refactor(editor): introduce UICoordinator for UI management

- Added UICoordinator class to centralize UI drawing operations and state management, improving separation of concerns within the editor.
- Refactored EditorManager to delegate UI-related tasks to UICoordinator, enhancing maintainability and clarity.
- Updated CMake configuration to include new source files for the UICoordinator component.

Benefits:
- Streamlines UI management, leading to a more organized and efficient user experience.
- Enhances the overall architecture by clearly defining roles for UI handling and editor operations.
This commit is contained in:
scawful
2025-10-14 22:56:01 -04:00
parent 0127913ff9
commit 9f41f8c2b8
12 changed files with 1500 additions and 672 deletions

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@@ -1,834 +0,0 @@
#include "session_coordinator.h"
#include <algorithm>
#include <cstdio>
#include "absl/strings/str_format.h"
#include "app/editor/editor_manager.h"
#include "app/gui/core/icons.h"
#include "app/gui/core/theme_manager.h"
#include "imgui/imgui.h"
namespace yaze {
namespace editor {
SessionCoordinator::SessionCoordinator(void* sessions_ptr,
SessionCardRegistry* card_registry,
ToastManager* toast_manager)
: sessions_ptr_(sessions_ptr),
card_registry_(card_registry),
toast_manager_(toast_manager) {
auto* sessions = static_cast<std::deque<EditorManager::RomSession>*>(sessions_ptr_);
if (sessions && !sessions->empty()) {
active_session_index_ = 0;
session_count_ = sessions->size();
}
}
// Helper macro to get sessions pointer
#define GET_SESSIONS() static_cast<std::deque<EditorManager::RomSession>*>(sessions_ptr_)
void SessionCoordinator::CreateNewSession() {
auto* sessions = GET_SESSIONS();
if (!sessions) return;
if (session_count_ >= kMaxSessions) {
ShowSessionLimitWarning();
return;
}
// Create new empty session
sessions->emplace_back();
UpdateSessionCount();
// Set as active session
active_session_index_ = sessions->size() - 1;
printf("[SessionCoordinator] Created new session %zu (total: %zu)\n",
active_session_index_, session_count_);
ShowSessionOperationResult("Create Session", true);
}
void SessionCoordinator::DuplicateCurrentSession() {
auto* sessions = GET_SESSIONS();
if (!sessions || sessions->empty()) return;
if (session_count_ >= kMaxSessions) {
ShowSessionLimitWarning();
return;
}
// Create new empty session (cannot actually duplicate due to non-movable editors)
// TODO: Implement proper duplication when editors become movable
sessions->emplace_back();
UpdateSessionCount();
// Set as active session
active_session_index_ = sessions->size() - 1;
printf("[SessionCoordinator] Duplicated session %zu (total: %zu)\n",
active_session_index_, session_count_);
ShowSessionOperationResult("Duplicate Session", true);
}
void SessionCoordinator::CloseCurrentSession() {
CloseSession(active_session_index_);
}
void SessionCoordinator::CloseSession(size_t index) {
auto* sessions = GET_SESSIONS();
if (!sessions || !IsValidSessionIndex(index)) return;
if (session_count_ <= kMinSessions) {
// Don't allow closing the last session
if (toast_manager_) {
toast_manager_->Show("Cannot close the last session", ToastType::kWarning);
}
return;
}
// Unregister cards for this session
if (card_registry_) {
card_registry_->UnregisterSession(index);
}
// Mark session as closed (don't erase due to non-movable editors)
// TODO: Implement proper session removal when editors become movable
sessions->at(index).custom_name = "[CLOSED SESSION]";
// Note: We don't actually remove from the deque because EditorSet is not movable
// This is a temporary solution until we refactor to use unique_ptr<EditorSet>
UpdateSessionCount();
// Adjust active session index
if (active_session_index_ >= index && active_session_index_ > 0) {
active_session_index_--;
}
printf("[SessionCoordinator] Closed session %zu (total: %zu)\n",
index, session_count_);
ShowSessionOperationResult("Close Session", true);
}
void SessionCoordinator::RemoveSession(size_t index) {
CloseSession(index);
}
void SessionCoordinator::SwitchToSession(size_t index) {
if (!IsValidSessionIndex(index)) return;
active_session_index_ = index;
if (card_registry_) {
card_registry_->SetActiveSession(index);
}
printf("[SessionCoordinator] Switched to session %zu\n", index);
}
void SessionCoordinator::ActivateSession(size_t index) {
SwitchToSession(index);
}
size_t SessionCoordinator::GetActiveSessionIndex() const {
return active_session_index_;
}
void* SessionCoordinator::GetActiveSession() {
auto* sessions = GET_SESSIONS();
if (!sessions || !IsValidSessionIndex(active_session_index_)) {
return nullptr;
}
return &sessions->at(active_session_index_);
}
void* SessionCoordinator::GetSession(size_t index) {
auto* sessions = GET_SESSIONS();
if (!sessions || !IsValidSessionIndex(index)) {
return nullptr;
}
return &sessions->at(index);
}
bool SessionCoordinator::HasMultipleSessions() const {
return session_count_ > 1;
}
size_t SessionCoordinator::GetActiveSessionCount() const {
return session_count_;
}
bool SessionCoordinator::HasDuplicateSession(const std::string& filepath) const {
auto* sessions = GET_SESSIONS();
if (!sessions || filepath.empty()) return false;
for (const auto& session : *sessions) {
if (session.filepath == filepath) {
return true;
}
}
return false;
}
void SessionCoordinator::DrawSessionSwitcher() {
auto* sessions = GET_SESSIONS();
if (!sessions || sessions->empty()) return;
if (!show_session_switcher_) return;
ImGui::SetNextWindowSize(ImVec2(400, 300), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowPos(ImGui::GetMainViewport()->GetCenter(),
ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
if (!ImGui::Begin("Session Switcher", &show_session_switcher_)) {
ImGui::End();
return;
}
ImGui::Text("%s Active Sessions (%zu)", ICON_MD_TAB, session_count_);
ImGui::Separator();
for (size_t i = 0; i < sessions->size(); ++i) {
const auto& session = sessions->at(i);
bool is_active = (i == active_session_index_);
ImGui::PushID(static_cast<int>(i));
// Session tab
if (ImGui::Selectable(GetSessionDisplayName(i).c_str(), is_active)) {
SwitchToSession(i);
}
// Right-click context menu
if (ImGui::IsItemClicked(ImGuiMouseButton_Right)) {
ImGui::OpenPopup("SessionContextMenu");
}
if (ImGui::BeginPopup("SessionContextMenu")) {
DrawSessionContextMenu(i);
ImGui::EndPopup();
}
ImGui::PopID();
}
ImGui::Separator();
// Action buttons
if (ImGui::Button(absl::StrFormat("%s New Session", ICON_MD_ADD).c_str())) {
CreateNewSession();
}
ImGui::SameLine();
if (ImGui::Button(absl::StrFormat("%s Duplicate", ICON_MD_CONTENT_COPY).c_str())) {
DuplicateCurrentSession();
}
ImGui::SameLine();
if (HasMultipleSessions() && ImGui::Button(absl::StrFormat("%s Close", ICON_MD_CLOSE).c_str())) {
CloseCurrentSession();
}
ImGui::End();
}
void SessionCoordinator::DrawSessionManager() {
auto* sessions = GET_SESSIONS();
if (!sessions || sessions->empty()) return;
if (!show_session_manager_) return;
ImGui::SetNextWindowSize(ImVec2(600, 400), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowPos(ImGui::GetMainViewport()->GetCenter(),
ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
if (!ImGui::Begin("Session Manager", &show_session_manager_)) {
ImGui::End();
return;
}
// Session statistics
ImGui::Text("%s Session Statistics", ICON_MD_ANALYTICS);
ImGui::Separator();
ImGui::Text("Total Sessions: %zu", GetTotalSessionCount());
ImGui::Text("Loaded Sessions: %zu", GetLoadedSessionCount());
ImGui::Text("Empty Sessions: %zu", GetEmptySessionCount());
ImGui::Spacing();
// Session list
if (ImGui::BeginTable("SessionTable", 4,
ImGuiTableFlags_Borders |
ImGuiTableFlags_RowBg |
ImGuiTableFlags_Resizable)) {
ImGui::TableSetupColumn("Session", ImGuiTableColumnFlags_WidthStretch, 0.3f);
ImGui::TableSetupColumn("ROM File", ImGuiTableColumnFlags_WidthStretch, 0.4f);
ImGui::TableSetupColumn("Status", ImGuiTableColumnFlags_WidthStretch, 0.2f);
ImGui::TableSetupColumn("Actions", ImGuiTableColumnFlags_WidthFixed, 120.0f);
ImGui::TableHeadersRow();
for (size_t i = 0; i < sessions->size(); ++i) {
const auto& session = sessions->at(i);
bool is_active = (i == active_session_index_);
ImGui::PushID(static_cast<int>(i));
ImGui::TableNextRow();
// Session name
ImGui::TableNextColumn();
if (is_active) {
ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "%s %s",
ICON_MD_RADIO_BUTTON_CHECKED, GetSessionDisplayName(i).c_str());
} else {
ImGui::Text("%s %s", ICON_MD_RADIO_BUTTON_UNCHECKED, GetSessionDisplayName(i).c_str());
}
// ROM file
ImGui::TableNextColumn();
if (session.rom.is_loaded()) {
ImGui::Text("%s", session.filepath.c_str());
} else {
ImGui::TextDisabled("(No ROM loaded)");
}
// Status
ImGui::TableNextColumn();
if (session.rom.is_loaded()) {
ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "Loaded");
} else {
ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.0f, 1.0f), "Empty");
}
// Actions
ImGui::TableNextColumn();
if (!is_active && ImGui::SmallButton("Switch")) {
SwitchToSession(i);
}
ImGui::SameLine();
if (HasMultipleSessions() && ImGui::SmallButton("Close")) {
CloseSession(i);
}
ImGui::PopID();
}
ImGui::EndTable();
}
ImGui::End();
}
void SessionCoordinator::DrawSessionRenameDialog() {
if (!show_session_rename_dialog_) return;
ImGui::SetNextWindowSize(ImVec2(300, 150), ImGuiCond_Always);
ImGui::SetNextWindowPos(ImGui::GetMainViewport()->GetCenter(),
ImGuiCond_Always, ImVec2(0.5f, 0.5f));
if (!ImGui::Begin("Rename Session", &show_session_rename_dialog_)) {
ImGui::End();
return;
}
ImGui::Text("Rename session %zu:", session_to_rename_);
ImGui::InputText("Name", session_rename_buffer_, sizeof(session_rename_buffer_));
ImGui::Spacing();
if (ImGui::Button("OK")) {
RenameSession(session_to_rename_, session_rename_buffer_);
show_session_rename_dialog_ = false;
session_rename_buffer_[0] = '\0';
}
ImGui::SameLine();
if (ImGui::Button("Cancel")) {
show_session_rename_dialog_ = false;
session_rename_buffer_[0] = '\0';
}
ImGui::End();
}
void SessionCoordinator::DrawSessionTabs() {
auto* sessions = GET_SESSIONS();
if (!sessions || sessions->empty()) return;
if (ImGui::BeginTabBar("SessionTabs")) {
for (size_t i = 0; i < sessions->size(); ++i) {
bool is_active = (i == active_session_index_);
const auto& session = sessions->at(i);
std::string tab_name = GetSessionDisplayName(i);
if (session.rom.is_loaded()) {
tab_name += " ";
tab_name += ICON_MD_CHECK_CIRCLE;
}
if (ImGui::BeginTabItem(tab_name.c_str())) {
if (!is_active) {
SwitchToSession(i);
}
ImGui::EndTabItem();
}
// Right-click context menu
if (ImGui::IsItemClicked(ImGuiMouseButton_Right)) {
ImGui::OpenPopup(absl::StrFormat("SessionTabContext_%zu", i).c_str());
}
if (ImGui::BeginPopup(absl::StrFormat("SessionTabContext_%zu", i).c_str())) {
DrawSessionContextMenu(i);
ImGui::EndPopup();
}
}
ImGui::EndTabBar();
}
}
void SessionCoordinator::DrawSessionIndicator() {
if (!HasMultipleSessions()) return;
const auto& theme = gui::ThemeManager::Get().GetCurrentTheme();
ImVec4 accent_color = ConvertColorToImVec4(theme.accent);
ImGui::PushStyleColor(ImGuiCol_Text, accent_color);
ImGui::Text("%s Session %zu", ICON_MD_TAB, active_session_index_);
ImGui::PopStyleColor();
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Active Session: %s\nClick to open session switcher",
GetActiveSessionDisplayName().c_str());
}
if (ImGui::IsItemClicked()) {
ToggleSessionSwitcher();
}
}
std::string SessionCoordinator::GetSessionDisplayName(size_t index) const {
auto* sessions = GET_SESSIONS();
if (!sessions || !IsValidSessionIndex(index)) {
return "Invalid Session";
}
const auto& session = sessions->at(index);
if (!session.custom_name.empty()) {
return session.custom_name;
}
if (session.rom.is_loaded()) {
return absl::StrFormat("Session %zu (%s)", index,
std::filesystem::path(session.filepath).stem().string());
}
return absl::StrFormat("Session %zu (Empty)", index);
}
std::string SessionCoordinator::GetActiveSessionDisplayName() const {
return GetSessionDisplayName(active_session_index_);
}
void SessionCoordinator::RenameSession(size_t index, const std::string& new_name) {
auto* sessions = GET_SESSIONS();
if (!sessions || !IsValidSessionIndex(index) || new_name.empty()) return;
sessions->at(index).custom_name = new_name;
printf("[SessionCoordinator] Renamed session %zu to '%s'\n", index, new_name.c_str());
}
std::string SessionCoordinator::GenerateUniqueEditorTitle(
const std::string& editor_name, size_t session_index) const {
auto* sessions = GET_SESSIONS();
if (!sessions || sessions->size() <= 1) {
// Single session - use simple name
return editor_name;
}
if (session_index >= sessions->size()) {
return editor_name;
}
// Multi-session - include session identifier
const auto& session = sessions->at(session_index);
std::string session_name = session.custom_name.empty()
? session.rom.title()
: session.custom_name;
// Truncate long session names
if (session_name.length() > 20) {
session_name = session_name.substr(0, 17) + "...";
}
return absl::StrFormat("%s - %s##session_%zu", editor_name, session_name,
session_index);
}
void SessionCoordinator::SetActiveSessionIndex(size_t index) {
SwitchToSession(index);
}
void SessionCoordinator::UpdateSessionCount() {
auto* sessions = GET_SESSIONS();
if (sessions) {
session_count_ = sessions->size();
} else {
session_count_ = 0;
}
}
void SessionCoordinator::ShowAllCardsInActiveSession() {
if (card_registry_) {
card_registry_->ShowAllCardsInSession(active_session_index_);
}
}
void SessionCoordinator::HideAllCardsInActiveSession() {
if (card_registry_) {
card_registry_->HideAllCardsInSession(active_session_index_);
}
}
void SessionCoordinator::ShowCardsInCategory(const std::string& category) {
if (card_registry_) {
card_registry_->ShowAllCardsInCategory(active_session_index_, category);
}
}
void SessionCoordinator::HideCardsInCategory(const std::string& category) {
if (card_registry_) {
card_registry_->HideAllCardsInCategory(active_session_index_, category);
}
}
bool SessionCoordinator::IsValidSessionIndex(size_t index) const {
auto* sessions = GET_SESSIONS();
return sessions && index < sessions->size();
}
bool SessionCoordinator::IsSessionActive(size_t index) const {
return index == active_session_index_;
}
bool SessionCoordinator::IsSessionLoaded(size_t index) const {
auto* sessions = GET_SESSIONS();
return IsValidSessionIndex(index) && sessions && sessions->at(index).rom.is_loaded();
}
size_t SessionCoordinator::GetTotalSessionCount() const {
return session_count_;
}
size_t SessionCoordinator::GetLoadedSessionCount() const {
auto* sessions = GET_SESSIONS();
if (!sessions) return 0;
size_t count = 0;
for (const auto& session : *sessions) {
if (session.rom.is_loaded()) {
count++;
}
}
return count;
}
size_t SessionCoordinator::GetEmptySessionCount() const {
return session_count_ - GetLoadedSessionCount();
}
absl::Status SessionCoordinator::LoadRomIntoSession(const std::string& filename, size_t session_index) {
auto* sessions = GET_SESSIONS();
if (!sessions || filename.empty()) {
return absl::InvalidArgumentError("Invalid parameters");
}
size_t target_index = (session_index == SIZE_MAX) ? active_session_index_ : session_index;
if (!IsValidSessionIndex(target_index)) {
return absl::InvalidArgumentError("Invalid session index");
}
// TODO: Implement actual ROM loading
printf("[SessionCoordinator] LoadRomIntoSession: %s -> session %zu\n",
filename.c_str(), target_index);
return absl::OkStatus();
}
absl::Status SessionCoordinator::SaveActiveSession(const std::string& filename) {
auto* sessions = GET_SESSIONS();
if (!sessions || !IsValidSessionIndex(active_session_index_)) {
return absl::FailedPreconditionError("No active session");
}
// TODO: Implement actual ROM saving
printf("[SessionCoordinator] SaveActiveSession: session %zu\n", active_session_index_);
return absl::OkStatus();
}
absl::Status SessionCoordinator::SaveSessionAs(size_t session_index, const std::string& filename) {
auto* sessions = GET_SESSIONS();
if (!sessions || !IsValidSessionIndex(session_index) || filename.empty()) {
return absl::InvalidArgumentError("Invalid parameters");
}
// TODO: Implement actual ROM saving
printf("[SessionCoordinator] SaveSessionAs: session %zu -> %s\n",
session_index, filename.c_str());
return absl::OkStatus();
}
void SessionCoordinator::CleanupClosedSessions() {
auto* sessions = GET_SESSIONS();
if (!sessions) return;
// Mark empty sessions as closed (except keep at least one)
// TODO: Actually remove when editors become movable
size_t loaded_count = 0;
for (auto& session : *sessions) {
if (session.rom.is_loaded()) {
loaded_count++;
}
}
if (loaded_count > 0) {
for (auto& session : *sessions) {
if (!session.rom.is_loaded() && sessions->size() > 1) {
session.custom_name = "[CLOSED SESSION]";
}
}
}
UpdateSessionCount();
printf("[SessionCoordinator] Cleaned up closed sessions (remaining: %zu)\n", session_count_);
}
void SessionCoordinator::ClearAllSessions() {
auto* sessions = GET_SESSIONS();
if (!sessions) return;
// Unregister all session cards
if (card_registry_) {
for (size_t i = 0; i < sessions->size(); ++i) {
card_registry_->UnregisterSession(i);
}
}
// Mark all sessions as closed instead of clearing
// TODO: Actually clear when editors become movable
for (auto& session : *sessions) {
session.custom_name = "[CLOSED SESSION]";
}
active_session_index_ = 0;
UpdateSessionCount();
printf("[SessionCoordinator] Cleared all sessions\n");
}
void SessionCoordinator::FocusNextSession() {
auto* sessions = GET_SESSIONS();
if (!sessions || sessions->empty()) return;
size_t next_index = (active_session_index_ + 1) % sessions->size();
SwitchToSession(next_index);
}
void SessionCoordinator::FocusPreviousSession() {
auto* sessions = GET_SESSIONS();
if (!sessions || sessions->empty()) return;
size_t prev_index = (active_session_index_ == 0) ?
sessions->size() - 1 : active_session_index_ - 1;
SwitchToSession(prev_index);
}
void SessionCoordinator::FocusFirstSession() {
auto* sessions = GET_SESSIONS();
if (!sessions || sessions->empty()) return;
SwitchToSession(0);
}
void SessionCoordinator::FocusLastSession() {
auto* sessions = GET_SESSIONS();
if (!sessions || sessions->empty()) return;
SwitchToSession(sessions->size() - 1);
}
void SessionCoordinator::UpdateActiveSession() {
auto* sessions = GET_SESSIONS();
if (sessions && !sessions->empty() && active_session_index_ >= sessions->size()) {
active_session_index_ = sessions->size() - 1;
}
}
void SessionCoordinator::ValidateSessionIndex(size_t index) const {
if (!IsValidSessionIndex(index)) {
throw std::out_of_range(absl::StrFormat("Invalid session index: %zu", index));
}
}
std::string SessionCoordinator::GenerateUniqueSessionName(const std::string& base_name) const {
auto* sessions = GET_SESSIONS();
if (!sessions) return base_name;
std::string name = base_name;
int counter = 1;
while (true) {
bool found = false;
for (const auto& session : *sessions) {
if (session.custom_name == name) {
found = true;
break;
}
}
if (!found) break;
name = absl::StrFormat("%s %d", base_name, counter++);
}
return name;
}
void SessionCoordinator::ShowSessionLimitWarning() {
if (toast_manager_) {
toast_manager_->Show(
absl::StrFormat("Maximum %zu sessions allowed", kMaxSessions),
ToastType::kWarning);
}
}
void SessionCoordinator::ShowSessionOperationResult(const std::string& operation, bool success) {
if (toast_manager_) {
std::string message = absl::StrFormat("%s %s", operation,
success ? "succeeded" : "failed");
ToastType type = success ? ToastType::kSuccess : ToastType::kError;
toast_manager_->Show(message, type);
}
}
void SessionCoordinator::DrawSessionTab(size_t index, bool is_active) {
auto* sessions = GET_SESSIONS();
if (!sessions || index >= sessions->size()) return;
const auto& session = sessions->at(index);
ImVec4 color = GetSessionColor(index);
ImGui::PushStyleColor(ImGuiCol_Text, color);
std::string tab_name = GetSessionDisplayName(index);
if (session.rom.is_loaded()) {
tab_name += " ";
tab_name += ICON_MD_CHECK_CIRCLE;
}
if (ImGui::BeginTabItem(tab_name.c_str())) {
if (!is_active) {
SwitchToSession(index);
}
ImGui::EndTabItem();
}
ImGui::PopStyleColor();
}
void SessionCoordinator::DrawSessionContextMenu(size_t index) {
if (ImGui::MenuItem(absl::StrFormat("%s Switch to Session", ICON_MD_TAB).c_str())) {
SwitchToSession(index);
}
if (ImGui::MenuItem(absl::StrFormat("%s Rename", ICON_MD_EDIT).c_str())) {
session_to_rename_ = index;
strncpy(session_rename_buffer_, GetSessionDisplayName(index).c_str(),
sizeof(session_rename_buffer_) - 1);
session_rename_buffer_[sizeof(session_rename_buffer_) - 1] = '\0';
show_session_rename_dialog_ = true;
}
if (ImGui::MenuItem(absl::StrFormat("%s Duplicate", ICON_MD_CONTENT_COPY).c_str())) {
// TODO: Implement session duplication
}
ImGui::Separator();
if (HasMultipleSessions() &&
ImGui::MenuItem(absl::StrFormat("%s Close Session", ICON_MD_CLOSE).c_str())) {
CloseSession(index);
}
}
void SessionCoordinator::DrawSessionBadge(size_t index) {
auto* sessions = GET_SESSIONS();
if (!sessions || index >= sessions->size()) return;
const auto& session = sessions->at(index);
ImVec4 color = GetSessionColor(index);
ImGui::PushStyleColor(ImGuiCol_Text, color);
if (session.rom.is_loaded()) {
ImGui::Text("%s", ICON_MD_CHECK_CIRCLE);
} else {
ImGui::Text("%s", ICON_MD_RADIO_BUTTON_UNCHECKED);
}
ImGui::PopStyleColor();
}
ImVec4 SessionCoordinator::GetSessionColor(size_t index) const {
// Generate consistent colors for sessions
static const ImVec4 colors[] = {
ImVec4(0.0f, 1.0f, 0.0f, 1.0f), // Green
ImVec4(0.0f, 0.5f, 1.0f, 1.0f), // Blue
ImVec4(1.0f, 0.5f, 0.0f, 1.0f), // Orange
ImVec4(1.0f, 0.0f, 1.0f, 1.0f), // Magenta
ImVec4(1.0f, 1.0f, 0.0f, 1.0f), // Yellow
ImVec4(0.0f, 1.0f, 1.0f, 1.0f), // Cyan
ImVec4(1.0f, 0.0f, 0.0f, 1.0f), // Red
ImVec4(0.5f, 0.5f, 0.5f, 1.0f), // Gray
};
return colors[index % (sizeof(colors) / sizeof(colors[0]))];
}
std::string SessionCoordinator::GetSessionIcon(size_t index) const {
auto* sessions = GET_SESSIONS();
if (!sessions || index >= sessions->size()) return ICON_MD_RADIO_BUTTON_UNCHECKED;
const auto& session = sessions->at(index);
if (session.rom.is_loaded()) {
return ICON_MD_CHECK_CIRCLE;
} else {
return ICON_MD_RADIO_BUTTON_UNCHECKED;
}
}
bool SessionCoordinator::IsSessionEmpty(size_t index) const {
auto* sessions = GET_SESSIONS();
return IsValidSessionIndex(index) && sessions && !sessions->at(index).rom.is_loaded();
}
bool SessionCoordinator::IsSessionClosed(size_t index) const {
return !IsValidSessionIndex(index);
}
bool SessionCoordinator::IsSessionModified(size_t index) const {
// TODO: Implement modification tracking
return false;
}
} // namespace editor
} // namespace yaze

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@@ -1,164 +0,0 @@
#ifndef YAZE_APP_EDITOR_UI_SESSION_COORDINATOR_H_
#define YAZE_APP_EDITOR_UI_SESSION_COORDINATOR_H_
#include <deque>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "app/editor/system/session_card_registry.h"
#include "app/editor/system/toast_manager.h"
#include "app/rom.h"
#include "imgui/imgui.h"
// Forward declarations
namespace yaze {
namespace editor {
class EditorManager;
}
}
namespace yaze {
namespace editor {
// Forward declarations
class EditorSet;
class ToastManager;
/**
* @class SessionCoordinator
* @brief High-level orchestrator for multi-session UI
*
* Manages session list UI, coordinates card visibility across sessions,
* handles session activation/deactivation, and provides session-aware editor queries.
*
* This class lives in the ui/ layer and can depend on both system and gui components.
*/
class SessionCoordinator {
public:
explicit SessionCoordinator(void* sessions_ptr,
SessionCardRegistry* card_registry,
ToastManager* toast_manager);
~SessionCoordinator() = default;
// Session lifecycle management
void CreateNewSession();
void DuplicateCurrentSession();
void CloseCurrentSession();
void CloseSession(size_t index);
void RemoveSession(size_t index);
void SwitchToSession(size_t index);
// Session activation and queries
void ActivateSession(size_t index);
size_t GetActiveSessionIndex() const;
void* GetActiveSession();
void* GetSession(size_t index);
bool HasMultipleSessions() const;
size_t GetActiveSessionCount() const;
bool HasDuplicateSession(const std::string& filepath) const;
// Session UI components
void DrawSessionSwitcher();
void DrawSessionManager();
void DrawSessionRenameDialog();
void DrawSessionTabs();
void DrawSessionIndicator();
// Session information
std::string GetSessionDisplayName(size_t index) const;
std::string GetActiveSessionDisplayName() const;
void RenameSession(size_t index, const std::string& new_name);
std::string GenerateUniqueEditorTitle(const std::string& editor_name, size_t session_index) const;
// Session state management
void SetActiveSessionIndex(size_t index);
void UpdateSessionCount();
// Card coordination across sessions
void ShowAllCardsInActiveSession();
void HideAllCardsInActiveSession();
void ShowCardsInCategory(const std::string& category);
void HideCardsInCategory(const std::string& category);
// Session validation
bool IsValidSessionIndex(size_t index) const;
bool IsSessionActive(size_t index) const;
bool IsSessionLoaded(size_t index) const;
// Session statistics
size_t GetTotalSessionCount() const;
size_t GetLoadedSessionCount() const;
size_t GetEmptySessionCount() const;
// Session operations with error handling
absl::Status LoadRomIntoSession(const std::string& filename, size_t session_index = SIZE_MAX);
absl::Status SaveActiveSession(const std::string& filename = "");
absl::Status SaveSessionAs(size_t session_index, const std::string& filename);
// Session cleanup
void CleanupClosedSessions();
void ClearAllSessions();
// Session navigation
void FocusNextSession();
void FocusPreviousSession();
void FocusFirstSession();
void FocusLastSession();
// Session UI state
void ShowSessionSwitcher() { show_session_switcher_ = true; }
void HideSessionSwitcher() { show_session_switcher_ = false; }
void ToggleSessionSwitcher() { show_session_switcher_ = !show_session_switcher_; }
bool IsSessionSwitcherVisible() const { return show_session_switcher_; }
void ShowSessionManager() { show_session_manager_ = true; }
void HideSessionManager() { show_session_manager_ = false; }
void ToggleSessionManager() { show_session_manager_ = !show_session_manager_; }
bool IsSessionManagerVisible() const { return show_session_manager_; }
private:
// Core dependencies
void* sessions_ptr_; // std::deque<EditorManager::RomSession>*
SessionCardRegistry* card_registry_;
ToastManager* toast_manager_;
// Session state
size_t active_session_index_ = 0;
size_t session_count_ = 0;
// UI state
bool show_session_switcher_ = false;
bool show_session_manager_ = false;
bool show_session_rename_dialog_ = false;
size_t session_to_rename_ = 0;
char session_rename_buffer_[256] = {};
// Session limits
static constexpr size_t kMaxSessions = 8;
static constexpr size_t kMinSessions = 1;
// Helper methods
void UpdateActiveSession();
void ValidateSessionIndex(size_t index) const;
std::string GenerateUniqueSessionName(const std::string& base_name) const;
void ShowSessionLimitWarning();
void ShowSessionOperationResult(const std::string& operation, bool success);
// UI helper methods
void DrawSessionTab(size_t index, bool is_active);
void DrawSessionContextMenu(size_t index);
void DrawSessionBadge(size_t index);
ImVec4 GetSessionColor(size_t index) const;
std::string GetSessionIcon(size_t index) const;
// Session validation helpers
bool IsSessionEmpty(size_t index) const;
bool IsSessionClosed(size_t index) const;
bool IsSessionModified(size_t index) const;
};
} // namespace editor
} // namespace yaze
#endif // YAZE_APP_EDITOR_UI_SESSION_COORDINATOR_H_

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#include "app/editor/ui/ui_coordinator.h"
#include <functional>
#include <memory>
#include <string>
#include "absl/strings/str_format.h"
#include "app/editor/editor.h"
#include "app/editor/editor_manager.h"
#include "app/editor/system/editor_registry.h"
#include "app/editor/system/popup_manager.h"
#include "app/editor/system/project_manager.h"
#include "app/editor/system/rom_file_manager.h"
#include "app/editor/system/session_coordinator.h"
#include "app/editor/system/toast_manager.h"
#include "app/editor/system/window_delegate.h"
#include "app/editor/ui/welcome_screen.h"
#include "app/gui/core/icons.h"
#include "app/gui/core/style.h"
#include "app/gui/core/theme_manager.h"
#include "imgui/imgui.h"
namespace yaze {
namespace editor {
UICoordinator::UICoordinator(
EditorManager* editor_manager,
RomFileManager& rom_manager,
ProjectManager& project_manager,
EditorRegistry& editor_registry,
SessionCoordinator& session_coordinator,
WindowDelegate& window_delegate,
ToastManager& toast_manager,
PopupManager& popup_manager)
: editor_manager_(editor_manager),
rom_manager_(rom_manager),
project_manager_(project_manager),
editor_registry_(editor_registry),
session_coordinator_(session_coordinator),
window_delegate_(window_delegate),
toast_manager_(toast_manager),
popup_manager_(popup_manager) {
// Initialize welcome screen
welcome_screen_ = std::make_unique<WelcomeScreen>();
}
void UICoordinator::DrawAllUI() {
// Apply Material Design styling
ApplyMaterialDesignStyling();
// Draw all UI components in order
DrawMenuBarExtras();
DrawContextSensitiveCardControl();
DrawSessionSwitcher();
DrawSessionManager();
DrawSessionRenameDialog();
DrawLayoutPresets();
DrawWelcomeScreen();
DrawProjectHelp();
DrawWindowManagementUI();
// Draw all popups
DrawAllPopups();
}
void UICoordinator::DrawMenuBarExtras() {
auto* current_rom = rom_manager_.GetCurrentRom();
std::string version_text = absl::StrFormat("v%s", editor_manager_->version().c_str());
float version_width = ImGui::CalcTextSize(version_text.c_str()).x;
float session_rom_area_width = 280.0f;
ImGui::SameLine(ImGui::GetWindowWidth() - version_width - 10 - session_rom_area_width);
// Session indicator with Material Design styling
if (session_coordinator_.HasMultipleSessions()) {
std::string session_button_text = absl::StrFormat("%s%zu", ICON_MD_TAB,
session_coordinator_.GetActiveSessionCount());
// Material Design button styling
ImGui::PushStyleColor(ImGuiCol_Button, gui::GetPrimaryVec4());
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, gui::GetPrimaryHoverVec4());
ImGui::PushStyleColor(ImGuiCol_ButtonActive, gui::GetPrimaryActiveVec4());
if (ImGui::SmallButton(session_button_text.c_str())) {
session_coordinator_.ToggleSessionSwitcher();
}
ImGui::PopStyleColor(3);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Sessions: %zu active\nClick to switch",
session_coordinator_.GetActiveSessionCount());
}
ImGui::SameLine();
}
// ROM information display with Material Design card styling
if (current_rom && current_rom->is_loaded()) {
ImGui::PushStyleColor(ImGuiCol_Text, gui::GetTextSecondaryVec4());
ImGui::Text("%s %s", ICON_MD_INSERT_DRIVE_FILE, current_rom->title().c_str());
ImGui::PopStyleColor();
ImGui::SameLine();
}
// Version info with subtle styling
ImGui::PushStyleColor(ImGuiCol_Text, gui::GetTextDisabledVec4());
ImGui::Text("%s", version_text.c_str());
ImGui::PopStyleColor();
}
void UICoordinator::DrawContextSensitiveCardControl() {
// Get current editor and determine category
auto* current_editor = editor_manager_->GetCurrentEditorSet();
if (!current_editor) return;
// Find active card-based editor
Editor* active_editor = nullptr;
for (auto* editor : current_editor->active_editors_) {
if (*editor->active() && editor_registry_.IsCardBasedEditor(editor->type())) {
active_editor = editor;
break;
}
}
if (!active_editor) return;
std::string category = editor_registry_.GetEditorCategory(active_editor->type());
// Draw compact card control with session awareness
auto& card_manager = gui::EditorCardManager::Get();
if (session_coordinator_.HasMultipleSessions()) {
std::string session_prefix = absl::StrFormat("s%zu", session_coordinator_.GetActiveSessionIndex());
card_manager.DrawCompactCardControlWithSession(category, session_prefix);
} else {
card_manager.DrawCompactCardControl(category);
}
}
void UICoordinator::DrawSessionSwitcher() {
if (!show_session_switcher_) return;
// Material Design dialog styling
ImGui::SetNextWindowSize(ImVec2(400, 300), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowPos(ImGui::GetMainViewport()->GetCenter(), ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(16, 16));
ImGui::PushStyleColor(ImGuiCol_WindowBg, gui::GetSurfaceVec4());
ImGui::PushStyleColor(ImGuiCol_Border, gui::GetOutlineVec4());
if (ImGui::Begin("Session Switcher", &show_session_switcher_,
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse)) {
// Header with Material Design typography
ImGui::PushStyleColor(ImGuiCol_Text, gui::GetOnSurfaceVec4());
ImGui::Text("%s Session Switcher", ICON_MD_TAB);
ImGui::PopStyleColor();
ImGui::Separator();
// Session list with Material Design list styling
for (size_t i = 0; i < session_coordinator_.GetActiveSessionCount(); ++i) {
std::string session_name = session_coordinator_.GetSessionDisplayName(i);
bool is_active = (i == session_coordinator_.GetActiveSessionIndex());
// Active session highlighting
if (is_active) {
ImGui::PushStyleColor(ImGuiCol_Button, gui::GetPrimaryVec4());
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, gui::GetPrimaryHoverVec4());
ImGui::PushStyleColor(ImGuiCol_Text, gui::GetOnPrimaryVec4());
}
std::string button_text = absl::StrFormat("%s %s",
is_active ? ICON_MD_RADIO_BUTTON_CHECKED : ICON_MD_RADIO_BUTTON_UNCHECKED,
session_name.c_str());
if (ImGui::Button(button_text.c_str(), ImVec2(-1, 0))) {
session_coordinator_.SwitchToSession(i);
show_session_switcher_ = false;
}
if (is_active) {
ImGui::PopStyleColor(3);
}
}
ImGui::Separator();
// Action buttons with Material Design styling
if (ImGui::Button(absl::StrFormat("%s New Session", ICON_MD_ADD).c_str(), ImVec2(-1, 0))) {
session_coordinator_.CreateNewSession();
show_session_switcher_ = false;
}
if (ImGui::Button(absl::StrFormat("%s Close", ICON_MD_CLOSE).c_str(), ImVec2(-1, 0))) {
show_session_switcher_ = false;
}
}
ImGui::End();
ImGui::PopStyleColor(2);
ImGui::PopStyleVar();
}
void UICoordinator::DrawSessionManager() {
// TODO: Implement session manager dialog
// This would be a more comprehensive session management interface
}
void UICoordinator::DrawSessionRenameDialog() {
// TODO: Implement session rename dialog
// This would allow users to rename sessions for better organization
}
void UICoordinator::DrawLayoutPresets() {
// TODO: Implement layout presets UI
// This would show available layout presets (Developer, Designer, Modder)
}
void UICoordinator::DrawWelcomeScreen() {
if (!show_welcome_screen_) return;
if (welcome_screen_) {
welcome_screen_->Show(&show_welcome_screen_);
}
}
void UICoordinator::DrawProjectHelp() {
// TODO: Implement project help UI
// This would show project-specific help and documentation
}
void UICoordinator::DrawWindowManagementUI() {
// TODO: Implement window management UI
// This would provide controls for window visibility, docking, etc.
}
void UICoordinator::DrawAllPopups() {
// Draw all registered popups
popup_manager_.DrawPopups();
}
void UICoordinator::ShowPopup(const std::string& popup_name) {
popup_manager_.Show(popup_name.c_str());
}
void UICoordinator::HidePopup(const std::string& popup_name) {
popup_manager_.Hide(popup_name.c_str());
}
void UICoordinator::ShowEditorSelection() {
show_editor_selection_ = true;
}
void UICoordinator::ShowDisplaySettings() {
show_display_settings_ = true;
ShowPopup("Display Settings");
}
void UICoordinator::ShowSessionSwitcher() {
show_session_switcher_ = true;
}
void UICoordinator::HideCurrentEditorCards() {
// TODO: Implement card hiding logic
// This would hide cards for the current editor
}
void UICoordinator::ShowAllWindows() {
window_delegate_.ShowAllWindows();
}
void UICoordinator::HideAllWindows() {
window_delegate_.HideAllWindows();
}
void UICoordinator::ApplyMaterialDesignStyling() {
// Apply Material Design 3 color scheme
ImGuiStyle& style = ImGui::GetStyle();
// Set Material Design colors
style.Colors[ImGuiCol_WindowBg] = gui::GetSurfaceVec4();
style.Colors[ImGuiCol_ChildBg] = gui::GetSurfaceVariantVec4();
style.Colors[ImGuiCol_PopupBg] = gui::GetSurfaceContainerVec4();
style.Colors[ImGuiCol_Border] = gui::GetOutlineVec4();
style.Colors[ImGuiCol_BorderShadow] = gui::GetShadowVec4();
// Text colors
style.Colors[ImGuiCol_Text] = gui::GetOnSurfaceVec4();
style.Colors[ImGuiCol_TextDisabled] = gui::GetOnSurfaceVariantVec4();
// Button colors
style.Colors[ImGuiCol_Button] = gui::GetSurfaceContainerHighestVec4();
style.Colors[ImGuiCol_ButtonHovered] = gui::GetSurfaceContainerHighVec4();
style.Colors[ImGuiCol_ButtonActive] = gui::GetPrimaryVec4();
// Header colors
style.Colors[ImGuiCol_Header] = gui::GetSurfaceContainerHighVec4();
style.Colors[ImGuiCol_HeaderHovered] = gui::GetSurfaceContainerHighestVec4();
style.Colors[ImGuiCol_HeaderActive] = gui::GetPrimaryVec4();
// Frame colors
style.Colors[ImGuiCol_FrameBg] = gui::GetSurfaceContainerHighestVec4();
style.Colors[ImGuiCol_FrameBgHovered] = gui::GetSurfaceContainerHighVec4();
style.Colors[ImGuiCol_FrameBgActive] = gui::GetPrimaryVec4();
// Scrollbar colors
style.Colors[ImGuiCol_ScrollbarBg] = gui::GetSurfaceContainerVec4();
style.Colors[ImGuiCol_ScrollbarGrab] = gui::GetOutlineVec4();
style.Colors[ImGuiCol_ScrollbarGrabHovered] = gui::GetOnSurfaceVariantVec4();
style.Colors[ImGuiCol_ScrollbarGrabActive] = gui::GetOnSurfaceVec4();
// Slider colors
style.Colors[ImGuiCol_SliderGrab] = gui::GetPrimaryVec4();
style.Colors[ImGuiCol_SliderGrabActive] = gui::GetPrimaryActiveVec4();
// Tab colors
style.Colors[ImGuiCol_Tab] = gui::GetSurfaceContainerHighVec4();
style.Colors[ImGuiCol_TabHovered] = gui::GetSurfaceContainerHighestVec4();
style.Colors[ImGuiCol_TabActive] = gui::GetPrimaryVec4();
style.Colors[ImGuiCol_TabUnfocused] = gui::GetSurfaceContainerVec4();
style.Colors[ImGuiCol_TabUnfocusedActive] = gui::GetPrimaryActiveVec4();
// Title bar colors
style.Colors[ImGuiCol_TitleBg] = gui::GetSurfaceContainerVec4();
style.Colors[ImGuiCol_TitleBgActive] = gui::GetSurfaceContainerHighVec4();
style.Colors[ImGuiCol_TitleBgCollapsed] = gui::GetSurfaceContainerVec4();
// Menu bar colors
style.Colors[ImGuiCol_MenuBarBg] = gui::GetSurfaceContainerVec4();
// Modal dimming
style.Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.0f, 0.0f, 0.0f, 0.6f);
}
void UICoordinator::UpdateThemeElements() {
// Update theme-specific elements
ApplyMaterialDesignStyling();
}
void UICoordinator::DrawThemePreview() {
// TODO: Implement theme preview
// This would show a preview of the current theme
}
// Helper methods for drawing operations
void UICoordinator::DrawSessionIndicator() {
// TODO: Implement session indicator
}
void UICoordinator::DrawVersionInfo() {
// TODO: Implement version info display
}
void UICoordinator::DrawSessionTabs() {
// TODO: Implement session tabs
}
void UICoordinator::DrawSessionBadges() {
// TODO: Implement session badges
}
// Material Design component helpers
void UICoordinator::DrawMaterialButton(const std::string& text, const std::string& icon,
std::function<void()> callback, bool enabled) {
if (!enabled) {
ImGui::PushStyleColor(ImGuiCol_Button, gui::GetSurfaceContainerHighestVec4());
ImGui::PushStyleColor(ImGuiCol_Text, gui::GetOnSurfaceVariantVec4());
}
std::string button_text = absl::StrFormat("%s %s", icon.c_str(), text.c_str());
if (ImGui::Button(button_text.c_str())) {
if (enabled && callback) {
callback();
}
}
if (!enabled) {
ImGui::PopStyleColor(2);
}
}
void UICoordinator::DrawMaterialCard(const std::string& title, const std::string& content) {
// TODO: Implement Material Design card component
}
void UICoordinator::DrawMaterialDialog(const std::string& title, std::function<void()> content) {
// TODO: Implement Material Design dialog component
}
// Layout and positioning helpers
void UICoordinator::CenterWindow(const std::string& window_name) {
ImGui::SetNextWindowPos(ImGui::GetMainViewport()->GetCenter(), ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
}
void UICoordinator::PositionWindow(const std::string& window_name, float x, float y) {
ImGui::SetNextWindowPos(ImVec2(x, y), ImGuiCond_Appearing);
}
void UICoordinator::SetWindowSize(const std::string& window_name, float width, float height) {
ImGui::SetNextWindowSize(ImVec2(width, height), ImGuiCond_FirstUseEver);
}
// Icon and theming helpers
std::string UICoordinator::GetIconForEditor(EditorType type) const {
switch (type) {
case EditorType::kDungeon: return ICON_MD_CASTLE;
case EditorType::kOverworld: return ICON_MD_MAP;
case EditorType::kGraphics: return ICON_MD_IMAGE;
case EditorType::kPalette: return ICON_MD_PALETTE;
case EditorType::kSprite: return ICON_MD_TOYS;
case EditorType::kScreen: return ICON_MD_TV;
case EditorType::kMessage: return ICON_MD_CHAT_BUBBLE;
case EditorType::kMusic: return ICON_MD_MUSIC_NOTE;
case EditorType::kAssembly: return ICON_MD_CODE;
case EditorType::kHex: return ICON_MD_DATA_ARRAY;
case EditorType::kEmulator: return ICON_MD_PLAY_ARROW;
case EditorType::kSettings: return ICON_MD_SETTINGS;
default: return ICON_MD_HELP;
}
}
std::string UICoordinator::GetColorForEditor(EditorType type) const {
// TODO: Implement editor-specific colors
return "primary"; // Placeholder for now
}
void UICoordinator::ApplyEditorTheme(EditorType type) {
// TODO: Implement editor-specific theming
}
// Session UI helpers
void UICoordinator::DrawSessionList() {
// TODO: Implement session list
}
void UICoordinator::DrawSessionControls() {
// TODO: Implement session controls
}
void UICoordinator::DrawSessionInfo() {
// TODO: Implement session info
}
void UICoordinator::DrawSessionStatus() {
// TODO: Implement session status
}
// Popup helpers
void UICoordinator::DrawHelpMenuPopups() {
// TODO: Implement help menu popups
}
void UICoordinator::DrawSettingsPopups() {
// TODO: Implement settings popups
}
void UICoordinator::DrawProjectPopups() {
// TODO: Implement project popups
}
void UICoordinator::DrawSessionPopups() {
// TODO: Implement session popups
}
// Window management helpers
void UICoordinator::DrawWindowControls() {
// TODO: Implement window controls
}
void UICoordinator::DrawLayoutControls() {
// TODO: Implement layout controls
}
void UICoordinator::DrawDockingControls() {
// TODO: Implement docking controls
}
// Performance and debug UI
void UICoordinator::DrawPerformanceUI() {
// TODO: Implement performance UI
}
void UICoordinator::DrawDebugUI() {
// TODO: Implement debug UI
}
void UICoordinator::DrawTestingUI() {
// TODO: Implement testing UI
}
} // namespace editor
} // namespace yaze

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#ifndef YAZE_APP_EDITOR_UI_UI_COORDINATOR_H_
#define YAZE_APP_EDITOR_UI_UI_COORDINATOR_H_
#include <string>
#include <memory>
#include "absl/status/status.h"
#include "app/editor/editor.h"
#include "app/editor/system/popup_manager.h"
#include "app/editor/ui/welcome_screen.h"
#include "app/gui/core/icons.h"
namespace yaze {
namespace editor {
// Forward declarations to avoid circular dependencies
class EditorManager;
class RomFileManager;
class ProjectManager;
class EditorRegistry;
class SessionCoordinator;
class ToastManager;
class WindowDelegate;
/**
* @class UICoordinator
* @brief Handles all UI drawing operations and state management
*
* Extracted from EditorManager to provide focused UI coordination:
* - Drawing operations (menus, dialogs, screens)
* - UI state management (visibility, focus, layout)
* - Popup and dialog coordination
* - Welcome screen and session UI
* - Material Design theming and icons
*
* This class follows the Single Responsibility Principle by focusing solely
* on UI presentation and user interaction, delegating business logic to
* specialized managers.
*/
class UICoordinator {
public:
// Constructor takes references to the managers it coordinates with
UICoordinator(EditorManager* editor_manager,
RomFileManager& rom_manager,
ProjectManager& project_manager,
EditorRegistry& editor_registry,
SessionCoordinator& session_coordinator,
WindowDelegate& window_delegate,
ToastManager& toast_manager,
PopupManager& popup_manager);
~UICoordinator() = default;
// Non-copyable due to reference members
UICoordinator(const UICoordinator&) = delete;
UICoordinator& operator=(const UICoordinator&) = delete;
// Main UI drawing interface
void DrawAllUI();
void DrawMenuBarExtras();
void DrawContextSensitiveCardControl();
// Session UI components
void DrawSessionSwitcher();
void DrawSessionManager();
void DrawSessionRenameDialog();
void DrawLayoutPresets();
// Welcome screen and project UI
void DrawWelcomeScreen();
void DrawProjectHelp();
// Window management UI
void DrawWindowManagementUI();
// Popup and dialog management
void DrawAllPopups();
void ShowPopup(const std::string& popup_name);
void HidePopup(const std::string& popup_name);
// UI state management
void ShowEditorSelection();
void ShowDisplaySettings();
void ShowSessionSwitcher();
void HideCurrentEditorCards();
// Window visibility management
void ShowAllWindows();
void HideAllWindows();
// UI state queries
bool IsEditorSelectionVisible() const { return show_editor_selection_; }
bool IsDisplaySettingsVisible() const { return show_display_settings_; }
bool IsSessionSwitcherVisible() const { return show_session_switcher_; }
bool IsWelcomeScreenVisible() const { return show_welcome_screen_; }
// UI state setters
void SetEditorSelectionVisible(bool visible) { show_editor_selection_ = visible; }
void SetDisplaySettingsVisible(bool visible) { show_display_settings_ = visible; }
void SetSessionSwitcherVisible(bool visible) { show_session_switcher_ = visible; }
void SetWelcomeScreenVisible(bool visible) { show_welcome_screen_ = visible; }
// Theme and styling helpers
void ApplyMaterialDesignStyling();
void UpdateThemeElements();
void DrawThemePreview();
private:
// References to coordinated managers
EditorManager* editor_manager_;
RomFileManager& rom_manager_;
ProjectManager& project_manager_;
EditorRegistry& editor_registry_;
SessionCoordinator& session_coordinator_;
WindowDelegate& window_delegate_;
ToastManager& toast_manager_;
PopupManager& popup_manager_;
// UI state flags
bool show_editor_selection_ = false;
bool show_display_settings_ = false;
bool show_session_switcher_ = false;
bool show_welcome_screen_ = true;
bool show_global_search_ = false;
bool show_performance_dashboard_ = false;
bool show_imgui_demo_ = false;
bool show_imgui_metrics_ = false;
bool show_test_dashboard_ = false;
// Welcome screen component
std::unique_ptr<WelcomeScreen> welcome_screen_;
// Helper methods for drawing operations
void DrawSessionIndicator();
void DrawVersionInfo();
void DrawSessionTabs();
void DrawSessionBadges();
// Material Design component helpers
void DrawMaterialButton(const std::string& text, const std::string& icon,
std::function<void()> callback, bool enabled = true);
void DrawMaterialCard(const std::string& title, const std::string& content);
void DrawMaterialDialog(const std::string& title, std::function<void()> content);
// Layout and positioning helpers
void CenterWindow(const std::string& window_name);
void PositionWindow(const std::string& window_name, float x, float y);
void SetWindowSize(const std::string& window_name, float width, float height);
// Icon and theming helpers
std::string GetIconForEditor(EditorType type) const;
std::string GetColorForEditor(EditorType type) const;
void ApplyEditorTheme(EditorType type);
// Session UI helpers
void DrawSessionList();
void DrawSessionControls();
void DrawSessionInfo();
void DrawSessionStatus();
// Popup helpers
void DrawHelpMenuPopups();
void DrawSettingsPopups();
void DrawProjectPopups();
void DrawSessionPopups();
// Window management helpers
void DrawWindowControls();
void DrawLayoutControls();
void DrawDockingControls();
// Performance and debug UI
void DrawPerformanceUI();
void DrawDebugUI();
void DrawTestingUI();
};
} // namespace editor
} // namespace yaze
#endif // YAZE_APP_EDITOR_UI_UI_COORDINATOR_H_