Refactor user interface management: simplify UI components and remove deprecated classes to enhance maintainability

This commit is contained in:
scawful
2024-11-09 20:53:13 -05:00
parent ba5c86f0ba
commit a1443e8187

View File

@@ -51,179 +51,128 @@ void NewMasterFrame() {
}
}
void InitializeKeymap() {
ImGuiIO &io = ImGui::GetIO();
io.KeyMap[ImGuiKey_LeftSuper] = SDL_GetScancodeFromKey(SDLK_LGUI);
io.KeyMap[ImGuiKey_Backspace] = SDL_GetScancodeFromKey(SDLK_BACKSPACE);
io.KeyMap[ImGuiKey_LeftShift] = SDL_GetScancodeFromKey(SDLK_LSHIFT);
io.KeyMap[ImGuiKey_Enter] = SDL_GetScancodeFromKey(SDLK_RETURN);
io.KeyMap[ImGuiKey_UpArrow] = SDL_GetScancodeFromKey(SDLK_UP);
io.KeyMap[ImGuiKey_DownArrow] = SDL_GetScancodeFromKey(SDLK_DOWN);
io.KeyMap[ImGuiKey_LeftArrow] = SDL_GetScancodeFromKey(SDLK_LEFT);
io.KeyMap[ImGuiKey_RightArrow] = SDL_GetScancodeFromKey(SDLK_RIGHT);
io.KeyMap[ImGuiKey_Delete] = SDL_GetScancodeFromKey(SDLK_DELETE);
io.KeyMap[ImGuiKey_Escape] = SDL_GetScancodeFromKey(SDLK_ESCAPE);
io.KeyMap[ImGuiKey_Tab] = SDL_GetScancodeFromKey(SDLK_TAB);
io.KeyMap[ImGuiKey_LeftCtrl] = SDL_GetScancodeFromKey(SDLK_LCTRL);
io.KeyMap[ImGuiKey_PageUp] = SDL_GetScancodeFromKey(SDLK_PAGEUP);
io.KeyMap[ImGuiKey_PageDown] = SDL_GetScancodeFromKey(SDLK_PAGEDOWN);
io.KeyMap[ImGuiKey_Home] = SDL_GetScancodeFromKey(SDLK_HOME);
io.KeyMap[ImGuiKey_Space] = SDL_GetScancodeFromKey(SDLK_SPACE);
io.KeyMap[ImGuiKey_1] = SDL_GetScancodeFromKey(SDLK_1);
io.KeyMap[ImGuiKey_2] = SDL_GetScancodeFromKey(SDLK_2);
io.KeyMap[ImGuiKey_3] = SDL_GetScancodeFromKey(SDLK_3);
io.KeyMap[ImGuiKey_4] = SDL_GetScancodeFromKey(SDLK_4);
io.KeyMap[ImGuiKey_5] = SDL_GetScancodeFromKey(SDLK_5);
io.KeyMap[ImGuiKey_6] = SDL_GetScancodeFromKey(SDLK_6);
io.KeyMap[ImGuiKey_7] = SDL_GetScancodeFromKey(SDLK_7);
io.KeyMap[ImGuiKey_8] = SDL_GetScancodeFromKey(SDLK_8);
io.KeyMap[ImGuiKey_9] = SDL_GetScancodeFromKey(SDLK_9);
io.KeyMap[ImGuiKey_0] = SDL_GetScancodeFromKey(SDLK_0);
io.KeyMap[ImGuiKey_A] = SDL_GetScancodeFromKey(SDLK_a);
io.KeyMap[ImGuiKey_B] = SDL_GetScancodeFromKey(SDLK_b);
io.KeyMap[ImGuiKey_C] = SDL_GetScancodeFromKey(SDLK_c);
io.KeyMap[ImGuiKey_D] = SDL_GetScancodeFromKey(SDLK_d);
io.KeyMap[ImGuiKey_E] = SDL_GetScancodeFromKey(SDLK_e);
io.KeyMap[ImGuiKey_F] = SDL_GetScancodeFromKey(SDLK_f);
io.KeyMap[ImGuiKey_G] = SDL_GetScancodeFromKey(SDLK_g);
io.KeyMap[ImGuiKey_H] = SDL_GetScancodeFromKey(SDLK_h);
io.KeyMap[ImGuiKey_I] = SDL_GetScancodeFromKey(SDLK_i);
io.KeyMap[ImGuiKey_J] = SDL_GetScancodeFromKey(SDLK_j);
io.KeyMap[ImGuiKey_K] = SDL_GetScancodeFromKey(SDLK_k);
io.KeyMap[ImGuiKey_L] = SDL_GetScancodeFromKey(SDLK_l);
io.KeyMap[ImGuiKey_M] = SDL_GetScancodeFromKey(SDLK_m);
io.KeyMap[ImGuiKey_N] = SDL_GetScancodeFromKey(SDLK_n);
io.KeyMap[ImGuiKey_O] = SDL_GetScancodeFromKey(SDLK_o);
io.KeyMap[ImGuiKey_P] = SDL_GetScancodeFromKey(SDLK_p);
io.KeyMap[ImGuiKey_Q] = SDL_GetScancodeFromKey(SDLK_q);
io.KeyMap[ImGuiKey_R] = SDL_GetScancodeFromKey(SDLK_r);
io.KeyMap[ImGuiKey_S] = SDL_GetScancodeFromKey(SDLK_s);
io.KeyMap[ImGuiKey_T] = SDL_GetScancodeFromKey(SDLK_t);
io.KeyMap[ImGuiKey_U] = SDL_GetScancodeFromKey(SDLK_u);
io.KeyMap[ImGuiKey_V] = SDL_GetScancodeFromKey(SDLK_v);
io.KeyMap[ImGuiKey_W] = SDL_GetScancodeFromKey(SDLK_w);
io.KeyMap[ImGuiKey_X] = SDL_GetScancodeFromKey(SDLK_x);
io.KeyMap[ImGuiKey_Y] = SDL_GetScancodeFromKey(SDLK_y);
io.KeyMap[ImGuiKey_Z] = SDL_GetScancodeFromKey(SDLK_z);
io.KeyMap[ImGuiKey_F1] = SDL_GetScancodeFromKey(SDLK_F1);
io.KeyMap[ImGuiKey_F2] = SDL_GetScancodeFromKey(SDLK_F2);
io.KeyMap[ImGuiKey_F3] = SDL_GetScancodeFromKey(SDLK_F3);
io.KeyMap[ImGuiKey_F4] = SDL_GetScancodeFromKey(SDLK_F4);
io.KeyMap[ImGuiKey_F5] = SDL_GetScancodeFromKey(SDLK_F5);
io.KeyMap[ImGuiKey_F6] = SDL_GetScancodeFromKey(SDLK_F6);
io.KeyMap[ImGuiKey_F7] = SDL_GetScancodeFromKey(SDLK_F7);
io.KeyMap[ImGuiKey_F8] = SDL_GetScancodeFromKey(SDLK_F8);
io.KeyMap[ImGuiKey_F9] = SDL_GetScancodeFromKey(SDLK_F9);
io.KeyMap[ImGuiKey_F10] = SDL_GetScancodeFromKey(SDLK_F10);
io.KeyMap[ImGuiKey_F11] = SDL_GetScancodeFromKey(SDLK_F11);
io.KeyMap[ImGuiKey_F12] = SDL_GetScancodeFromKey(SDLK_F12);
}
void HandleKeyDown(SDL_Event &event, editor::EditorManager &editor) {
ImGuiIO &io = ImGui::GetIO();
io.KeysDown[event.key.keysym.scancode] = (event.type == SDL_KEYDOWN);
io.KeyShift = ((SDL_GetModState() & KMOD_SHIFT) != 0);
io.KeyCtrl = ((SDL_GetModState() & KMOD_CTRL) != 0);
io.KeyAlt = ((SDL_GetModState() & KMOD_ALT) != 0);
io.KeySuper = ((SDL_GetModState() & KMOD_GUI) != 0);
switch (event.key.keysym.sym) {
case SDLK_BACKSPACE:
case SDLK_LSHIFT:
case SDLK_LCTRL:
case SDLK_TAB:
io.KeysDown[event.key.keysym.scancode] = (event.type == SDL_KEYDOWN);
break;
case SDLK_z:
editor.emulator().snes().SetButtonState(1, 0, true);
break;
case SDLK_a:
editor.emulator().snes().SetButtonState(1, 1, true);
break;
case SDLK_RSHIFT:
editor.emulator().snes().SetButtonState(1, 2, true);
break;
case SDLK_RETURN:
editor.emulator().snes().SetButtonState(1, 3, true);
break;
case SDLK_UP:
editor.emulator().snes().SetButtonState(1, 4, true);
break;
case SDLK_DOWN:
editor.emulator().snes().SetButtonState(1, 5, true);
break;
case SDLK_LEFT:
editor.emulator().snes().SetButtonState(1, 6, true);
break;
case SDLK_RIGHT:
editor.emulator().snes().SetButtonState(1, 7, true);
break;
case SDLK_x:
editor.emulator().snes().SetButtonState(1, 8, true);
break;
case SDLK_s:
editor.emulator().snes().SetButtonState(1, 9, true);
break;
case SDLK_d:
editor.emulator().snes().SetButtonState(1, 10, true);
break;
case SDLK_c:
editor.emulator().snes().SetButtonState(1, 11, true);
break;
default:
break;
case SDLK_BACKSPACE:
io.AddKeyEvent(ImGuiKey_Backspace, true);
break;
case SDLK_LSHIFT:
io.AddKeyEvent(ImGuiKey_LeftShift, true);
break;
case SDLK_LCTRL:
case SDLK_RCTRL:
io.AddKeyEvent(ImGuiKey_LeftCtrl, true);
break;
case SDLK_TAB:
io.AddKeyEvent(ImGuiKey_Tab, true);
break;
case SDLK_z:
editor.emulator().snes().SetButtonState(1, 0, true);
break;
case SDLK_a:
editor.emulator().snes().SetButtonState(1, 1, true);
break;
case SDLK_RSHIFT:
editor.emulator().snes().SetButtonState(1, 2, true);
break;
case SDLK_RETURN:
editor.emulator().snes().SetButtonState(1, 3, true);
break;
case SDLK_UP:
editor.emulator().snes().SetButtonState(1, 4, true);
break;
case SDLK_DOWN:
editor.emulator().snes().SetButtonState(1, 5, true);
break;
case SDLK_LEFT:
editor.emulator().snes().SetButtonState(1, 6, true);
break;
case SDLK_RIGHT:
editor.emulator().snes().SetButtonState(1, 7, true);
break;
case SDLK_x:
editor.emulator().snes().SetButtonState(1, 8, true);
break;
case SDLK_s:
editor.emulator().snes().SetButtonState(1, 9, true);
break;
case SDLK_d:
editor.emulator().snes().SetButtonState(1, 10, true);
break;
case SDLK_c:
editor.emulator().snes().SetButtonState(1, 11, true);
break;
default:
break;
}
}
void HandleKeyUp(SDL_Event &event, editor::EditorManager &editor) {
ImGuiIO &io = ImGui::GetIO();
int key = event.key.keysym.scancode;
IM_ASSERT(key >= 0 && key < IM_ARRAYSIZE(io.KeysDown));
io.KeysDown[key] = (event.type == SDL_KEYDOWN);
io.KeyShift = ((SDL_GetModState() & KMOD_SHIFT) != 0);
io.KeyCtrl = ((SDL_GetModState() & KMOD_CTRL) != 0);
io.KeyAlt = ((SDL_GetModState() & KMOD_ALT) != 0);
io.KeySuper = ((SDL_GetModState() & KMOD_GUI) != 0);
switch (event.key.keysym.sym) {
case SDLK_z:
editor.emulator().snes().SetButtonState(1, 0, false);
break;
case SDLK_a:
editor.emulator().snes().SetButtonState(1, 1, false);
break;
case SDLK_RSHIFT:
editor.emulator().snes().SetButtonState(1, 2, false);
break;
case SDLK_RETURN:
editor.emulator().snes().SetButtonState(1, 3, false);
break;
case SDLK_UP:
editor.emulator().snes().SetButtonState(1, 4, false);
break;
case SDLK_DOWN:
editor.emulator().snes().SetButtonState(1, 5, false);
break;
case SDLK_LEFT:
editor.emulator().snes().SetButtonState(1, 6, false);
break;
case SDLK_RIGHT:
editor.emulator().snes().SetButtonState(1, 7, false);
break;
case SDLK_x:
editor.emulator().snes().SetButtonState(1, 8, false);
break;
case SDLK_s:
editor.emulator().snes().SetButtonState(1, 9, false);
break;
case SDLK_d:
editor.emulator().snes().SetButtonState(1, 10, false);
break;
case SDLK_c:
editor.emulator().snes().SetButtonState(1, 11, false);
break;
default:
break;
case SDLK_BACKSPACE:
io.AddKeyEvent(ImGuiKey_Backspace, false);
break;
case SDLK_LSHIFT:
io.AddKeyEvent(ImGuiKey_LeftShift, false);
break;
case SDLK_LCTRL:
case SDLK_RCTRL:
io.AddKeyEvent(ImGuiKey_LeftCtrl, false);
break;
case SDLK_TAB:
io.AddKeyEvent(ImGuiKey_Tab, false);
break;
case SDLK_z:
editor.emulator().snes().SetButtonState(1, 0, false);
break;
case SDLK_a:
editor.emulator().snes().SetButtonState(1, 1, false);
break;
case SDLK_RSHIFT:
editor.emulator().snes().SetButtonState(1, 2, false);
break;
case SDLK_RETURN:
editor.emulator().snes().SetButtonState(1, 3, false);
break;
case SDLK_UP:
editor.emulator().snes().SetButtonState(1, 4, false);
break;
case SDLK_DOWN:
editor.emulator().snes().SetButtonState(1, 5, false);
break;
case SDLK_LEFT:
editor.emulator().snes().SetButtonState(1, 6, false);
break;
case SDLK_RIGHT:
editor.emulator().snes().SetButtonState(1, 7, false);
break;
case SDLK_x:
editor.emulator().snes().SetButtonState(1, 8, false);
break;
case SDLK_s:
editor.emulator().snes().SetButtonState(1, 9, false);
break;
case SDLK_d:
editor.emulator().snes().SetButtonState(1, 10, false);
break;
case SDLK_c:
editor.emulator().snes().SetButtonState(1, 11, false);
break;
default:
break;
}
}
@@ -247,7 +196,7 @@ void HandleMouseMovement(int &wheel) {
io.MouseWheel = static_cast<float>(wheel);
}
} // namespace
} // namespace
absl::Status Controller::OnEntry(std::string filename) {
#if defined(__APPLE__) && defined(__MACH__)
@@ -267,8 +216,6 @@ absl::Status Controller::OnEntry(std::string filename) {
RETURN_IF_ERROR(CreateRenderer())
RETURN_IF_ERROR(CreateGuiContext())
RETURN_IF_ERROR(LoadAudioDevice())
InitializeKeymap();
editor_manager_.SetupScreen(filename);
active_ = true;
return absl::OkStatus();
@@ -281,32 +228,32 @@ void Controller::OnInput() {
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_KEYDOWN:
HandleKeyDown(event, editor_manager_);
break;
case SDL_KEYUP:
HandleKeyUp(event, editor_manager_);
break;
case SDL_TEXTINPUT:
io.AddInputCharactersUTF8(event.text.text);
break;
case SDL_MOUSEWHEEL:
wheel = event.wheel.y;
break;
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_CLOSE:
active_ = false;
case SDL_KEYDOWN:
HandleKeyDown(event, editor_manager_);
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
ChangeWindowSizeEvent(event);
case SDL_KEYUP:
HandleKeyUp(event, editor_manager_);
break;
case SDL_TEXTINPUT:
io.AddInputCharactersUTF8(event.text.text);
break;
case SDL_MOUSEWHEEL:
wheel = event.wheel.y;
break;
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_CLOSE:
active_ = false;
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
ChangeWindowSizeEvent(event);
break;
default:
break;
}
break;
default:
break;
}
break;
default:
break;
}
}
@@ -369,11 +316,11 @@ absl::Status Controller::CreateSDL_Window() {
int screenHeight = displayMode.h * 0.8;
window_ = std::unique_ptr<SDL_Window, core::SDL_Deleter>(
SDL_CreateWindow("Yet Another Zelda3 Editor", // window title
SDL_WINDOWPOS_UNDEFINED, // initial x position
SDL_WINDOWPOS_UNDEFINED, // initial y position
screenWidth, // width, in pixels
screenHeight, // height, in pixels
SDL_CreateWindow("Yet Another Zelda3 Editor", // window title
SDL_WINDOWPOS_UNDEFINED, // initial x position
SDL_WINDOWPOS_UNDEFINED, // initial y position
screenWidth, // width, in pixels
screenHeight, // height, in pixels
SDL_WINDOW_RESIZABLE),
core::SDL_Deleter());
if (window_ == nullptr) {
@@ -557,7 +504,7 @@ absl::Status Controller::LoadAudioDevice() {
want.format = AUDIO_S16;
want.channels = 2;
want.samples = 2048;
want.callback = NULL; // Uses the queue
want.callback = NULL; // Uses the queue
audio_device_ = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0);
if (audio_device_ == 0) {
return absl::InternalError(
@@ -571,6 +518,6 @@ absl::Status Controller::LoadAudioDevice() {
return absl::OkStatus();
}
} // namespace core
} // namespace app
} // namespace yaze
} // namespace core
} // namespace app
} // namespace yaze