Added the AssemblyEditor class
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@@ -10,6 +10,7 @@
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#include "app/core/constants.h"
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#include "app/editor/overworld_editor.h"
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#include "app/gfx/tile.h"
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#include "app/editor/assembly_editor.h"
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#include "app/rom.h"
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#include "gui/icons.h"
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#include "gui/input.h"
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@@ -43,12 +44,13 @@ class Editor {
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void DrawHUDEditor();
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bool is_loaded_ = true;
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bool asm_is_loaded = false;
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app::rom::ROM rom_;
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app::gfx::TilePreset current_set_;
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rom::ROM rom_;
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gfx::TilePreset current_set_;
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TextEditor asm_editor_;
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TextEditor::LanguageDefinition language_65816_;
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AssemblyEditor assembly_editor_;
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OverworldEditor overworld_editor_;
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std::shared_ptr<SDL_Renderer> sdl_renderer_;
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std::unordered_map<uint, SDL_Texture *> image_cache_;
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