Create DungeonMap class and move constants

This commit is contained in:
scawful
2024-01-22 03:24:36 -05:00
parent 2460ef25a5
commit a115b7ebe3
2 changed files with 54 additions and 24 deletions

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#ifndef YAZE_APP_ZELDA3_SCREEN_DUNGEON_MAP_H
#define YAZE_APP_ZELDA3_SCREEN_DUNGEON_MAP_H
#include <array>
#include <vector>
namespace yaze {
namespace app {
namespace zelda3 {
constexpr int kDungeonMapRoomsPtr = 0x57605; // 14 pointers of map data
constexpr int kDungeonMapFloors = 0x575D9; // 14 words values
constexpr int kDungeonMapGfxPtr = 0x57BE4; // 14 pointers of gfx data
// data start for floors/gfx MUST skip 575D9 to 57621 (pointers)
constexpr int kDungeonMapDataStart = 0x57039;
// IF Byte = 0xB9 dungeon maps are not expanded
constexpr int kDungeonMapExpCheck = 0x56652;
constexpr int kDungeonMapTile16 = 0x57009;
constexpr int kDungeonMapTile16Expanded = 0x109010;
// 14 words values 0x000F = no boss
constexpr int kDungeonMapBossRooms = 0x56807;
constexpr int kTriforceVertices = 0x04FFD2; // group of 3, X, Y ,Z
constexpr int TriforceFaces = 0x04FFE4; // group of 5
constexpr int crystalVertices = 0x04FF98;
class DungeonMap {
public:
unsigned short boss_room = 0xFFFF;
unsigned char nbr_of_floor = 0;
unsigned char nbr_of_basement = 0;
std::vector<std::array<uint8_t, 25>> floor_rooms;
std::vector<std::array<uint8_t, 25>> floor_gfx;
DungeonMap(unsigned short boss_room, unsigned char nbr_of_floor,
unsigned char nbr_of_basement,
const std::vector<std::array<uint8_t, 25>>& floor_rooms,
const std::vector<std::array<uint8_t, 25>>& floor_gfx)
: boss_room(boss_room),
nbr_of_floor(nbr_of_floor),
nbr_of_basement(nbr_of_basement),
floor_rooms(floor_rooms),
floor_gfx(floor_gfx) {}
};
} // namespace zelda3
} // namespace app
} // namespace yaze
#endif // YAZE_APP_ZELDA3_SCREEN_DUNGEON_MAP_H