Fix DungeonMap tile16 copy IDs being used, update yaze version num

This commit is contained in:
scawful
2024-01-22 20:24:44 -05:00
parent a443efc8a4
commit 9f137559c3
7 changed files with 56 additions and 30 deletions

View File

@@ -102,9 +102,9 @@ absl::Status Tile16Editor::UpdateBlockset() {
gui::BitmapCanvasPipeline(blockset_canvas_, tile16_blockset_bmp_, 0x100,
(8192 * 2), 0x20, map_blockset_loaded_, true, 55);
if (!blockset_canvas_.Points().empty()) {
uint16_t x = blockset_canvas_.Points().front().x / 32;
uint16_t y = blockset_canvas_.Points().front().y / 32;
if (!blockset_canvas_.points().empty()) {
uint16_t x = blockset_canvas_.points().front().x / 32;
uint16_t y = blockset_canvas_.points().front().y / 32;
notify_tile16.mutable_get() = x + (y * 8);
notify_tile16.apply_changes();