// int world = 0;
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