feat: Enhance graphics loading and editor synchronization
- Implemented default palette application during graphics data loading to ensure immediate visibility of graphics sheets. - Refactored GraphicsEditor to queue texture creation without palette management, improving performance and clarity. - Introduced NotifySheetModified method in Arena to handle texture updates across all editors, ensuring consistency in graphics rendering. - Enhanced logging for better tracking of graphics sheet modifications and texture operations.
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@@ -104,54 +104,22 @@ absl::Status GraphicsEditor::Load() {
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LOG_INFO("GraphicsEditor", "Initializing textures for %d graphics sheets", kNumGfxSheets);
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int sheets_initialized = 0;
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int sheets_queued = 0;
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for (int i = 0; i < kNumGfxSheets; i++) {
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if (!sheets[i].is_active() || !sheets[i].surface()) {
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continue; // Skip inactive or surface-less sheets
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}
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// Determine which palette group to use based on sheet index
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gfx::SnesPalette sheet_palette;
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if (i < 113) {
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// Overworld/Dungeon graphics - use dungeon main palette
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auto palette_group = rom()->palette_group().dungeon_main;
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if (palette_group.size() > 0) {
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sheet_palette = palette_group[0];
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}
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} else if (i < 128) {
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// Sprite graphics - use sprite palettes
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auto palette_group = rom()->palette_group().sprites_aux1;
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if (palette_group.size() > 0) {
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sheet_palette = palette_group[0];
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}
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} else {
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// Auxiliary graphics - use HUD/menu palettes
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auto palette_group = rom()->palette_group().hud;
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if (palette_group.size() > 0) {
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sheet_palette = palette_group.palette(0);
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}
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}
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// CRITICAL: Apply palette BEFORE queueing texture creation
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// The palette must be set on the surface before creating the texture
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if (!sheet_palette.empty()) {
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sheets[i].SetPalette(sheet_palette);
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sheets_initialized++;
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} else {
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LOG_WARN("GraphicsEditor", "Sheet %d: Empty palette, skipping", i);
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continue;
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}
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// Queue texture creation if not already created
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// Palettes are now applied during ROM loading in LoadAllGraphicsData()
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// Just queue texture creation for sheets that don't have textures yet
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if (!sheets[i].texture()) {
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gfx::Arena::Get().QueueTextureCommand(
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gfx::Arena::TextureCommandType::CREATE, &sheets[i]);
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sheets_queued++;
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}
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}
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LOG_INFO("GraphicsEditor", "Initialized %d sheets with palettes, queued for texture creation",
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sheets_initialized);
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LOG_INFO("GraphicsEditor", "Queued texture creation for %d graphics sheets", sheets_queued);
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}
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return absl::OkStatus();
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@@ -478,19 +446,16 @@ absl::Status GraphicsEditor::UpdateGfxTabView() {
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auto draw_tile_event = [&]() {
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current_sheet_canvas_.DrawTileOnBitmap(tile_size_, ¤t_bitmap,
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current_color_);
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// Use batch operations for texture updates
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// current_bitmap.QueueTextureUpdate(core::Renderer::Get().renderer());
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gfx::Arena::Get().QueueTextureCommand(
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gfx::Arena::TextureCommandType::UPDATE, ¤t_bitmap);
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// Notify Arena that this sheet has been modified for cross-editor synchronization
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gfx::Arena::Get().NotifySheetModified(sheet_id);
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};
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current_sheet_canvas_.UpdateColorPainter(
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nullptr, gfx::Arena::Get().mutable_gfx_sheets()->at(sheet_id),
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current_color_, draw_tile_event, tile_size_, current_scale_);
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gfx::Arena::Get().QueueTextureCommand(
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gfx::Arena::TextureCommandType::UPDATE,
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&gfx::Arena::Get().mutable_gfx_sheets()->at(sheet_id));
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// Notify Arena that this sheet has been modified for cross-editor synchronization
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gfx::Arena::Get().NotifySheetModified(sheet_id);
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ImGui::EndChild();
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ImGui::EndTabItem();
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@@ -580,10 +545,8 @@ absl::Status GraphicsEditor::UpdatePaletteColumn() {
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auto& sheet = gfx::Arena::Get().mutable_gfx_sheets()->data()[i];
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if (sheet.is_active() && sheet.surface()) {
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sheet.SetPaletteWithTransparent(palette, edit_palette_sub_index_);
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if (sheet.texture()) {
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gfx::Arena::Get().QueueTextureCommand(
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gfx::Arena::TextureCommandType::UPDATE, &sheet);
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}
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// Notify Arena that this sheet has been modified
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gfx::Arena::Get().NotifySheetModified(i);
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}
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}
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}
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@@ -605,13 +568,8 @@ absl::Status GraphicsEditor::UpdatePaletteColumn() {
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auto& current = gfx::Arena::Get().mutable_gfx_sheets()->data()[current_sheet_];
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if (current.is_active() && current.surface()) {
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current.SetPaletteWithTransparent(palette, edit_palette_sub_index_);
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if (current.texture()) {
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gfx::Arena::Get().QueueTextureCommand(
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gfx::Arena::TextureCommandType::UPDATE, ¤t);
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} else {
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gfx::Arena::Get().QueueTextureCommand(
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gfx::Arena::TextureCommandType::CREATE, ¤t);
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}
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// Notify Arena that this sheet has been modified
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gfx::Arena::Get().NotifySheetModified(current_sheet_);
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}
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refresh_graphics_ = false;
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}
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@@ -19,6 +19,7 @@
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#include "imgui.h"
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#include "imgui/misc/cpp/imgui_stdlib.h"
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#include "util/hex.h"
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#include "util/log.h"
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namespace yaze {
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namespace editor {
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@@ -124,7 +125,7 @@ void MessageEditor::Initialize() {
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gfx::Arena::Get().QueueTextureCommand(
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gfx::Arena::TextureCommandType::CREATE, &font_gfx_bitmap_);
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printf("[MessageEditor] Font bitmap created and texture queued\n");
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LOG_INFO("MessageEditor", "Font bitmap created and texture queued");
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*current_font_gfx16_bitmap_.mutable_palette() = font_preview_colors_;
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auto load_font = LoadFontGraphics(*rom());
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@@ -372,13 +373,32 @@ void MessageEditor::DrawDictionary() {
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}
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void MessageEditor::DrawMessagePreview() {
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// Render the message to the preview bitmap
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message_preview_.DrawMessagePreview(current_message_);
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// Validate preview data before updating
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if (message_preview_.current_preview_data_.empty()) {
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LOG_WARN("MessageEditor", "Preview data is empty, skipping bitmap update");
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return;
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}
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if (current_font_gfx16_bitmap_.is_active()) {
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current_font_gfx16_bitmap_.mutable_data() =
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message_preview_.current_preview_data_;
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// Queue texture update via Arena's deferred system
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// CRITICAL: Use set_data() to properly update both data_ AND surface_
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// mutable_data() returns a reference but doesn't update the surface!
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current_font_gfx16_bitmap_.set_data(message_preview_.current_preview_data_);
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// Validate surface was updated
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if (!current_font_gfx16_bitmap_.surface()) {
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LOG_ERROR("MessageEditor", "Bitmap surface is null after set_data()");
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return;
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}
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// Queue texture update so changes are visible immediately
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gfx::Arena::Get().QueueTextureCommand(
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gfx::Arena::TextureCommandType::UPDATE, ¤t_font_gfx16_bitmap_);
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LOG_DEBUG("MessageEditor", "Updated message preview bitmap (size: %zu) and queued texture update",
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message_preview_.current_preview_data_.size());
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} else {
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// Create bitmap and queue texture creation
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current_font_gfx16_bitmap_.Create(kCurrentMessageWidth, kCurrentMessageHeight,
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@@ -386,6 +406,9 @@ void MessageEditor::DrawMessagePreview() {
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current_font_gfx16_bitmap_.SetPalette(font_preview_colors_);
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gfx::Arena::Get().QueueTextureCommand(
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gfx::Arena::TextureCommandType::CREATE, ¤t_font_gfx16_bitmap_);
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LOG_INFO("MessageEditor", "Created message preview bitmap (%dx%d) and queued texture creation",
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kCurrentMessageWidth, kCurrentMessageHeight);
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}
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}
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@@ -4,6 +4,7 @@
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#include <algorithm>
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#include "app/gfx/backend/irenderer.h"
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#include "util/log.h"
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#include "util/sdl_deleter.h"
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namespace yaze {
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@@ -79,7 +80,7 @@ void Arena::ProcessTextureQueue(IRenderer* renderer) {
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should_remove = false; // Retry next frame
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}
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} catch (...) {
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printf("[Arena] ERROR: Exception during texture creation\n");
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LOG_ERROR("Arena", "Exception during texture creation");
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should_remove = true; // Remove bad command
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}
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}
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@@ -94,7 +95,7 @@ void Arena::ProcessTextureQueue(IRenderer* renderer) {
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active_renderer->UpdateTexture(command.bitmap->texture(), *command.bitmap);
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processed++;
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} catch (...) {
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printf("[Arena] ERROR: Exception during texture update\n");
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LOG_ERROR("Arena", "Exception during texture update");
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}
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}
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break;
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@@ -106,7 +107,7 @@ void Arena::ProcessTextureQueue(IRenderer* renderer) {
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command.bitmap->set_texture(nullptr);
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processed++;
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} catch (...) {
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printf("[Arena] ERROR: Exception during texture destruction\n");
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LOG_ERROR("Arena", "Exception during texture destruction");
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}
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}
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break;
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@@ -179,6 +180,29 @@ void Arena::Shutdown() {
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texture_command_queue_.clear();
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}
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void Arena::NotifySheetModified(int sheet_index) {
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if (sheet_index < 0 || sheet_index >= 223) {
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LOG_WARN("Arena", "Invalid sheet index %d, ignoring notification", sheet_index);
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return;
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}
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auto& sheet = gfx_sheets_[sheet_index];
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if (!sheet.is_active() || !sheet.surface()) {
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LOG_DEBUG("Arena", "Sheet %d not active or no surface, skipping notification", sheet_index);
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return;
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}
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// Queue texture update so changes are visible in all editors
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if (sheet.texture()) {
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QueueTextureCommand(TextureCommandType::UPDATE, &sheet);
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LOG_DEBUG("Arena", "Queued texture update for modified sheet %d", sheet_index);
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} else {
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// Create texture if it doesn't exist
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QueueTextureCommand(TextureCommandType::CREATE, &sheet);
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LOG_DEBUG("Arena", "Queued texture creation for modified sheet %d", sheet_index);
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}
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}
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} // namespace gfx
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} // namespace yaze
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@@ -96,6 +96,13 @@ class Arena {
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* @return Pointer to mutable array of 223 Bitmap objects
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*/
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auto mutable_gfx_sheets() { return &gfx_sheets_; }
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/**
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* @brief Notify Arena that a graphics sheet has been modified
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* @param sheet_index Index of the modified sheet (0-222)
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* @details This ensures textures are updated across all editors
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*/
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void NotifySheetModified(int sheet_index);
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// Background buffer access for SNES layer rendering
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/**
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@@ -206,6 +206,36 @@ absl::StatusOr<std::array<gfx::Bitmap, kNumGfxSheets>> LoadAllGraphicsData(
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graphics_sheets[i].Create(gfx::kTilesheetWidth, gfx::kTilesheetHeight,
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gfx::kTilesheetDepth, converted_sheet);
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// Apply default palette based on sheet index to prevent white sheets
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// This ensures graphics are visible immediately after loading
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if (!rom.palette_group().empty()) {
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gfx::SnesPalette default_palette;
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if (i < 113) {
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// Overworld/Dungeon graphics - use dungeon main palette
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auto palette_group = rom.palette_group().dungeon_main;
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if (palette_group.size() > 0) {
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default_palette = palette_group[0];
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}
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} else if (i < 128) {
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// Sprite graphics - use sprite palettes
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auto palette_group = rom.palette_group().sprites_aux1;
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if (palette_group.size() > 0) {
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default_palette = palette_group[0];
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}
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} else {
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// Auxiliary graphics - use HUD/menu palettes
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auto palette_group = rom.palette_group().hud;
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if (palette_group.size() > 0) {
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default_palette = palette_group.palette(0);
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}
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}
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// Apply palette if we have one
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if (!default_palette.empty()) {
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graphics_sheets[i].SetPalette(default_palette);
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}
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}
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for (int j = 0; j < graphics_sheets[i].size(); ++j) {
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rom.mutable_graphics_buffer()->push_back(graphics_sheets[i].at(j));
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