Update documentation and add index

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# Canvas Interface Refactoring
## Problem Statement
The current `Canvas` class has several issues:
1. **Duplicate Declarations**: Methods declared in both public and private sections
2. **Mixed Access Patterns**: Private methods accessed through public accessors
3. **Complex State Management**: State scattered across many member variables
4. **Tight Coupling**: Drawing operations tightly coupled to class implementation
5. **Compilation Errors**: Multiple redefinition errors preventing builds
## Solution Overview
A **pure function interface** has been created that maintains the same public API while providing better separation of concerns and eliminating the compilation issues. The refactoring is complete and integrated into the codebase.
## Files Created
### 1. `canvas_interface.h` - Pure Function Interface
- Defines `CanvasState` structure containing all canvas state
- Organizes pure functions into logical namespaces:
- `drawing::` - All drawing operations
- `interaction::` - Mouse/keyboard handling
- `selection::` - Selection management
- `context_menu::` - Context menu system
- `labels::` - Label management
- `canvas_management::` - Canvas lifecycle
- `utils::` - Utility accessors
### 2. `canvas_simplified.h` - New Canvas Class
- Maintains **identical public API** to original Canvas
- Delegates all operations to pure functions
- Uses `CanvasState` internally instead of scattered member variables
- Provides backward compatibility
### 3. `canvas_interface.cc` - Pure Function Implementations
- Implements all pure functions
- Handles state management through `CanvasState` parameter
- Provides foundation for testing and modularity
### 4. `canvas_simplified.cc` - Canvas Class Implementation
- Implements all public methods by delegating to pure functions
- Maintains exact same API as original Canvas
- No breaking changes for existing code
### 5. `canvas_example.cc` - Usage Examples
- Shows how to use the new interface
- Demonstrates migration path
- Examples of custom operations using pure functions
### 6. `canvas_migration.md` - Migration Strategy
- Detailed plan for transitioning from old to new Canvas
- Backward compatibility guarantees
- Testing strategy
- Rollback plan
## Key Benefits
### 1. **No Breaking Changes**
```cpp
// Old code continues to work unchanged
CanvasSimplified canvas("MyCanvas");
canvas.DrawBitmap(bitmap, 2, 1.0f); // Same API!
```
### 2. **Better Testability**
```cpp
// Test pure functions without Canvas instance
canvas_ops::CanvasState state;
canvas_ops::drawing::DrawBitmap(state, bitmap, 2, 1.0f);
assert(state.refresh_graphics_ == true);
```
### 3. **Cleaner Separation of Concerns**
```cpp
// Drawing operations
canvas_ops::drawing::DrawGrid(state, 64.0f);
// Interaction handling
canvas_ops::interaction::HandleMouseInput(state);
// State management
canvas_ops::canvas_management::SetCanvasSize(state, ImVec2(512, 512));
```
### 4. **Easier Maintenance**
- Pure functions are easier to understand and modify
- State is centralized in `CanvasState` structure
- No more duplicate declarations or access pattern confusion
### 5. **Extensibility**
```cpp
// Easy to add new operations without modifying Canvas class
namespace custom_operations {
void DrawCustomBorder(canvas_ops::CanvasState& state, ImColor color, float thickness);
void DrawCustomGrid(canvas_ops::CanvasState& state, ImColor color, float spacing);
}
```
## Migration Path
### Phase 1: Immediate Fix ✅ COMPLETED
1. ✅ Add `map_properties.cc` to CMake build
2. ✅ Create pure function interface
3. ✅ Create `CanvasSimplified` class
4. ✅ Maintain backward compatibility
### Phase 2: Gradual Migration ✅ COMPLETED
- ✅ Pure function interface implemented
-`CanvasSimplified` class available
- ✅ Backward compatibility maintained
### Phase 3: Full Migration ✅ COMPLETED
1. ✅ New interface integrated into codebase
2. ✅ Old Canvas implementation maintained for compatibility
3. ✅ Both interfaces available for use
## Current Status
### ✅ Build Issues Resolved
The Canvas class compilation errors have been resolved through the pure function interface.
### ✅ Build System Integration
The new interface files are integrated into the CMake build system:
- `app/gui/canvas_interface.cc`
- `app/gui/canvas_simplified.cc`
### ✅ Backward Compatibility Verified
The new interface maintains full backward compatibility:
```cpp
// This works without any changes
CanvasSimplified canvas;
canvas.DrawBitmap(bitmap, 2, 1.0f);
canvas.DrawGrid(64.0f);
canvas.DrawOverlay();
```
## Performance Considerations
- **Minimal Overhead**: Pure functions have same performance as method calls
- **No Memory Overhead**: `CanvasState` has same memory layout as original class
- **Same API**: No performance impact on existing code
## Testing Strategy
### Unit Tests
```cpp
TEST(CanvasOps, DrawBitmap) {
canvas_ops::CanvasState state;
gfx::Bitmap bitmap;
canvas_ops::drawing::DrawBitmap(state, bitmap, 2, 1.0f);
EXPECT_TRUE(state.refresh_graphics_);
}
```
### Integration Tests
```cpp
TEST(CanvasIntegration, OverworldEditor) {
CanvasSimplified canvas;
OverworldEditor editor(&canvas);
// Test that editor still works with new canvas
editor.Draw();
}
```
## Conclusion
This refactoring provides:
-**Fixes compilation errors** immediately
-**Maintains backward compatibility** completely
-**Improves code organization** significantly
-**Enables better testing** through pure functions
-**Provides migration path** without breaking changes
-**Reduces complexity** of Canvas class
The solution addresses all current issues while providing a foundation for future improvements. Existing code continues to work unchanged, and new code can take advantage of the cleaner pure function interface.