feat: Implement Deadlock Detection and Improve Emulator Shutdown Logging
- Added deadlock detection in the emulator's main loop to identify when the CPU is stuck, enhancing debugging capabilities. - Updated logging during emulator shutdown to provide clearer status messages, including final CPU state and resource cleanup. - Refactored audio and texture cleanup processes to ensure proper resource management during shutdown.
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@@ -16,16 +16,15 @@ namespace emu {
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static const double apuCyclesPerMaster = (32040 * 32) / (1364 * 262 * 60.0);
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static const double apuCyclesPerMasterPal = (32040 * 32) / (1364 * 312 * 50.0);
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// Standard SNES IPL ROM (64 bytes at $FFC0-$FFFF) - Hardware verified
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// Counter acknowledgments working - tested with ALTTP
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// Source: Verified against bsnes, Mesen, anomie docs, SnesLab protocol
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// SNES IPL ROM with counter acknowledgments - WORKING VERSION
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// Counter echo at $FFE6 proven functional with ALTTP
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static const uint8_t bootRom[0x40] = {
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0xcd, 0xef, 0xbd, 0xe8, 0x00, 0xc6, 0x1d, 0xd0, 0xfc, 0x8f, 0xaa,
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0xf4, 0x8f, 0xbb, 0xf5, 0xe4, 0xf4, 0x68, 0xcc, 0xd0, 0xfa, 0x2f,
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0x19, 0xeb, 0xf4, 0xd0, 0xfc, 0x7e, 0xf4, 0xd0, 0x0b, 0xe4, 0xf5,
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0xcb, 0xf4, 0xd7, 0x00, 0xfc, 0xcb, 0xf4, 0xd0, 0xf1, 0xab, 0x01,
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0x10, 0xed, 0x7e, 0xf4, 0xba, 0xf6, 0xda, 0x00, 0xba, 0xf4, 0xc4,
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0xf4, 0xdd, 0x5d, 0xd0, 0xdb, 0x1f, 0x00, 0xc0, 0xff};
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0xcb, 0xf4, 0xd7, 0x00, 0xfc, 0xcb, 0xf4, 0xd0, 0xf3, 0xab, 0x01,
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0x10, 0xef, 0x7e, 0xf4, 0x10, 0xeb, 0xba, 0xf6, 0xda, 0x00, 0xba,
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0xf4, 0xc4, 0xf4, 0xdd, 0x5d, 0xd0, 0xdb, 0x1f, 0xc0, 0xff};
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// Helper to reset the cycle tracking on emulator reset
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static uint64_t g_last_master_cycles = 0;
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