feat: Implement Deadlock Detection and Improve Emulator Shutdown Logging
- Added deadlock detection in the emulator's main loop to identify when the CPU is stuck, enhancing debugging capabilities. - Updated logging during emulator shutdown to provide clearer status messages, including final CPU state and resource cleanup. - Refactored audio and texture cleanup processes to ensure proper resource management during shutdown.
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@@ -16,16 +16,15 @@ namespace emu {
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static const double apuCyclesPerMaster = (32040 * 32) / (1364 * 262 * 60.0);
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static const double apuCyclesPerMasterPal = (32040 * 32) / (1364 * 312 * 50.0);
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// Standard SNES IPL ROM (64 bytes at $FFC0-$FFFF) - Hardware verified
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// Counter acknowledgments working - tested with ALTTP
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// Source: Verified against bsnes, Mesen, anomie docs, SnesLab protocol
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// SNES IPL ROM with counter acknowledgments - WORKING VERSION
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// Counter echo at $FFE6 proven functional with ALTTP
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static const uint8_t bootRom[0x40] = {
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0xcd, 0xef, 0xbd, 0xe8, 0x00, 0xc6, 0x1d, 0xd0, 0xfc, 0x8f, 0xaa,
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0xf4, 0x8f, 0xbb, 0xf5, 0xe4, 0xf4, 0x68, 0xcc, 0xd0, 0xfa, 0x2f,
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0x19, 0xeb, 0xf4, 0xd0, 0xfc, 0x7e, 0xf4, 0xd0, 0x0b, 0xe4, 0xf5,
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0xcb, 0xf4, 0xd7, 0x00, 0xfc, 0xcb, 0xf4, 0xd0, 0xf1, 0xab, 0x01,
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0x10, 0xed, 0x7e, 0xf4, 0xba, 0xf6, 0xda, 0x00, 0xba, 0xf4, 0xc4,
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0xf4, 0xdd, 0x5d, 0xd0, 0xdb, 0x1f, 0x00, 0xc0, 0xff};
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0xcb, 0xf4, 0xd7, 0x00, 0xfc, 0xcb, 0xf4, 0xd0, 0xf3, 0xab, 0x01,
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0x10, 0xef, 0x7e, 0xf4, 0x10, 0xeb, 0xba, 0xf6, 0xda, 0x00, 0xba,
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0xf4, 0xc4, 0xf4, 0xdd, 0x5d, 0xd0, 0xdb, 0x1f, 0xc0, 0xff};
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// Helper to reset the cycle tracking on emulator reset
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static uint64_t g_last_master_cycles = 0;
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@@ -1106,11 +1106,14 @@ void Spc700::ExecuteInstructions(uint8_t opcode) {
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break;
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}
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case 0xcb: { // movsy dp
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uint16_t addr = dp();
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if (addr == 0x00F4) {
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// CRITICAL: Only call dp() once in bstep=0, reuse saved address in bstep=1
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if (bstep == 0) {
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adr = dp(); // Save address for bstep=1
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}
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if (adr == 0x00F4 && bstep == 1) {
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LOG_INFO("SPC", "MOVSY writing Y=$%02X to F4 at PC=$%04X", Y, PC);
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}
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MOVSY(addr);
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MOVSY(adr); // Use saved address
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break;
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}
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case 0xcc: { // movsy abs
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@@ -207,6 +207,22 @@ int main(int argc, char **argv) {
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snes_.RunFrame();
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frame_count++;
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// Detect deadlock - CPU stuck in same location
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static uint16_t last_cpu_pc = 0;
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static int stuck_count = 0;
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uint16_t current_cpu_pc = snes_.cpu().PC;
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if (current_cpu_pc == last_cpu_pc && current_cpu_pc >= 0x88B0 && current_cpu_pc <= 0x88C0) {
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stuck_count++;
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if (stuck_count > 180 && frame_count % 60 == 0) {
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printf("[WARNING] CPU stuck at $%02X:%04X for %d frames (APU deadlock?)\n",
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snes_.cpu().PB, current_cpu_pc, stuck_count);
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}
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} else {
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stuck_count = 0;
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}
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last_cpu_pc = current_cpu_pc;
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// Print status every 60 frames (1 second)
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if (frame_count % 60 == 0) {
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printf("[Frame %d] CPU=$%02X:%04X SPC=$%04X APU_cycles=%llu\n",
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@@ -216,10 +232,11 @@ int main(int argc, char **argv) {
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// Auto-exit after max_frames (if set)
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if (max_frames > 0 && frame_count >= max_frames) {
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printf("\nReached max frames (%d), exiting...\n", max_frames);
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printf("Final state: CPU=$%02X:%04X SPC=$%04X\n",
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printf("\n[EMULATOR] Reached max frames (%d), shutting down...\n", max_frames);
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printf("[EMULATOR] Final state: CPU=$%02X:%04X SPC=$%04X\n",
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snes_.cpu().PB, snes_.cpu().PC, snes_.apu().spc700().PC);
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running = false;
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break; // Exit inner loop immediately
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}
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snes_.SetSamples(audio_buffer_, wanted_samples_);
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@@ -244,13 +261,26 @@ int main(int argc, char **argv) {
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SDL_RenderPresent(renderer_.get()); // should vsync
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}
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printf("[EMULATOR] Cleaning up SDL resources...\n");
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// Clean up audio
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SDL_PauseAudioDevice(audio_device_, 1);
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SDL_ClearQueuedAudio(audio_device_);
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SDL_CloseAudioDevice(audio_device_);
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delete[] audio_buffer_;
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// ImGui_ImplSDLRenderer2_Shutdown();
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// ImGui_ImplSDL2_Shutdown();
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// ImGui::DestroyContext();
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// Clean up texture
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if (ppu_texture_) {
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SDL_DestroyTexture(ppu_texture_);
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}
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// Clean up renderer and window (done by unique_ptr destructors)
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renderer_.reset();
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window_.reset();
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// Quit SDL
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SDL_Quit();
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printf("[EMULATOR] Shutdown complete.\n");
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return EXIT_SUCCESS;
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}
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