Fix DungeonMap tile16 copy IDs being used, update yaze version num

This commit is contained in:
scawful
2024-01-22 20:24:44 -05:00
parent a443efc8a4
commit 9f137559c3
7 changed files with 56 additions and 30 deletions

View File

@@ -228,6 +228,14 @@ absl::Status ScreenEditor::LoadDungeonMapTile16() {
*rom()->mutable_dungeon_palette(3));
rom()->RenderBitmap(&*tile16_sheet_.mutable_bitmap().get());
for (int i = 0; i < tile16_sheet_.num_tiles(); ++i) {
if (tile16_individual_.count(i) == 0) {
auto tile = tile16_sheet_.GetTile16(i);
tile16_individual_[i] = tile;
rom()->RenderBitmap(&tile16_individual_[i]);
}
}
return absl::OkStatus();
}
@@ -251,29 +259,30 @@ void ScreenEditor::DrawDungeonMapsTabs() {
screen_canvas_.DrawTileSelector(64.f);
auto boss_room = current_dungeon.boss_room;
for (int i = 0; i < 25; i++) {
if (current_dungeon.floor_rooms[floor_number][i] != 0x0F) {
int tile16_id = current_dungeon.floor_gfx[floor_number][i];
for (int j = 0; j < 25; j++) {
if (current_dungeon.floor_rooms[floor_number][j] != 0x0F) {
int tile16_id = current_dungeon.floor_rooms[floor_number][j];
int tile_x = (tile16_id % 16) * 16;
int tile_y = (tile16_id / 16) * 16;
int posX = ((i % 5) * 32);
int posY = ((i / 5) * 32);
int posX = ((j % 5) * 32);
int posY = ((j / 5) * 32);
if (tile16_individual_.count(tile16_id) == 0) {
auto tile = tile16_sheet_.GetTile16(tile16_id);
std::cout << "Tile16: " << tile16_id << std::endl;
rom()->RenderBitmap(&tile);
tile16_individual_[tile16_id] = tile;
}
auto bmp = tile16_individual_[tile16_id];
screen_canvas_.DrawBitmap(bmp, (posX * 2), (posY * 2), 4.0f);
screen_canvas_.DrawBitmap(tile16_individual_[tile16_id], (posX * 2),
(posY * 2), 4.0f);
if (current_dungeon.floor_rooms[floor_number][i] == boss_room) {
if (current_dungeon.floor_rooms[floor_number][j] == boss_room) {
screen_canvas_.DrawOutlineWithColor((posX * 2), (posY * 2), 64,
64, core::kRedPen);
}
std::string label =
dungeon_map_labels_[selected_dungeon][floor_number][i];
dungeon_map_labels_[selected_dungeon][floor_number][j];
screen_canvas_.DrawText(label, (posX * 2), (posY * 2));
// GFX.drawText(
// e.Graphics, 16 + ((i % 5) * 32), 20 + ((i / 5) * 32),
@@ -287,9 +296,9 @@ void ScreenEditor::DrawDungeonMapsTabs() {
screen_canvas_.DrawGrid(64.f, 5);
screen_canvas_.DrawOverlay();
if (!screen_canvas_.Points().empty()) {
int x = screen_canvas_.Points().front().x / 64;
int y = screen_canvas_.Points().front().y / 64;
if (!screen_canvas_.points().empty()) {
int x = screen_canvas_.points().front().x / 64;
int y = screen_canvas_.points().front().y / 64;
selected_room = x + (y * 5);
}
ImGui::EndTabItem();
@@ -366,9 +375,9 @@ void ScreenEditor::DrawDungeonMapsEditor() {
tilesheet_canvas_.DrawGrid(32.f);
tilesheet_canvas_.DrawOverlay();
if (!tilesheet_canvas_.Points().empty()) {
selected_tile16_ = tilesheet_canvas_.Points().front().x / 32 +
(tilesheet_canvas_.Points().front().y / 32) * 16;
if (!tilesheet_canvas_.points().empty()) {
selected_tile16_ = tilesheet_canvas_.points().front().x / 32 +
(tilesheet_canvas_.points().front().y / 32) * 16;
}
}
ImGui::EndChild();