Update SNESPalette, SNESColor, add tests
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@@ -30,7 +30,7 @@ void SelectablePalettePipeline(uint64_t& palette_id, bool& refresh_graphics,
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ImGui::PushID(n);
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if ((n % 8) != 0) ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);
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if (ImGui::ColorButton("##palette", palette[n].RGB(),
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if (ImGui::ColorButton("##palette", palette[n].GetRGB(),
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ImGuiColorEditFlags_NoAlpha |
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ImGuiColorEditFlags_NoPicker |
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ImGuiColorEditFlags_NoTooltip,
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