Fix DungeonMap tile16 copy IDs being used, update yaze version num
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@@ -102,9 +102,9 @@ absl::Status Tile16Editor::UpdateBlockset() {
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gui::BitmapCanvasPipeline(blockset_canvas_, tile16_blockset_bmp_, 0x100,
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(8192 * 2), 0x20, map_blockset_loaded_, true, 55);
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if (!blockset_canvas_.Points().empty()) {
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uint16_t x = blockset_canvas_.Points().front().x / 32;
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uint16_t y = blockset_canvas_.Points().front().y / 32;
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if (!blockset_canvas_.points().empty()) {
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uint16_t x = blockset_canvas_.points().front().x / 32;
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uint16_t y = blockset_canvas_.points().front().y / 32;
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notify_tile16.mutable_get() = x + (y * 8);
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notify_tile16.apply_changes();
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