refactor(editor): introduce UICoordinator for UI management
- Added UICoordinator class to centralize UI drawing operations and state management, improving separation of concerns within the editor. - Refactored EditorManager to delegate UI-related tasks to UICoordinator, enhancing maintainability and clarity. - Updated CMake configuration to include new source files for the UICoordinator component. Benefits: - Streamlines UI management, leading to a more organized and efficient user experience. - Enhances the overall architecture by clearly defining roles for UI handling and editor operations.
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@@ -41,9 +41,10 @@
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#include "app/editor/system/project_manager.h"
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#include "app/editor/system/rom_file_manager.h"
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#include "app/editor/system/session_card_registry.h"
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#include "app/editor/system/session_coordinator.h"
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#include "app/editor/system/window_delegate.h"
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#include "app/editor/ui/session_coordinator.h"
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#include "app/editor/ui/editor_selection_dialog.h"
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#include "app/editor/ui/ui_coordinator.h"
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#include "app/editor/ui/welcome_screen.h"
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#include "app/emu/emulator.h"
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#include "app/gfx/debug/performance/performance_dashboard.h"
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@@ -359,6 +360,7 @@ class EditorManager {
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ProjectManager project_manager_;
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RomFileManager rom_file_manager_;
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SessionCardRegistry card_registry_;
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std::unique_ptr<UICoordinator> ui_coordinator_;
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WindowDelegate window_delegate_;
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std::unique_ptr<SessionCoordinator> session_coordinator_;
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