Added the AssemblyEditor class
This commit is contained in:
40
src/app/editor/assembly_editor.cc
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40
src/app/editor/assembly_editor.cc
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@@ -0,0 +1,40 @@
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#include "assembly_editor.h"
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namespace yaze {
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namespace app {
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namespace editor {
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void AssemblyEditor::Update() {
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SetEditorText();
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auto cpos = text_editor_.GetCursorPosition();
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ImGui::Begin("ASM Editor", &file_is_loaded_);
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ImGui::Text("%6d/%-6d %6d lines | %s | %s | %s | %s", cpos.mLine + 1,
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cpos.mColumn + 1, text_editor_.GetTotalLines(),
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text_editor_.IsOverwrite() ? "Ovr" : "Ins",
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text_editor_.CanUndo() ? "*" : " ",
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text_editor_.GetLanguageDefinition().mName.c_str(),
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current_file_.c_str());
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text_editor_.Render(current_file_.c_str());
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ImGui::End();
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}
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void AssemblyEditor::ChangeActiveFile(const std::string & filename) {
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current_file_ = filename;
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}
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void AssemblyEditor::SetEditorText() {
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if (!file_is_loaded_) {
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std::ifstream t(current_file_);
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if (t.good()) {
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std::string str((std::istreambuf_iterator<char>(t)),
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std::istreambuf_iterator<char>());
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text_editor_.SetText(str);
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}
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file_is_loaded_ = true;
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}
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}
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} // namespace editor
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} // namespace app
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} // namespace yaze
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34
src/app/editor/assembly_editor.h
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34
src/app/editor/assembly_editor.h
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@@ -0,0 +1,34 @@
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#ifndef YAZE_APP_EDITOR_ASSEMBLY_EDITOR_H
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#define YAZE_APP_EDITOR_ASSEMBLY_EDITOR_H
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#include <ImGuiColorTextEdit/TextEditor.h>
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#include <ImGuiFileDialog/ImGuiFileDialog.h>
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#include <fstream>
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#include <istream>
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#include <string>
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namespace yaze {
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namespace app {
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namespace editor {
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class AssemblyEditor {
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public:
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AssemblyEditor() = default;
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void Update();
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void ChangeActiveFile(const std::string &);
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private:
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void SetEditorText();
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std::string current_file_;
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bool file_is_loaded_ = false;
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TextEditor text_editor_;
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};
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} // namespace editor
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} // namespace app
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} // namespace yaze
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#endif
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@@ -176,28 +176,8 @@ void Editor::DrawViewMenu() {
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}
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if (show_asm_editor) {
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static bool asm_is_loaded = false;
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auto cpos = asm_editor_.GetCursorPosition();
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static const char *fileToEdit = "assets/bunnyhood.asm";
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if (!asm_is_loaded) {
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std::ifstream t(fileToEdit);
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if (t.good()) {
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std::string str((std::istreambuf_iterator<char>(t)),
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std::istreambuf_iterator<char>());
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asm_editor_.SetText(str);
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}
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asm_is_loaded = true;
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}
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ImGui::Begin("ASM Editor", &show_asm_editor);
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ImGui::Text("%6d/%-6d %6d lines | %s | %s | %s | %s", cpos.mLine + 1,
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cpos.mColumn + 1, asm_editor_.GetTotalLines(),
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asm_editor_.IsOverwrite() ? "Ovr" : "Ins",
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asm_editor_.CanUndo() ? "*" : " ",
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asm_editor_.GetLanguageDefinition().mName.c_str(), fileToEdit);
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asm_editor_.Render(fileToEdit);
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ImGui::End();
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assembly_editor_.ChangeActiveFile("assets/bunnyhood.asm");
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assembly_editor_.Update();
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}
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if (show_imgui_style_editor) {
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@@ -248,8 +228,8 @@ void Editor::DrawGraphicsSheet(int offset) {
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unsigned int snes_addr = 0;
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unsigned int pc_addr = 0;
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snes_addr = (unsigned int)((((rom_.data()[0x4F80 + offset]) << 16) |
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((rom_.data()[0x505F + offset]) << 8) |
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((rom_.data()[0x513E + offset]))));
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((rom_.data()[0x505F + offset]) << 8) |
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((rom_.data()[0x513E + offset]))));
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pc_addr = core::SnesToPc(snes_addr);
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std::cout << "Decompressing..." << std::endl;
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char *decomp = rom_.Decompress(pc_addr);
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@@ -325,7 +305,7 @@ void Editor::DrawProjectEditor() {
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ImGui::InvisibleButton(
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"canvas", canvas_sz,
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ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight);
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const bool is_active = ImGui::IsItemActive(); // Held
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const bool is_active = ImGui::IsItemActive(); // Held
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const ImVec2 origin(canvas_p0.x + scrolling.x,
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canvas_p0.y + scrolling.y); // Lock scrolled origin
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const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
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@@ -10,6 +10,7 @@
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#include "app/core/constants.h"
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#include "app/editor/overworld_editor.h"
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#include "app/gfx/tile.h"
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#include "app/editor/assembly_editor.h"
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#include "app/rom.h"
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#include "gui/icons.h"
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#include "gui/input.h"
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@@ -43,12 +44,13 @@ class Editor {
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void DrawHUDEditor();
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bool is_loaded_ = true;
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bool asm_is_loaded = false;
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app::rom::ROM rom_;
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app::gfx::TilePreset current_set_;
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rom::ROM rom_;
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gfx::TilePreset current_set_;
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TextEditor asm_editor_;
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TextEditor::LanguageDefinition language_65816_;
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AssemblyEditor assembly_editor_;
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OverworldEditor overworld_editor_;
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std::shared_ptr<SDL_Renderer> sdl_renderer_;
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std::unordered_map<uint, SDL_Texture *> image_cache_;
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